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Fix linear mipmapping crash in tinydisplay
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09741ecf33
commit
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@ -1,7 +1,7 @@
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/*
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* Z buffer: 16 bits Z / 32 bits color
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*
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*
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*/
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#include <stdlib.h>
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#include <stdio.h>
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@ -159,7 +159,7 @@ ZB_copyBufferNoAlpha(const ZBuffer * zb, void *buf, int linesize) {
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PIXEL *p2 = p1 + xsize;
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while (p1 < p2) {
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// Make sure the alpha bits are set to 0xff.
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#ifdef WORDS_BIGENDIAN
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#ifdef WORDS_BIGENDIAN
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*p1 = *q1 | 0x000000ff;
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#else
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*p1 = *q1 | 0xff000000;
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@ -176,8 +176,8 @@ ZB_copyBufferNoAlpha(const ZBuffer * zb, void *buf, int linesize) {
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(((v >> 8) & 0xf800) | (((v) >> 5) & 0x07e0) | (((v) & 0xff) >> 3))
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/* XXX: not optimized */
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static void ZB_copyFrameBuffer5R6G5B(const ZBuffer * zb,
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void *buf, int linesize)
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static void ZB_copyFrameBuffer5R6G5B(const ZBuffer * zb,
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void *buf, int linesize)
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{
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PIXEL *q;
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unsigned short *p, *p1;
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@ -202,8 +202,8 @@ static void ZB_copyFrameBuffer5R6G5B(const ZBuffer * zb,
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}
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/* XXX: not optimized */
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static void ZB_copyFrameBufferRGB24(const ZBuffer * zb,
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void *buf, int linesize)
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static void ZB_copyFrameBufferRGB24(const ZBuffer * zb,
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void *buf, int linesize)
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{
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PIXEL *q;
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unsigned char *p, *p1;
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@ -276,7 +276,7 @@ ZB_copyFrameBufferNoAlpha(const ZBuffer * zb, void *buf,
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}
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}
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// Copy from (source_xmin,source_ymin)+(source_xsize,source_ysize) to
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// Copy from (source_xmin,source_ymin)+(source_xsize,source_ysize) to
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// (dest_xmin,dest_ymin)+(dest_xsize,dest_ysize).
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void ZB_zoomFrameBuffer(ZBuffer *dest, int dest_xmin, int dest_ymin, int dest_xsize, int dest_ysize,
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const ZBuffer *source, int source_xmin, int source_ymin, int source_xsize, int source_ysize) {
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@ -483,14 +483,15 @@ lookup_texture_mipmap_linear(ZTextureDef *texture_def, int s, int t, unsigned in
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PIXEL p1, p2;
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int r, g, b, a;
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p1 = ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_def, s, t, level - 1);
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p1 = ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_def, s, t, level);
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level = max((int)level - 1, 0);
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p2 = ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_def, s, t, level);
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unsigned int bitsize = (level - 1) + ZB_POINT_ST_FRAC_BITS;
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r = LINEAR_FILTER_BITSIZE(PIXEL_R(p1), PIXEL_R(p2), level_dx, bitsize);
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g = LINEAR_FILTER_BITSIZE(PIXEL_G(p1), PIXEL_G(p2), level_dx, bitsize);
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b = LINEAR_FILTER_BITSIZE(PIXEL_B(p1), PIXEL_B(p2), level_dx, bitsize);
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a = LINEAR_FILTER_BITSIZE(PIXEL_A(p1), PIXEL_A(p2), level_dx, bitsize);
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unsigned int bitsize = level + ZB_POINT_ST_FRAC_BITS;
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r = LINEAR_FILTER_BITSIZE(PIXEL_R(p2), PIXEL_R(p1), level_dx, bitsize);
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g = LINEAR_FILTER_BITSIZE(PIXEL_G(p2), PIXEL_G(p1), level_dx, bitsize);
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b = LINEAR_FILTER_BITSIZE(PIXEL_B(p2), PIXEL_B(p1), level_dx, bitsize);
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a = LINEAR_FILTER_BITSIZE(PIXEL_A(p2), PIXEL_A(p1), level_dx, bitsize);
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return RGBA_TO_PIXEL(r, g, b, a);
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}
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@ -529,14 +530,14 @@ lookup_texture_mipmap_trilinear(ZTextureDef *texture_def, int s, int t, unsigned
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int sf, tf;
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int r, g, b, a;
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p1 = ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_def, s - ZB_ST_FRAC_HIGH, t - ZB_ST_FRAC_HIGH, level - 1);
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p2 = ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_def, s, t - ZB_ST_FRAC_HIGH, level - 1);
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sf = (s >> (level - 1)) & ZB_ST_FRAC_MASK;
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p3 = ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_def, s - ZB_ST_FRAC_HIGH, t, level - 1);
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p4 = ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_def, s, t, level - 1);
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tf = (t >> (level - 1)) & ZB_ST_FRAC_MASK;
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p1 = ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_def, s - ZB_ST_FRAC_HIGH, t - ZB_ST_FRAC_HIGH, level);
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p2 = ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_def, s, t - ZB_ST_FRAC_HIGH, level);
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sf = (s >> level) & ZB_ST_FRAC_MASK;
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p3 = ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_def, s - ZB_ST_FRAC_HIGH, t, level);
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p4 = ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_def, s, t, level);
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tf = (t >> level) & ZB_ST_FRAC_MASK;
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r = BILINEAR_FILTER(PIXEL_R(p1), PIXEL_R(p2), PIXEL_R(p3), PIXEL_R(p4), sf, tf);
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g = BILINEAR_FILTER(PIXEL_G(p1), PIXEL_G(p2), PIXEL_G(p3), PIXEL_G(p4), sf, tf);
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b = BILINEAR_FILTER(PIXEL_B(p1), PIXEL_B(p2), PIXEL_B(p3), PIXEL_B(p4), sf, tf);
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@ -544,6 +545,8 @@ lookup_texture_mipmap_trilinear(ZTextureDef *texture_def, int s, int t, unsigned
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p1a = RGBA_TO_PIXEL(r, g, b, a);
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}
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level = max((int)level - 1, 0);
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{
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PIXEL p1, p2, p3, p4;
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int sf, tf;
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@ -552,11 +555,11 @@ lookup_texture_mipmap_trilinear(ZTextureDef *texture_def, int s, int t, unsigned
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p1 = ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_def, s - ZB_ST_FRAC_HIGH, t - ZB_ST_FRAC_HIGH, level);
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p2 = ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_def, s, t - ZB_ST_FRAC_HIGH, level);
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sf = (s >> level) & ZB_ST_FRAC_MASK;
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p3 = ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_def, s - ZB_ST_FRAC_HIGH, t, level);
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p4 = ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_def, s, t, level);
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tf = (t >> level) & ZB_ST_FRAC_MASK;
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r = BILINEAR_FILTER(PIXEL_R(p1), PIXEL_R(p2), PIXEL_R(p3), PIXEL_R(p4), sf, tf);
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g = BILINEAR_FILTER(PIXEL_G(p1), PIXEL_G(p2), PIXEL_G(p3), PIXEL_G(p4), sf, tf);
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b = BILINEAR_FILTER(PIXEL_B(p1), PIXEL_B(p2), PIXEL_B(p3), PIXEL_B(p4), sf, tf);
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@ -565,11 +568,11 @@ lookup_texture_mipmap_trilinear(ZTextureDef *texture_def, int s, int t, unsigned
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}
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int r, g, b, a;
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unsigned int bitsize = (level - 1) + ZB_POINT_ST_FRAC_BITS;
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r = LINEAR_FILTER_BITSIZE(PIXEL_R(p1a), PIXEL_R(p2a), level_dx, bitsize);
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g = LINEAR_FILTER_BITSIZE(PIXEL_G(p1a), PIXEL_G(p2a), level_dx, bitsize);
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b = LINEAR_FILTER_BITSIZE(PIXEL_B(p1a), PIXEL_B(p2a), level_dx, bitsize);
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a = LINEAR_FILTER_BITSIZE(PIXEL_A(p1a), PIXEL_A(p2a), level_dx, bitsize);
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unsigned int bitsize = level + ZB_POINT_ST_FRAC_BITS;
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r = LINEAR_FILTER_BITSIZE(PIXEL_R(p2a), PIXEL_R(p1a), level_dx, bitsize);
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g = LINEAR_FILTER_BITSIZE(PIXEL_G(p2a), PIXEL_G(p1a), level_dx, bitsize);
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b = LINEAR_FILTER_BITSIZE(PIXEL_B(p2a), PIXEL_B(p1a), level_dx, bitsize);
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a = LINEAR_FILTER_BITSIZE(PIXEL_A(p2a), PIXEL_A(p1a), level_dx, bitsize);
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return RGBA_TO_PIXEL(r, g, b, a);
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}
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