Fix linear mipmapping crash in tinydisplay

This commit is contained in:
rdb 2014-12-12 20:18:34 +01:00
parent 09741ecf33
commit fe3f4a6d2a

View File

@ -1,7 +1,7 @@
/*
* Z buffer: 16 bits Z / 32 bits color
*
*
*/
#include <stdlib.h>
#include <stdio.h>
@ -159,7 +159,7 @@ ZB_copyBufferNoAlpha(const ZBuffer * zb, void *buf, int linesize) {
PIXEL *p2 = p1 + xsize;
while (p1 < p2) {
// Make sure the alpha bits are set to 0xff.
#ifdef WORDS_BIGENDIAN
#ifdef WORDS_BIGENDIAN
*p1 = *q1 | 0x000000ff;
#else
*p1 = *q1 | 0xff000000;
@ -176,8 +176,8 @@ ZB_copyBufferNoAlpha(const ZBuffer * zb, void *buf, int linesize) {
(((v >> 8) & 0xf800) | (((v) >> 5) & 0x07e0) | (((v) & 0xff) >> 3))
/* XXX: not optimized */
static void ZB_copyFrameBuffer5R6G5B(const ZBuffer * zb,
void *buf, int linesize)
static void ZB_copyFrameBuffer5R6G5B(const ZBuffer * zb,
void *buf, int linesize)
{
PIXEL *q;
unsigned short *p, *p1;
@ -202,8 +202,8 @@ static void ZB_copyFrameBuffer5R6G5B(const ZBuffer * zb,
}
/* XXX: not optimized */
static void ZB_copyFrameBufferRGB24(const ZBuffer * zb,
void *buf, int linesize)
static void ZB_copyFrameBufferRGB24(const ZBuffer * zb,
void *buf, int linesize)
{
PIXEL *q;
unsigned char *p, *p1;
@ -276,7 +276,7 @@ ZB_copyFrameBufferNoAlpha(const ZBuffer * zb, void *buf,
}
}
// Copy from (source_xmin,source_ymin)+(source_xsize,source_ysize) to
// Copy from (source_xmin,source_ymin)+(source_xsize,source_ysize) to
// (dest_xmin,dest_ymin)+(dest_xsize,dest_ysize).
void ZB_zoomFrameBuffer(ZBuffer *dest, int dest_xmin, int dest_ymin, int dest_xsize, int dest_ysize,
const ZBuffer *source, int source_xmin, int source_ymin, int source_xsize, int source_ysize) {
@ -483,14 +483,15 @@ lookup_texture_mipmap_linear(ZTextureDef *texture_def, int s, int t, unsigned in
PIXEL p1, p2;
int r, g, b, a;
p1 = ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_def, s, t, level - 1);
p1 = ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_def, s, t, level);
level = max((int)level - 1, 0);
p2 = ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_def, s, t, level);
unsigned int bitsize = (level - 1) + ZB_POINT_ST_FRAC_BITS;
r = LINEAR_FILTER_BITSIZE(PIXEL_R(p1), PIXEL_R(p2), level_dx, bitsize);
g = LINEAR_FILTER_BITSIZE(PIXEL_G(p1), PIXEL_G(p2), level_dx, bitsize);
b = LINEAR_FILTER_BITSIZE(PIXEL_B(p1), PIXEL_B(p2), level_dx, bitsize);
a = LINEAR_FILTER_BITSIZE(PIXEL_A(p1), PIXEL_A(p2), level_dx, bitsize);
unsigned int bitsize = level + ZB_POINT_ST_FRAC_BITS;
r = LINEAR_FILTER_BITSIZE(PIXEL_R(p2), PIXEL_R(p1), level_dx, bitsize);
g = LINEAR_FILTER_BITSIZE(PIXEL_G(p2), PIXEL_G(p1), level_dx, bitsize);
b = LINEAR_FILTER_BITSIZE(PIXEL_B(p2), PIXEL_B(p1), level_dx, bitsize);
a = LINEAR_FILTER_BITSIZE(PIXEL_A(p2), PIXEL_A(p1), level_dx, bitsize);
return RGBA_TO_PIXEL(r, g, b, a);
}
@ -529,14 +530,14 @@ lookup_texture_mipmap_trilinear(ZTextureDef *texture_def, int s, int t, unsigned
int sf, tf;
int r, g, b, a;
p1 = ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_def, s - ZB_ST_FRAC_HIGH, t - ZB_ST_FRAC_HIGH, level - 1);
p2 = ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_def, s, t - ZB_ST_FRAC_HIGH, level - 1);
sf = (s >> (level - 1)) & ZB_ST_FRAC_MASK;
p3 = ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_def, s - ZB_ST_FRAC_HIGH, t, level - 1);
p4 = ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_def, s, t, level - 1);
tf = (t >> (level - 1)) & ZB_ST_FRAC_MASK;
p1 = ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_def, s - ZB_ST_FRAC_HIGH, t - ZB_ST_FRAC_HIGH, level);
p2 = ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_def, s, t - ZB_ST_FRAC_HIGH, level);
sf = (s >> level) & ZB_ST_FRAC_MASK;
p3 = ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_def, s - ZB_ST_FRAC_HIGH, t, level);
p4 = ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_def, s, t, level);
tf = (t >> level) & ZB_ST_FRAC_MASK;
r = BILINEAR_FILTER(PIXEL_R(p1), PIXEL_R(p2), PIXEL_R(p3), PIXEL_R(p4), sf, tf);
g = BILINEAR_FILTER(PIXEL_G(p1), PIXEL_G(p2), PIXEL_G(p3), PIXEL_G(p4), sf, tf);
b = BILINEAR_FILTER(PIXEL_B(p1), PIXEL_B(p2), PIXEL_B(p3), PIXEL_B(p4), sf, tf);
@ -544,6 +545,8 @@ lookup_texture_mipmap_trilinear(ZTextureDef *texture_def, int s, int t, unsigned
p1a = RGBA_TO_PIXEL(r, g, b, a);
}
level = max((int)level - 1, 0);
{
PIXEL p1, p2, p3, p4;
int sf, tf;
@ -552,11 +555,11 @@ lookup_texture_mipmap_trilinear(ZTextureDef *texture_def, int s, int t, unsigned
p1 = ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_def, s - ZB_ST_FRAC_HIGH, t - ZB_ST_FRAC_HIGH, level);
p2 = ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_def, s, t - ZB_ST_FRAC_HIGH, level);
sf = (s >> level) & ZB_ST_FRAC_MASK;
p3 = ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_def, s - ZB_ST_FRAC_HIGH, t, level);
p4 = ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_def, s, t, level);
tf = (t >> level) & ZB_ST_FRAC_MASK;
r = BILINEAR_FILTER(PIXEL_R(p1), PIXEL_R(p2), PIXEL_R(p3), PIXEL_R(p4), sf, tf);
g = BILINEAR_FILTER(PIXEL_G(p1), PIXEL_G(p2), PIXEL_G(p3), PIXEL_G(p4), sf, tf);
b = BILINEAR_FILTER(PIXEL_B(p1), PIXEL_B(p2), PIXEL_B(p3), PIXEL_B(p4), sf, tf);
@ -565,11 +568,11 @@ lookup_texture_mipmap_trilinear(ZTextureDef *texture_def, int s, int t, unsigned
}
int r, g, b, a;
unsigned int bitsize = (level - 1) + ZB_POINT_ST_FRAC_BITS;
r = LINEAR_FILTER_BITSIZE(PIXEL_R(p1a), PIXEL_R(p2a), level_dx, bitsize);
g = LINEAR_FILTER_BITSIZE(PIXEL_G(p1a), PIXEL_G(p2a), level_dx, bitsize);
b = LINEAR_FILTER_BITSIZE(PIXEL_B(p1a), PIXEL_B(p2a), level_dx, bitsize);
a = LINEAR_FILTER_BITSIZE(PIXEL_A(p1a), PIXEL_A(p2a), level_dx, bitsize);
unsigned int bitsize = level + ZB_POINT_ST_FRAC_BITS;
r = LINEAR_FILTER_BITSIZE(PIXEL_R(p2a), PIXEL_R(p1a), level_dx, bitsize);
g = LINEAR_FILTER_BITSIZE(PIXEL_G(p2a), PIXEL_G(p1a), level_dx, bitsize);
b = LINEAR_FILTER_BITSIZE(PIXEL_B(p2a), PIXEL_B(p1a), level_dx, bitsize);
a = LINEAR_FILTER_BITSIZE(PIXEL_A(p2a), PIXEL_A(p1a), level_dx, bitsize);
return RGBA_TO_PIXEL(r, g, b, a);
}