Fix linear mipmapping crash in tinydisplay

This commit is contained in:
rdb 2014-12-12 20:18:34 +01:00
parent 09741ecf33
commit fe3f4a6d2a

View File

@ -483,14 +483,15 @@ lookup_texture_mipmap_linear(ZTextureDef *texture_def, int s, int t, unsigned in
PIXEL p1, p2;
int r, g, b, a;
p1 = ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_def, s, t, level - 1);
p1 = ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_def, s, t, level);
level = max((int)level - 1, 0);
p2 = ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_def, s, t, level);
unsigned int bitsize = (level - 1) + ZB_POINT_ST_FRAC_BITS;
r = LINEAR_FILTER_BITSIZE(PIXEL_R(p1), PIXEL_R(p2), level_dx, bitsize);
g = LINEAR_FILTER_BITSIZE(PIXEL_G(p1), PIXEL_G(p2), level_dx, bitsize);
b = LINEAR_FILTER_BITSIZE(PIXEL_B(p1), PIXEL_B(p2), level_dx, bitsize);
a = LINEAR_FILTER_BITSIZE(PIXEL_A(p1), PIXEL_A(p2), level_dx, bitsize);
unsigned int bitsize = level + ZB_POINT_ST_FRAC_BITS;
r = LINEAR_FILTER_BITSIZE(PIXEL_R(p2), PIXEL_R(p1), level_dx, bitsize);
g = LINEAR_FILTER_BITSIZE(PIXEL_G(p2), PIXEL_G(p1), level_dx, bitsize);
b = LINEAR_FILTER_BITSIZE(PIXEL_B(p2), PIXEL_B(p1), level_dx, bitsize);
a = LINEAR_FILTER_BITSIZE(PIXEL_A(p2), PIXEL_A(p1), level_dx, bitsize);
return RGBA_TO_PIXEL(r, g, b, a);
}
@ -529,13 +530,13 @@ lookup_texture_mipmap_trilinear(ZTextureDef *texture_def, int s, int t, unsigned
int sf, tf;
int r, g, b, a;
p1 = ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_def, s - ZB_ST_FRAC_HIGH, t - ZB_ST_FRAC_HIGH, level - 1);
p2 = ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_def, s, t - ZB_ST_FRAC_HIGH, level - 1);
sf = (s >> (level - 1)) & ZB_ST_FRAC_MASK;
p1 = ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_def, s - ZB_ST_FRAC_HIGH, t - ZB_ST_FRAC_HIGH, level);
p2 = ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_def, s, t - ZB_ST_FRAC_HIGH, level);
sf = (s >> level) & ZB_ST_FRAC_MASK;
p3 = ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_def, s - ZB_ST_FRAC_HIGH, t, level - 1);
p4 = ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_def, s, t, level - 1);
tf = (t >> (level - 1)) & ZB_ST_FRAC_MASK;
p3 = ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_def, s - ZB_ST_FRAC_HIGH, t, level);
p4 = ZB_LOOKUP_TEXTURE_MIPMAP_NEAREST(texture_def, s, t, level);
tf = (t >> level) & ZB_ST_FRAC_MASK;
r = BILINEAR_FILTER(PIXEL_R(p1), PIXEL_R(p2), PIXEL_R(p3), PIXEL_R(p4), sf, tf);
g = BILINEAR_FILTER(PIXEL_G(p1), PIXEL_G(p2), PIXEL_G(p3), PIXEL_G(p4), sf, tf);
@ -544,6 +545,8 @@ lookup_texture_mipmap_trilinear(ZTextureDef *texture_def, int s, int t, unsigned
p1a = RGBA_TO_PIXEL(r, g, b, a);
}
level = max((int)level - 1, 0);
{
PIXEL p1, p2, p3, p4;
int sf, tf;
@ -565,11 +568,11 @@ lookup_texture_mipmap_trilinear(ZTextureDef *texture_def, int s, int t, unsigned
}
int r, g, b, a;
unsigned int bitsize = (level - 1) + ZB_POINT_ST_FRAC_BITS;
r = LINEAR_FILTER_BITSIZE(PIXEL_R(p1a), PIXEL_R(p2a), level_dx, bitsize);
g = LINEAR_FILTER_BITSIZE(PIXEL_G(p1a), PIXEL_G(p2a), level_dx, bitsize);
b = LINEAR_FILTER_BITSIZE(PIXEL_B(p1a), PIXEL_B(p2a), level_dx, bitsize);
a = LINEAR_FILTER_BITSIZE(PIXEL_A(p1a), PIXEL_A(p2a), level_dx, bitsize);
unsigned int bitsize = level + ZB_POINT_ST_FRAC_BITS;
r = LINEAR_FILTER_BITSIZE(PIXEL_R(p2a), PIXEL_R(p1a), level_dx, bitsize);
g = LINEAR_FILTER_BITSIZE(PIXEL_G(p2a), PIXEL_G(p1a), level_dx, bitsize);
b = LINEAR_FILTER_BITSIZE(PIXEL_B(p2a), PIXEL_B(p1a), level_dx, bitsize);
a = LINEAR_FILTER_BITSIZE(PIXEL_A(p2a), PIXEL_A(p1a), level_dx, bitsize);
return RGBA_TO_PIXEL(r, g, b, a);
}