putting prints into notify debug

This commit is contained in:
Josh Wilson 2008-10-24 22:50:46 +00:00
parent c0e0d63de4
commit ff36d3e428

View File

@ -22,6 +22,7 @@ class ControlManager:
wantWASD = config.GetBool('want-WASD', 0)
def __init__(self, enable=True, passMessagesThrough = False):
assert self.notify.debug("init control manager %s" % (passMessagesThrough))
assert self.notify.debugCall(id(self))
self.passMessagesThrough = passMessagesThrough
self.inputStateTokens = []
@ -64,7 +65,7 @@ class ControlManager:
assert controls is not None
oldControls = self.controls.get(name)
if oldControls is not None:
print "Replacing controls:", name
assert self.notify.debug("Replacing controls: %s" % name)
oldControls.disableAvatarControls()
oldControls.setCollisionsActive(0)
oldControls.delete()
@ -89,7 +90,7 @@ class ControlManager:
assert self.notify.debugCall(id(self))
oldControls = self.controls.pop(name,None)
if oldControls is not None:
print "Removing controls:", name
assert self.notify.debug("Removing controls: %s" % name)
oldControls.disableAvatarControls()
oldControls.setCollisionsActive(0)
@ -130,7 +131,7 @@ class ControlManager:
#else:
# print "Controls are already", name
else:
print "Unkown controls:", name
assert self.notify.debug("Unkown controls: %s" % name)
def setSpeeds(self, forwardSpeed, jumpForce,
reverseSpeed, rotateSpeed, strafeLeft=0, strafeRight=0):