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putting prints into notify debug
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parent
c0e0d63de4
commit
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@ -22,6 +22,7 @@ class ControlManager:
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wantWASD = config.GetBool('want-WASD', 0)
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wantWASD = config.GetBool('want-WASD', 0)
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def __init__(self, enable=True, passMessagesThrough = False):
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def __init__(self, enable=True, passMessagesThrough = False):
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assert self.notify.debug("init control manager %s" % (passMessagesThrough))
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assert self.notify.debugCall(id(self))
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assert self.notify.debugCall(id(self))
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self.passMessagesThrough = passMessagesThrough
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self.passMessagesThrough = passMessagesThrough
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self.inputStateTokens = []
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self.inputStateTokens = []
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@ -64,7 +65,7 @@ class ControlManager:
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assert controls is not None
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assert controls is not None
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oldControls = self.controls.get(name)
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oldControls = self.controls.get(name)
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if oldControls is not None:
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if oldControls is not None:
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print "Replacing controls:", name
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assert self.notify.debug("Replacing controls: %s" % name)
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oldControls.disableAvatarControls()
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oldControls.disableAvatarControls()
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oldControls.setCollisionsActive(0)
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oldControls.setCollisionsActive(0)
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oldControls.delete()
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oldControls.delete()
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@ -89,7 +90,7 @@ class ControlManager:
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assert self.notify.debugCall(id(self))
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assert self.notify.debugCall(id(self))
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oldControls = self.controls.pop(name,None)
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oldControls = self.controls.pop(name,None)
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if oldControls is not None:
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if oldControls is not None:
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print "Removing controls:", name
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assert self.notify.debug("Removing controls: %s" % name)
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oldControls.disableAvatarControls()
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oldControls.disableAvatarControls()
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oldControls.setCollisionsActive(0)
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oldControls.setCollisionsActive(0)
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@ -130,7 +131,7 @@ class ControlManager:
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#else:
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#else:
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# print "Controls are already", name
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# print "Controls are already", name
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else:
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else:
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print "Unkown controls:", name
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assert self.notify.debug("Unkown controls: %s" % name)
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def setSpeeds(self, forwardSpeed, jumpForce,
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def setSpeeds(self, forwardSpeed, jumpForce,
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reverseSpeed, rotateSpeed, strafeLeft=0, strafeRight=0):
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reverseSpeed, rotateSpeed, strafeLeft=0, strafeRight=0):
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