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Added get_load_error function. Needed to know if the file was properly loaded or not before using a shader.
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@ -57,6 +57,16 @@ get_loaded() const {
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return _loaded;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Shader::get_load_error
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE bool Shader::
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get_load_error() const {
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return _load_error;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Shader::get_preprocessor
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// Access: Published
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@ -30,6 +30,7 @@ Shader::MakeTable Shader::_make_table;
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////////////////////////////////////////////////////////////////////
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Shader::
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Shader() {
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this -> _load_error = false;
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}
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////////////////////////////////////////////////////////////////////
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@ -80,6 +81,7 @@ load(const Filename &file, int preprocessor) {
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if (!vfs->read_file(file, result->_body, true)) {
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cerr << "Could not read shader file: " << file << "\n";
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result->_body = "";
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result->_load_error = true;
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}
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_load_table[key] = result;
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return result;
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@ -42,6 +42,7 @@ PUBLISHED:
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INLINE const string &get_body() const;
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INLINE int get_preprocessor() const;
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INLINE bool get_loaded() const;
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INLINE bool get_load_error() const;
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PT(ShaderExpansion) macroexpand(const RenderState *context) const;
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@ -54,6 +55,7 @@ private:
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Filename _file;
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string _body;
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bool _loaded;
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bool _load_error;
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int _preprocessor;
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PT(ShaderExpansion) _fixed_expansion;
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