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@ -60,7 +60,7 @@ set_budget(int total_budget) {
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}
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/**
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* Gets the total triangle budget of the drawer
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* Gets the total triangle budget of the drawer.
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*/
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INLINE int MeshDrawer2D::
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get_budget() {
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@ -68,7 +68,7 @@ get_budget() {
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}
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/**
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* Sets clipping rectangle
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* Sets the clipping rectangle.
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*/
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INLINE void MeshDrawer2D::
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set_clip(PN_stdfloat x, PN_stdfloat y, PN_stdfloat w, PN_stdfloat h) {
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@ -79,7 +79,7 @@ set_clip(PN_stdfloat x, PN_stdfloat y, PN_stdfloat w, PN_stdfloat h) {
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}
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/**
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* Draws a 2d rectangle. Ignores the cliping rectangle
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* Draws a 2D rectangle. Ignores the clipping rectangle.
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*/
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INLINE void MeshDrawer2D::
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quad_raw(const LVector3 &v1, const LVector4 &c1, const LVector2 &uv1,
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@ -125,7 +125,7 @@ rectangle_raw(PN_stdfloat x, PN_stdfloat y, PN_stdfloat w, PN_stdfloat h,
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}
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/**
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* Draws a 2d rectangle, that can be cliped
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* Draws a 2D rectangle which can be clipped.
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*/
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INLINE void MeshDrawer2D::
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rectangle(PN_stdfloat x, PN_stdfloat y, PN_stdfloat w, PN_stdfloat h,
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@ -39,8 +39,8 @@
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#include "nodePath.h"
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/**
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* This class allows the drawing of 2d objects - mainly based on quads and
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* rectangles. Allows clipping and serverl high level UI theme functions.
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* This class allows the drawing of 2D objects - mainly based on quads and
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* rectangles. It allows clipping and several high level UI theme functions.
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*/
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class EXPCL_PANDA_GRUTIL MeshDrawer2D : public TypedObject {
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PUBLISHED:
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