docs: some grammar fixes for meshDrawer2D

Fixes #941
This commit is contained in:
Nathan S 2020-05-22 17:45:54 -04:00 committed by rdb
parent 55951c3025
commit ffef5968fe
2 changed files with 6 additions and 6 deletions

View File

@ -60,7 +60,7 @@ set_budget(int total_budget) {
} }
/** /**
* Gets the total triangle budget of the drawer * Gets the total triangle budget of the drawer.
*/ */
INLINE int MeshDrawer2D:: INLINE int MeshDrawer2D::
get_budget() { get_budget() {
@ -68,7 +68,7 @@ get_budget() {
} }
/** /**
* Sets clipping rectangle * Sets the clipping rectangle.
*/ */
INLINE void MeshDrawer2D:: INLINE void MeshDrawer2D::
set_clip(PN_stdfloat x, PN_stdfloat y, PN_stdfloat w, PN_stdfloat h) { set_clip(PN_stdfloat x, PN_stdfloat y, PN_stdfloat w, PN_stdfloat h) {
@ -79,7 +79,7 @@ set_clip(PN_stdfloat x, PN_stdfloat y, PN_stdfloat w, PN_stdfloat h) {
} }
/** /**
* Draws a 2d rectangle. Ignores the cliping rectangle * Draws a 2D rectangle. Ignores the clipping rectangle.
*/ */
INLINE void MeshDrawer2D:: INLINE void MeshDrawer2D::
quad_raw(const LVector3 &v1, const LVector4 &c1, const LVector2 &uv1, quad_raw(const LVector3 &v1, const LVector4 &c1, const LVector2 &uv1,
@ -125,7 +125,7 @@ rectangle_raw(PN_stdfloat x, PN_stdfloat y, PN_stdfloat w, PN_stdfloat h,
} }
/** /**
* Draws a 2d rectangle, that can be cliped * Draws a 2D rectangle which can be clipped.
*/ */
INLINE void MeshDrawer2D:: INLINE void MeshDrawer2D::
rectangle(PN_stdfloat x, PN_stdfloat y, PN_stdfloat w, PN_stdfloat h, rectangle(PN_stdfloat x, PN_stdfloat y, PN_stdfloat w, PN_stdfloat h,

View File

@ -39,8 +39,8 @@
#include "nodePath.h" #include "nodePath.h"
/** /**
* This class allows the drawing of 2d objects - mainly based on quads and * This class allows the drawing of 2D objects - mainly based on quads and
* rectangles. Allows clipping and serverl high level UI theme functions. * rectangles. It allows clipping and several high level UI theme functions.
*/ */
class EXPCL_PANDA_GRUTIL MeshDrawer2D : public TypedObject { class EXPCL_PANDA_GRUTIL MeshDrawer2D : public TypedObject {
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