refinements to clock skew tolerance

This commit is contained in:
David Rose 2001-12-04 15:24:55 +00:00
parent d68316d297
commit fffe7200a4
2 changed files with 3 additions and 2 deletions

View File

@ -212,6 +212,7 @@ compute_smooth_position(double timestamp) {
}
// First, back up in time by the specified delay factor.
double orig_timestamp = timestamp;
timestamp -= _delay;
if (_accept_clock_skew) {
timestamp -= get_avg_timestamp_delay();
@ -304,7 +305,7 @@ compute_smooth_position(double timestamp) {
set_smooth_pos(point._pos, point._hpr, timestamp);
}
if (timestamp - _last_heard_from > _reset_velocity_age) {
if (orig_timestamp - _last_heard_from > _reset_velocity_age) {
// Furthermore, if we haven't heard from this client in a while,
// reset the velocity. This decision is based entirely on our
// local timestamps, not on the other client's reported

View File

@ -25,7 +25,7 @@ EnablePrediction = base.config.GetBool("smooth-enable-prediction", 1)
# each avatar, which is intended to compensate for relative clock
# skew.
Lag = base.config.GetDouble("smooth-lag", 0.1)
PredictionLag = base.config.GetDouble("smooth-prediction-lag", -0.1)
PredictionLag = base.config.GetDouble("smooth-prediction-lag", 0.0)