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refinements to clock skew tolerance
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@ -212,6 +212,7 @@ compute_smooth_position(double timestamp) {
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}
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}
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// First, back up in time by the specified delay factor.
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// First, back up in time by the specified delay factor.
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double orig_timestamp = timestamp;
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timestamp -= _delay;
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timestamp -= _delay;
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if (_accept_clock_skew) {
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if (_accept_clock_skew) {
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timestamp -= get_avg_timestamp_delay();
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timestamp -= get_avg_timestamp_delay();
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@ -304,7 +305,7 @@ compute_smooth_position(double timestamp) {
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set_smooth_pos(point._pos, point._hpr, timestamp);
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set_smooth_pos(point._pos, point._hpr, timestamp);
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}
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}
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if (timestamp - _last_heard_from > _reset_velocity_age) {
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if (orig_timestamp - _last_heard_from > _reset_velocity_age) {
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// Furthermore, if we haven't heard from this client in a while,
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// Furthermore, if we haven't heard from this client in a while,
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// reset the velocity. This decision is based entirely on our
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// reset the velocity. This decision is based entirely on our
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// local timestamps, not on the other client's reported
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// local timestamps, not on the other client's reported
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@ -25,7 +25,7 @@ EnablePrediction = base.config.GetBool("smooth-enable-prediction", 1)
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# each avatar, which is intended to compensate for relative clock
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# each avatar, which is intended to compensate for relative clock
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# skew.
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# skew.
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Lag = base.config.GetDouble("smooth-lag", 0.1)
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Lag = base.config.GetDouble("smooth-lag", 0.1)
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PredictionLag = base.config.GetDouble("smooth-prediction-lag", -0.1)
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PredictionLag = base.config.GetDouble("smooth-prediction-lag", 0.0)
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