20449 Commits

Author SHA1 Message Date
rdb
b3630c4e18 Don't mangle certain numeric typedefs in API reference 2015-05-14 17:15:59 +02:00
rdb
b9440d634c Fix regression with depth-stencil textures reported as unsupported 2015-05-11 20:33:14 +02:00
rdb
5def6a6261 Fix flickering when using trans_model_to_apiview in Cg 2015-05-11 20:31:37 +02:00
rdb
96de270320 Fall back to depth textures when depth-stencil textures aren't supported 2015-05-11 20:31:10 +02:00
rdb
07ea84a1a0 Optimize shader matrix generator, allow changing GL internal coord system 2015-05-11 18:07:14 +02:00
Ed Swartz
1fb49dc3f7 Fix Rocket asset lookup to use VFS correctly for .p3d 2015-05-07 22:37:16 +02:00
rdb
c854872714 Merge pull request #26 from eswartz/pr-rocket-fix-file-lookup-alone
Resolve libRocket assets along the model-path
2015-05-07 09:46:13 -05:00
Ed Swartz
bb98d8a8a0 Use model-path as a fallback for rocket asset lookup 2015-05-07 09:40:12 -05:00
rdb
541c684114 Fix filename substitution in shader error reporting for first included file 2015-05-06 15:46:16 +02:00
rdb
f82c942d87 Merge pull request #23 from eswartz/fix-alpha-image-asserts
Check for existence of alpha channel in alpha image when loading texture with separate alpha image
2015-05-05 12:39:47 -05:00
Ed Swartz
e8fca5668c Fix a rash of asserts from PNMImage::get_alpha_val
-- originally the code had an explicit check for a missing alpha channel, that went away in 22120524a2f9a1f9330cdfa2b35bbcdf15d721d4
2015-05-05 11:31:25 -05:00
rdb
c292d3bc65 Allow deactivating GPU timers, disable Draw:Primitive:Draw collectors 2015-05-03 20:47:29 +02:00
rdb
cc9abf0bae Merge pull request #21 from eswartz/add-pview-options
Add -L (lighting) and -P <pipe> options to pview
2015-05-02 15:30:20 -05:00
Sam Edwards
118ed131ca direct: Resolve missing import in Actor. 2015-05-02 22:14:17 +02:00
Sam Edwards
184901309e general: Fix missing includes. 2015-05-02 22:14:17 +02:00
Sam Edwards
88bb4102b2 dtoolbase: Rename pdtoa.c -> pdtoa.cxx.
It's actually a C++ file (contains C++-only constructs) and should have the proper file extension so it compiles with the appropriate language.
2015-05-02 22:14:17 +02:00
rdb
11350334d0 Add assertion to prevent invalid use of FrameRateMeter 2015-05-02 22:07:03 +02:00
Ed Swartz
6ceaf63c7d Add -L (lighting) and -P <pipe> options to pview 2015-05-01 20:34:14 -05:00
rdb
74f936115e Force p3d_Vertex to attribute location 0 to fix disappearing geometry when an attribute is not bound 2015-05-01 20:15:00 +02:00
rdb
a745184f25 Fix X11 compile and interrogate issues 2015-04-26 15:27:39 +02:00
rdb
589a1b52ac Revert unintentional debug message check-in 2015-04-26 15:07:09 +02:00
rdb
92d40c3144 Default vertex column alignment should be 4 2015-04-25 18:48:48 +02:00
rdb
66011a1352 Expose _NET_WM_PID to window managers in X11 2015-04-25 17:17:33 +02:00
rdb
f1ea25bfb1 Unexpose BoundingVolume::around, add GraphicsOutput::get_fb_size 2015-04-25 17:13:35 +02:00
rdb
077d03a9f6 Center p3dCert on screen, and make it a modal dialog 2015-04-25 17:09:50 +02:00
rdb
5f20afd5ea Merge pull request #18 from eswartz/support-mouse-confinement
Support mouse confinement
2015-04-18 13:03:48 +02:00
Ed Swartz
53171c93c8 Replace some debug() calls with info()/warning() calls. 2015-04-17 15:55:46 -05:00
Ed Swartz
0f5b1a8192 Fix X11 M_relative case when missing XF86DGA 2015-04-17 15:50:11 -05:00
Ed Swartz
f6841d7fc5 Add sample program demonstrating the mouse modes 2015-04-17 15:26:57 -05:00
Ed Swartz
48cc1aa496 Implement an M_confined mouse mode to ensure mouse stays in window. 2015-04-17 15:12:29 -05:00
rdb
4f47b018eb Some .bam cross-compatibility for buffer textures 2015-04-16 17:10:14 +02:00
rdb
52288e299b Fix interrogate regression that broke multiview support 2015-04-16 16:57:46 +02:00
rdb
c130d25193 Add typedefs to API documentation generator 2015-04-15 13:55:50 +02:00
rdb
0343c4f186 GLSL robustness and issue fixes:
* Int params were not being implicitly converted to float properly
* p3d_TextureN now accepts other sampler types
* More error checking for parameter types
* p3d_ColorScale et al also allows vec3 instead of vec4 now
2015-04-14 15:48:48 +02:00
rdb
d430e611bb size_t params of methods in template classes did not support 64-bit values on 64-bit systems 2015-04-14 15:47:35 +02:00
rdb
8360ad442a Work around gcc compiler shortcoming 2015-04-14 15:46:52 +02:00
rdb
500da29013 Fix obscure error caused by bug in _getDtoolSuperBase 2015-04-09 13:15:25 +02:00
rdb
8e76328b3b Fix Bullet support (Broken float division in default args in interrogate) 2015-04-09 13:08:17 +02:00
rdb
8a9e30afa8 Revert accidental disabling of strip step on Linux in opt4 builds 2015-04-06 15:05:47 +02:00
rdb
3d2d1d9c23 Exclude a few system DLLs to make rtdist work on WinXP 2015-04-06 12:48:30 +02:00
rdb
947149c56a Fix reading from URLs mounted to the virtual file system 2015-04-05 22:50:38 +02:00
rdb
16e7831566 Remove executable permissions from files that don't need them 2015-04-05 15:41:49 +02:00
rdb
cda7c1f171 OpenGL ES 2 optimizations and better support 2015-04-04 21:58:29 +02:00
rdb
4976345486 Let's use OpenGL-style vertex colors by default on non-Windows platforms 2015-04-04 21:38:54 +02:00
rdb
b323d73622 Reduce redundant state changes and error checks 2015-04-04 21:04:27 +02:00
rdb
059f67d1b5 Improve GLSL error reporting, fix GLSL ES shader loading 2015-04-04 20:57:04 +02:00
rdb
41184b1189 Optimizations to improve start-up time (esp. in JavaScript) 2015-04-04 19:05:54 +02:00
rdb
0082b7876f Fix clang 3.5 compile warnings/errors 2015-04-04 16:00:20 +02:00
rdb
44346769b4 Fix pstrtod bug with exponents 2015-04-04 16:00:19 +02:00
rdb
87451d8000 Support wireframe and point rendering modes in OpenGL ES 2015-04-04 16:00:19 +02:00