David Rose
|
2a3ad0d4e5
|
Add RenderState::get_auto_shader_state()
|
2011-11-07 00:08:04 +00:00 |
|
David Rose
|
229cf67ae5
|
Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining
|
2011-09-04 15:47:45 +00:00 |
|
David Rose
|
26754b86ca
|
merge dev_slots_2008: slot-based RenderState implementation
|
2008-11-19 01:21:44 +00:00 |
|
David Rose
|
fb9c56432a
|
we are now using the modified BSD license
|
2008-05-28 18:37:20 +00:00 |
|
Josh Yelon
|
c013cddc92
|
More support for negative glow
|
2008-04-30 22:23:14 +00:00 |
|
David Rose
|
cf01ef9cd6
|
add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable.
|
2006-01-15 06:34:33 +00:00 |
|
Josh Yelon
|
2095d8c44f
|
New shader system
|
2005-09-25 04:06:31 +00:00 |
|
Josh Yelon
|
0bb2f00f88
|
New state handling code
|
2005-09-21 18:02:04 +00:00 |
|
David Rose
|
843c0331ae
|
update license, change remaining local #includes to use quotation marks
|
2004-02-13 19:27:33 +00:00 |
|
David Rose
|
29e70407b5
|
more pgraph refinements
|
2002-03-20 01:27:29 +00:00 |
|
David Rose
|
9145e25ad4
|
new pgraph bam rules, cdata copy constructors
|
2002-03-11 17:32:10 +00:00 |
|
David Rose
|
29bf5a2ae3
|
a couple more pgraph attribs
|
2002-03-05 03:02:42 +00:00 |
|