David Rose
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384a2570a8
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fix bounds when flattening actors
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2009-02-12 20:46:10 +00:00 |
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David Rose
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58e0537e3c
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wide interrogate improvements: sequence protocol, MAKE_SEQ, __setitem__, and parameter coercion
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2008-11-07 21:12:42 +00:00 |
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David Rose
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d4c2c9858d
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SIMPLE_THREADS_NO_MUTEX -> LightMutex
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2008-10-08 23:23:40 +00:00 |
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David Rose
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fb9c56432a
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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David Rose
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f411404617
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report redundant dups in analyze()
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2007-07-23 22:02:42 +00:00 |
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Zachary Pavlov
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220d33e006
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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David Rose
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0ebafd6c75
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further fixes to bam loader ordering
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2007-07-09 17:03:27 +00:00 |
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David Rose
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eec731e417
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SceneGraphReducer::doubleside()
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2007-06-18 21:13:33 +00:00 |
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David Rose
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39dc3d9c3e
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add allow-incomplete-render
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2007-06-06 21:05:17 +00:00 |
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David Rose
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b943c36fae
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First pass at memory-managed vertices. Might break threaded code.
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2007-05-13 00:01:38 +00:00 |
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David Rose
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936412fae2
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merge cow_thread_2007_04_12: make copy-on-write operations thread-safe
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2007-04-19 18:23:10 +00:00 |
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David Rose
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63edecf517
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faster sprite particles
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2007-02-08 19:56:33 +00:00 |
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David Rose
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5779007507
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more memory tracking stuff
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2006-11-24 22:59:44 +00:00 |
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David Rose
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b053967464
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fix threading on windows
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2006-06-15 23:39:00 +00:00 |
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David Rose
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7dc0eabbbb
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fix compilation errors without threading
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2006-05-02 01:47:59 +00:00 |
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David Rose
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c8eb6c5a82
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reduced need for read locks
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2006-05-02 00:48:10 +00:00 |
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David Rose
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f410cff0cd
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separate out CacheKey and CacheEntry
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2006-04-30 20:24:14 +00:00 |
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David Rose
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b407c2929b
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better thread safety
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2006-04-30 14:42:54 +00:00 |
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David Rose
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fade04905d
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more mutex protection; more current_thread passing
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2006-04-28 16:17:55 +00:00 |
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David Rose
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9808294212
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factor out more calls to Thread::get_current_thread()
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2006-04-27 14:45:39 +00:00 |
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David Rose
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ddd1046462
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factor out Thread::get_current_thread() some more
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2006-04-26 07:31:23 +00:00 |
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David Rose
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ce3afa5f53
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preserve current_thread instead of pipeline_stage in PipelineReader objects
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2006-04-20 18:38:41 +00:00 |
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David Rose
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57338ee24d
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better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes
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2006-04-20 04:03:16 +00:00 |
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David Rose
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8a78fffd8f
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multithreading optimizations, tau profiler, related changes
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2006-04-05 19:36:05 +00:00 |
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David Rose
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59f32111b3
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improve ability of flattenStrong() to unify Geoms
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2006-03-27 02:37:31 +00:00 |
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David Rose
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2bb5462a4c
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fix cache in threaded pipeline
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2006-02-15 15:37:45 +00:00 |
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David Rose
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1d2282a879
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pipelining getting close; uprev bam version to 6.0
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2006-02-14 19:07:47 +00:00 |
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David Rose
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79f1462eb1
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mo' better pipelining
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2006-02-09 23:47:29 +00:00 |
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David Rose
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c75b55eb98
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better pipelining
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2006-02-03 18:12:08 +00:00 |
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David Rose
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cf01ef9cd6
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add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable.
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2006-01-15 06:34:33 +00:00 |
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David Rose
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bc0d509090
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bam 5.0, new Geom implementation is now official
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2005-06-30 17:42:21 +00:00 |
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