6590 Commits

Author SHA1 Message Date
Darren Ranalli
8c9b7b114b assert model loaded 2003-11-26 04:25:26 +00:00
Joe Shochet
ea262c92cb optimizations 2003-11-26 02:57:13 +00:00
Dave Schuyler
6da0c1e352 changed node arg to nodePath in intervals 2003-11-26 02:54:08 +00:00
Joe Shochet
7711351234 added pyo-shell optimize mode 2003-11-26 01:55:58 +00:00
Dave Schuyler
4c8bd1f92b minor changes 2003-11-25 23:01:38 +00:00
David Rose
3cb8d8bba0 fix crash on minnie-1200 2003-11-25 18:31:17 +00:00
Darren Ranalli
4d92e63fdd added if __debug__s 2003-11-25 08:11:05 +00:00
Darren Ranalli
3736a20226 save ref to src module 2003-11-25 04:32:32 +00:00
David Rose
99b960c40c add -r option to redirect softimage to wintools resource directory 2003-11-25 04:31:46 +00:00
Asad M. Zaman
0ec9cc30f2 new softimage flags 2003-11-25 03:54:01 +00:00
David Rose
49f48ae529 reorder #includes to compile correctly 2003-11-25 03:53:32 +00:00
Asad M. Zaman
5cb33c4b2e made a mistake on the earlier bug fix 2003-11-25 03:39:26 +00:00
Samir Naik
34c98d8910 spawn title text on camera entering zone, not toon 2003-11-25 03:19:54 +00:00
Asad M. Zaman
5b7bf31d59 bug fix for non textured polygons 2003-11-25 03:13:49 +00:00
Dave Schuyler
5642bbee44 changed debug print 2003-11-25 01:52:33 +00:00
Samir Naik
54872ff8c0 move collisions walks down on crateB model 2003-11-25 00:45:36 +00:00
Asad M. Zaman
c70361e30d ported cleanup_soft_skin which is necessary to hard assign vertices that are not soft assigned or has 0 membership 2003-11-25 00:28:00 +00:00
Samir Naik
c68c6cfbe8 move walls down on crate model 2003-11-24 22:07:42 +00:00
Asad M. Zaman
c2c32a4c2f forgot to check one file in 2003-11-24 18:14:09 +00:00
David Rose
ee16b8ac99 make pi.txt 2003-11-24 00:29:02 +00:00
David Rose
53a6f48537 whoops, screwed up embedded-dot problem again 2003-11-24 00:25:35 +00:00
David Rose
a56a5b1be2 fix quoted parameters 2003-11-23 20:50:18 +00:00
David Rose
6628d5ac0a correct -h output 2003-11-22 22:13:10 +00:00
David Rose
7e360d41fd replace -a with -af 2003-11-22 22:12:25 +00:00
David Rose
b3fd81d53e fix assertion failure when texture is no longer used 2003-11-22 20:59:00 +00:00
David Rose
7398f2bfa2 use joint_has_primitives 2003-11-22 20:03:04 +00:00
David Rose
6526538d65 straighten out -TT on animation tables 2003-11-22 20:02:27 +00:00
David Rose
e702ea203d *** empty log message *** 2003-11-22 17:51:59 +00:00
Darren Ranalli
dbad841ac4 don't assert that entity is not in list, warn 2003-11-22 05:36:29 +00:00
Darren Ranalli
ae1f8814a7 clean exit 2003-11-22 05:35:59 +00:00
Darren Ranalli
23140d5e23 comment updates 2003-11-21 23:55:57 +00:00
David Rose
fa937c8c4a add -suppress-vcolor 2003-11-21 23:03:16 +00:00
David Rose
29cfd81978 support forward-referenced vertex pools 2003-11-21 23:02:52 +00:00
Greg Wiatroski
3110e8c5ef Added functions to enable/disable toon jumping 2003-11-21 20:15:56 +00:00
Asad M. Zaman
09890fb177 fixes a problem with hierarchy 2003-11-21 20:05:00 +00:00
Darren Ranalli
ed854b2343 fixed AI zone dealloc crash 2003-11-21 18:24:55 +00:00
David Rose
e76df930c0 changes to prebuild 2003-11-21 17:19:43 +00:00
Dave Schuyler
696801912d *** empty log message *** 2003-11-21 08:24:10 +00:00
David Rose
79e76c5b57 debug out, comment 2003-11-21 07:05:34 +00:00
David Rose
211cf35eb5 add more asserts 2003-11-21 07:05:00 +00:00
David Rose
75762f560a -TT x,y,z doesn't work properly with vertex pools under a transform node 2003-11-21 06:47:31 +00:00
Darren Ranalli
447afa95d8 put hash check back in until we have MD5 in place 2003-11-21 05:01:49 +00:00
Mark Mine
6f5da208c1 Temporarily commented out hash test 2003-11-21 04:19:32 +00:00
Asad M. Zaman
fea7746011 This version gets rid of the pseuodo joints and works much better with the existing tools. 2003-11-21 04:10:41 +00:00
Darren Ranalli
766fb18472 factory cleans up when toons leave 2003-11-21 03:06:53 +00:00
Darren Ranalli
9488551370 better comments 2003-11-21 03:06:16 +00:00
Dave Schuyler
8e6959befb added force 2003-11-21 02:26:32 +00:00
Dave Schuyler
83e2b70751 fixed ignore() 2003-11-21 02:11:12 +00:00
Darren Ranalli
7adb655231 more efficient model load 2003-11-20 22:02:22 +00:00
Asad M. Zaman
77baf36836 I thought this version eliminated a lot of the bugs from old soft2egg, but since our other processors of the models are designed to cope with those bugs, I will change it. But this a working version to look at later if we all have time 2003-11-20 19:31:04 +00:00