rdb
f12bc29d6d
tests: do not attempt to run GLSL tests without buffer tex support
2018-07-26 22:58:15 +02:00
rdb
0cb763a10a
ShaderGenerator: always use generic attr on Linux
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48808fe269eac07b725dead80e2b18c838b53abb disabled this on Linux, but I believe this was an accidental change.
2018-07-26 22:58:15 +02:00
rdb
02b32a5814
glgsg: support vertices-float64 in core profile shaders
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Requires OpenGL 4.1 or GL_ARB_vertex_attrib_64bit extension.
2018-07-26 22:58:15 +02:00
rdb
0f4168a304
text: use 64-bit coords in TextAssembler if vertices-float64 set
2018-07-26 22:58:07 +02:00
rdb
d081b4d420
mathutil: override plane.normalize() to be meaningful for planes
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Now it only divides by the length of the normal, rather than also adding in the square of the w component.
2018-07-26 22:08:37 +02:00
rdb
c634c455fd
framework: add zero-argument version of open_framework()
2018-07-26 22:08:37 +02:00
rdb
ecfeae8a27
shader: support double-precision vertex columns in GLSL
2018-07-26 22:07:20 +02:00
rdb
7fe72c47f3
glgsg: update copy of glext.h
2018-07-23 09:02:12 +02:00
rdb
1a6d329fde
gobj: support T_unsigned_int_24_8 in TexturePeeker
2018-07-23 08:32:58 +02:00
rdb
71e18eb960
tests: add test for setting near distance to infinitiy
2018-07-17 23:23:48 +02:00
rdb
f45fa747d1
x11display: fix BadWindow if get_pointer called after win close
2018-07-17 23:01:44 +02:00
rdb
bbb15631c6
mathutil: support infinite near/far in LFrustum
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I don't know if anyone is using LFrustum, but just in case, it's good to support this corner case.
2018-07-17 23:00:57 +02:00
rdb
cf240d95c1
gobj: support infinite near distance in PerspectiveLens
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Useful when rendering with near/far planes flipped around.
2018-07-17 22:59:54 +02:00
rdb
eafab53729
tests: fix depth buffer test failure
2018-07-17 22:59:38 +02:00
rdb
359ce3e9ef
glgsg: fix error with glObjectLabel and SSBO
2018-07-17 22:59:23 +02:00
rdb
b5194d9ff2
glgsg: pad SSBOs to 16 byte boundary (required by some drivers)
2018-07-17 22:59:15 +02:00
rdb
06539f5c66
glsl: support passing uint variables to shader
2018-07-17 22:32:34 +02:00
rdb
911a549386
collide: add tube-into-tube collision test
2018-07-17 22:30:06 +02:00
rdb
71b4b807f8
collide: add line-into-box test, improve segment/ray into box
2018-07-17 22:24:35 +02:00
rdb
684a58e7e9
parser-inc: add timespec
2018-07-17 22:21:44 +02:00
rdb
57578ee58f
direct: add MetaInterval underscore aliases (fixes override bug)
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These methods are supposed to override the underlying C methods, which do have underscore aliases, so it is important that the Python class defines these underscore aliases as well.
2018-07-17 22:20:35 +02:00
rdb
6cd59807dd
Remove useless test_display.cxx file
2018-07-17 19:38:10 +02:00
rdb
799f0b4f78
glgsg: work around driver bug extracting buffer texture data
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Some drivers would report the wrong internal format. But it's silly that we query the internal format anyway, since buffer textures have a fixed sized internal format.
2018-07-17 17:04:50 +02:00
rdb
61084a3f4e
pgraph: work around C++11 bug in something or other (see #355 )
2018-07-12 14:24:40 +02:00
rdb
10fe8659c6
gobj: work around a deadlock in GeomCacheManager::flush()
2018-07-12 14:22:27 +02:00
rdb
c434e08a9c
tests: add various depth buffer rendering tests
2018-07-12 14:20:31 +02:00
rdb
e41eeaae23
glgsg: if 32-bit unorm depth is not available, fallback to float
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This prevents falling back to 24-bit depth if 32-bit depth is requested.
2018-07-12 14:17:02 +02:00
rdb
828233a8f2
glgsg: support gl-depth-zero-to-one to get same NDC Z range as D3D
2018-07-12 14:13:32 +02:00
rdb
16daf08e42
glgsg: fix some GCC warning messages
2018-07-11 13:33:50 +02:00
rdb
ff3d005230
x11display: fix Xlib thread safety problems
2018-07-11 13:33:21 +02:00
rdb
55146b9f82
dxgsg9: fix compilation error with WeakPointerTo comparison
2018-07-09 17:09:11 +02:00
rdb
fbce833aae
pgui: reduce unnecessary locking in PGItem
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A deadlock has been observed if the lock is held while traversing the scene graph, so the need for locking in cull_callback is now reduced.
2018-07-09 16:13:01 +02:00
rdb
e673937384
parser-inc: add <memory> include to unordered_map/set for allocator
2018-07-09 16:02:06 +02:00
rdb
7c8426a79f
tests: fix int overflow error with GLSL shader test on some drivers
2018-07-08 22:28:52 +02:00
rdb
abe20fc489
fmod: return NullAudioSound if file does not exist
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This matches the OpenAL behaviour, and is needed to fix the unit tests on macOS.
2018-07-08 21:49:37 +02:00
rdb
c6ed4e1836
general: don't cast to regular pointer when returning a PointerTo
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This is inefficient because it induces an unnecessary ref()/unref() pair when we just need to move the pointer out of the function. Thanks to 23128e4695d2e8581551be161f20cf7d53ca87b5, we can now move between related pointer types, making the .p() hack unnecessary.
2018-07-08 21:40:58 +02:00
rdb
23128e4695
express: support casting between compatible PointerTo types
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This makes it possible to implicitly convert a PT of a derived type to a (C)PT of a base type, without needing to first convert it to a regular pointer. This also applies to moves, which are now more efficient due to the lack of need for ref/unref pair even if the pointer type is not exactly the same.
2018-07-08 21:33:49 +02:00
rdb
409231d214
express: make WeakPointerTo cast operators explicit
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This prevents accidentally (and unsafely) decaying a WeakPointerTo to a regular pointer.
2018-07-08 21:25:08 +02:00
rdb
fb82a1c557
express: enable WeakPointerToBase comparison operators on Win32
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I'm not sure why they were ifdeffed out, but they should certainly be available so that it is possible to compare WeakPointerTo in a thread-safe manner.
2018-07-08 21:22:25 +02:00
rdb
269d154aea
chan: fix thread-unsafe access of WeakPointerTo
2018-07-08 21:15:40 +02:00
rdb
eda47c7f3b
bullet: support Plane class in BulletPlaneShape
2018-07-08 21:13:13 +02:00
rdb
cf451bde23
tests: add some fuzz to bullet plane shape testing
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Needed to unbreak the test suite on macOS.
2018-07-08 21:11:36 +02:00
rdb
835a895c51
windisplay: don't adjust in_window during get_pointer
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This restores the old behaviour from before 29a08932ea92bcf0e953994c524cafc1717930b5, which makes in_window true during pointer capture (ie. click-and-drag) even if the cursor leaves the window.
X11 behaviour is already not to adjust in_window.
Fixes #363
2018-07-07 22:55:45 +02:00
Tohka
0c1fa6a765
nsis: Correct building on NSIS 3.0
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LVM_GETITEMCOUNT and LVM_GETITEMTEXT are already defined post NSIS 3.0.
2018-07-07 22:54:53 +02:00
Brian Lach
fd227f6492
bullet: allow creation of BulletCapsuleShape from CollisionTube
2018-07-06 13:31:00 -04:00
rdb
d4d582484f
display: fix ability to make screenshots in multithreaded pipeline
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Problem is that WGL is strict about binding context in different thread while it is still bound in another thread. Either way we need to make sure the draw thread is not rendering, so if you call get_screenshot() from a thread other than the draw thread, it uses the GraphicsEngine to wait until the draw thread is idle and then asks it to do the get_screenshot().
Fixes #360
2018-07-05 19:02:37 +02:00
rdb
b85fead09d
wgldisplay: report context binding error, keep track of thread
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This isn't really a complete solution, just a stopgap measure to prevent a crash.
2018-07-05 17:55:39 +02:00
rdb
ec06d3f4f8
tests: fix occasional timing issue in future test
2018-07-05 12:59:02 +02:00
rdb
5fe294a467
bullet: prevent softbody with AABB out of bounds from asserting
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See #357
2018-07-05 12:48:11 +02:00
rdb
96a48a6848
glgsg: fix issue with extract_texture_data and buffer textures
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It would always extract the last-created buffer texture, not the texture in question.
2018-07-04 20:56:07 +02:00