David Rose
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9814a2bbc4
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revert accidental checkin
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2006-06-20 00:25:02 +00:00 |
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David Rose
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d2a94c5bc1
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add BamCacheRecord to LoaderFileType
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2006-06-20 00:23:51 +00:00 |
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David Rose
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e3b42dd011
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new make_output
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2006-06-15 14:29:57 +00:00 |
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David Rose
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86837677b6
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introduce model-cache-dir
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2006-06-15 00:23:08 +00:00 |
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Dustin Barnard
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3f5a8dbd69
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made do_frame() pass the current thread to make it compile under linux
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2006-06-08 20:21:54 +00:00 |
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Dustin Barnard
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08d305dea2
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Fixed an imbalanced paranethese.
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2006-06-08 20:20:19 +00:00 |
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David Rose
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1fd3751a11
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build on linux
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2006-06-08 17:55:00 +00:00 |
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Josh Yelon
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e8f749cf1e
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Buffer/Window creation overhaul
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2006-06-07 17:38:32 +00:00 |
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David Rose
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b9795a77b5
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build on Linux
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2006-06-07 16:45:09 +00:00 |
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David Rose
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279904b28d
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fix power interpretation
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2006-05-16 21:11:37 +00:00 |
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Asad M. Zaman
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f6d45f344d
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take uv precision of 1/1000th only
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2006-05-01 02:04:00 +00:00 |
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David Rose
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24e74a97e4
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prevent crash on starting pstats
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2006-04-29 04:20:16 +00:00 |
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David Rose
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50120c3284
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support TextureTransform syntax
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2006-04-27 19:05:49 +00:00 |
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Asad M. Zaman
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f7178cf358
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hey, where is your mind? sorry had a mistype
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2006-04-21 23:58:40 +00:00 |
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Asad M. Zaman
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c9fc2e0ff0
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oops, algorithm was wrong
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2006-04-21 23:14:44 +00:00 |
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Asad M. Zaman
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669a5f6f21
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found a better fix for the out of range color/alpha gain
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2006-04-21 22:44:43 +00:00 |
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Asad M. Zaman
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f1a2af2dcb
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enclosed all print statements under flags and clamped the color values to 1
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2006-04-20 19:27:59 +00:00 |
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Asad M. Zaman
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4cb771f093
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enclosed all print statements under flags
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2006-04-20 19:27:40 +00:00 |
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David Rose
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57338ee24d
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better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes
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2006-04-20 04:03:16 +00:00 |
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David Rose
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b4f84135d6
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hash color from name
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2006-04-09 20:24:01 +00:00 |
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David Rose
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6f77ca5044
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wrong colors
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2006-04-09 18:47:19 +00:00 |
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David Rose
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7b5bc71597
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add :cutout
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2006-04-06 21:31:44 +00:00 |
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David Rose
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92452a393d
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better #includes
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2006-04-06 14:08:50 +00:00 |
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David Rose
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8a78fffd8f
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multithreading optimizations, tau profiler, related changes
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2006-04-05 19:36:05 +00:00 |
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David Rose
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d18afb15fe
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PStatCollectorDef no longer uses RGBColorf
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2006-03-29 14:58:51 +00:00 |
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David Rose
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df2e738dfe
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make ctattach behavior only when ctprojs defined
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2006-03-26 23:12:53 +00:00 |
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David Rose
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f803ef85ce
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explicit mipmap control
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2006-03-22 22:23:56 +00:00 |
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David Rose
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725e82e6f4
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show_through()
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2006-03-20 20:48:26 +00:00 |
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David Rose
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039acd1ad4
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pnotify
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2006-03-20 03:33:16 +00:00 |
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David Rose
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e6369ba5a4
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compressed textures, texture objects
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2006-03-15 20:05:36 +00:00 |
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Asad M. Zaman
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869d2afc0d
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made the keep-all-uvsets to propagete to the child nodes
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2006-03-09 01:46:57 +00:00 |
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David Rose
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87fd44e644
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improve threads interaction
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2006-02-25 01:20:15 +00:00 |
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Asad M. Zaman
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879329de0e
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discard unused uvsets unless requested by the keep-all-uvsets in Maya
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2006-02-24 03:29:34 +00:00 |
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Josh Yelon
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39820708dd
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Stripped some carriage returns
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2006-02-18 05:24:33 +00:00 |
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David Rose
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1d2282a879
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pipelining getting close; uprev bam version to 6.0
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2006-02-14 19:07:47 +00:00 |
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Asad M. Zaman
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70cc513ea8
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fixes a bug with multiple mayacopy; doesn't work with referenced files though
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2006-02-02 03:03:54 +00:00 |
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Asad M. Zaman
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7d3829ceb6
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this saves the redundant lighting stage
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2006-02-02 00:33:25 +00:00 |
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David Rose
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162a4ceffe
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remove dead code
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2006-01-31 20:10:43 +00:00 |
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David Rose
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945251b218
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show frame rate in menu
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2006-01-31 20:05:23 +00:00 |
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David Rose
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50320a6a28
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integrate PStatThread and Thread
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2006-01-31 19:00:01 +00:00 |
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Asad M. Zaman
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0faf866c57
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modified replace_prefix to vector
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2006-01-31 06:55:49 +00:00 |
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David Rose
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d8a5555d87
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use os_generic
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2006-01-31 04:49:49 +00:00 |
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David Rose
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b60d02e604
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relative paths to reference files
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2006-01-31 04:49:29 +00:00 |
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David Rose
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7494449423
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support skeleton/channels distinction
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2006-01-31 04:49:12 +00:00 |
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Asad M. Zaman
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06b1837f77
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changed the classic decal mode to the new one where decal does not over-write the poly color. It raises our minimum platform to be able to support three layers instead of two. Also I have added the interpolate (grass-path) mode. This mode uses the top most alpha file to determine whether to show bottom texture or top
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2006-01-27 00:47:29 +00:00 |
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David Rose
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6d0b7f4344
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a bit more .pz support
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2006-01-26 15:03:40 +00:00 |
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David Rose
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ca1a157c21
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missing parameter
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2006-01-26 04:12:19 +00:00 |
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David Rose
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420ab68136
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implicitly decompress/compress for input/output files named .pz; also support vfs-implicit-pz.
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2006-01-25 17:45:31 +00:00 |
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David Rose
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fdf8e075a8
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piano roll
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2006-01-18 04:24:06 +00:00 |
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David Rose
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59bdb24719
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smooth box, frame total
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2006-01-18 03:31:45 +00:00 |
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