34 Commits

Author SHA1 Message Date
David Rose
889be29b47 add session recording and playback 2004-01-30 18:20:47 +00:00
David Rose
4493177036 remove incorrect comment 2004-01-08 00:26:39 +00:00
David Rose
7b17ba518e some large scales introduce significant roundoff errors in rotation; ignore these 2003-07-30 09:47:10 +00:00
David Rose
344ca11ffd add explicit support for shear to the scene graph 2003-07-23 23:03:04 +00:00
David Rose
0ff53d1ec1 clear floating pointer 2003-04-22 23:04:06 +00:00
David Rose
b0355be74e be less restrictive with transforms 2002-10-03 22:03:22 +00:00
David Rose
bddbd6788b support output of event parameter, spam in data graph 2002-08-21 20:36:06 +00:00
David Rose
b2c9c49805 pstats TransformState, RenderState 2002-07-16 01:10:53 +00:00
David Rose
9a898fe061 oops, clear old _self_compose value 2002-07-15 21:29:21 +00:00
David Rose
28dcfa514a enable clearing of old cache items 2002-07-15 21:25:32 +00:00
David Rose
49e157c65d compare quats better 2002-07-15 18:18:06 +00:00
David Rose
44f3ceb82a remove inaccurate comments 2002-07-15 17:47:12 +00:00
David Rose
60cc983f84 be even more forgiving of componentwise transforms 2002-06-25 18:59:17 +00:00
David Rose
8413388055 oops 2002-06-25 17:52:39 +00:00
David Rose
6bcbaa067d be a little more forgiving on componentwise operations with nonuniform scales 2002-06-25 16:28:56 +00:00
David Rose
0a0f53ffda fix quaternion multiply order 2002-06-23 00:02:10 +00:00
David Rose
a85f958fdb tweak TransformState::output 2002-06-21 18:59:23 +00:00
David Rose
86c1f62b77 be even less fussy about paranoid checking 2002-06-21 00:02:33 +00:00
David Rose
eaab3cbb4b reduce sensitivity to paranoid complaints 2002-06-20 23:22:30 +00:00
David Rose
cbf441cd25 compose and invert transforms componentwise if possible 2002-06-20 21:14:12 +00:00
David Rose
bc946860e6 add get_quat() and get_uniform_scale() 2002-06-20 00:12:41 +00:00
David Rose
220601848e transform optimization 2002-04-10 00:48:04 +00:00
David Rose
ec10a40cf0 refine TransformState and RenderState cleanup some more 2002-03-28 21:33:22 +00:00
David Rose
83400f5f7f fix circular cleanup in TransformState and RenderState 2002-03-28 19:34:09 +00:00
David Rose
29e70407b5 more pgraph refinements 2002-03-20 01:27:29 +00:00
David Rose
e45ab93f89 pgraph text 2002-03-13 23:14:28 +00:00
David Rose
fc26653ada pgraph stash and hide 2002-03-13 17:19:36 +00:00
David Rose
597e892b98 optimize TransformState inverse operation a bit more 2002-03-11 19:28:28 +00:00
David Rose
33c59b176b pgraph nodepath fixes, pstats, invalid transforms 2002-03-07 19:39:04 +00:00
David Rose
c7d0e2d117 pgraph NodePath 2002-03-07 02:45:21 +00:00
David Rose
8b743a58fe pgraph lod, sequence nodes 2002-03-06 18:06:00 +00:00
David Rose
5306f05c77 pgraph bam 2002-03-04 19:09:33 +00:00
David Rose
e274be72af new scene graph: better egg loading 2002-02-27 16:10:02 +00:00
David Rose
063c2cafff new scene graph, transforms and cameras 2002-02-26 23:23:39 +00:00