David Rose
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d1a06d8f02
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correctly release gsg on window close
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2007-04-26 00:44:20 +00:00 |
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David Rose
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ddd1046462
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factor out Thread::get_current_thread() some more
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2006-04-26 07:31:23 +00:00 |
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David Rose
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83a6c42496
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better pstats tracking of texture/vbuffer memory
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2006-03-16 21:26:56 +00:00 |
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David Rose
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08a099ba3a
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use ReMutex
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2006-01-18 23:55:42 +00:00 |
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Josh Yelon
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2095d8c44f
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New shader system
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2005-09-25 04:06:31 +00:00 |
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Josh Yelon
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f7ee3b5729
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New shader system
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2005-09-04 19:49:55 +00:00 |
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David Rose
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bc0d509090
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bam 5.0, new Geom implementation is now official
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2005-06-30 17:42:21 +00:00 |
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David Rose
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296721f061
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simply & pandify dx8gsg some; rework gsg's external_transform and internal_transform
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2005-05-26 00:09:52 +00:00 |
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David Rose
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c83feafc70
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more robust pstats for qpgeom stuff
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2005-04-16 19:59:21 +00:00 |
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David Rose
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500f17c091
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robustify collect_vertex_data some more
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2005-04-14 03:54:10 +00:00 |
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David Rose
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dbed74e410
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ibuffers as well as vbuffers
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2005-03-18 20:18:57 +00:00 |
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David Rose
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0edc10b609
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beginning dx8 vbuffer support
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2005-03-18 15:47:58 +00:00 |
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David Rose
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85b019feda
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vertex buffers?
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2005-03-18 03:32:08 +00:00 |
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David Rose
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dbb24d9cc9
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phash_map, etc.
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2004-10-02 05:07:16 +00:00 |
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David Rose
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50f7d0bce7
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restore GeomContexts and display lists
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2004-03-20 02:09:49 +00:00 |
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David Rose
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25a44c9b26
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tweak comment
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2004-02-25 19:53:33 +00:00 |
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David Rose
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232f9395bf
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split out PreparedGraphicsObjects from GraphicsStateGuardians
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2004-02-25 19:34:30 +00:00 |
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