17 Commits

Author SHA1 Message Date
David Rose
d1a06d8f02 correctly release gsg on window close 2007-04-26 00:44:20 +00:00
David Rose
ddd1046462 factor out Thread::get_current_thread() some more 2006-04-26 07:31:23 +00:00
David Rose
83a6c42496 better pstats tracking of texture/vbuffer memory 2006-03-16 21:26:56 +00:00
David Rose
08a099ba3a use ReMutex 2006-01-18 23:55:42 +00:00
Josh Yelon
2095d8c44f New shader system 2005-09-25 04:06:31 +00:00
Josh Yelon
f7ee3b5729 New shader system 2005-09-04 19:49:55 +00:00
David Rose
bc0d509090 bam 5.0, new Geom implementation is now official 2005-06-30 17:42:21 +00:00
David Rose
296721f061 simply & pandify dx8gsg some; rework gsg's external_transform and internal_transform 2005-05-26 00:09:52 +00:00
David Rose
c83feafc70 more robust pstats for qpgeom stuff 2005-04-16 19:59:21 +00:00
David Rose
500f17c091 robustify collect_vertex_data some more 2005-04-14 03:54:10 +00:00
David Rose
dbed74e410 ibuffers as well as vbuffers 2005-03-18 20:18:57 +00:00
David Rose
0edc10b609 beginning dx8 vbuffer support 2005-03-18 15:47:58 +00:00
David Rose
85b019feda vertex buffers? 2005-03-18 03:32:08 +00:00
David Rose
dbb24d9cc9 phash_map, etc. 2004-10-02 05:07:16 +00:00
David Rose
50f7d0bce7 restore GeomContexts and display lists 2004-03-20 02:09:49 +00:00
David Rose
25a44c9b26 tweak comment 2004-02-25 19:53:33 +00:00
David Rose
232f9395bf split out PreparedGraphicsObjects from GraphicsStateGuardians 2004-02-25 19:34:30 +00:00