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mirror of https://github.com/panda3d/panda3d.git synced 2025-10-04 10:54:24 -04:00
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21,414 Commits 32 Branches 23 Tags
Commit Graph

12 Commits

Author SHA1 Message Date
rdb
d1c34c3360 interrogate: support static properties 2017-08-07 22:04:56 +02:00
rdb
f79fbf25c3 ShaderGenerator: big overhaul, don't generate more shaders than needed 2017-07-10 21:55:27 +02:00
rdb
64cb1c520e Fix ColorBlendAttrib bam write, add properties to most *Attrib 2016-04-09 19:10:52 +02:00
tobspr
0fcfb8e372 New file headers, new comment style 2016-02-17 17:47:48 +01:00
rdb
f33e450823 A lot of performance changes, particularly wrt dcasts and state management 2015-07-27 16:32:57 +02:00
rdb
82e098e578 Move auto-rescale-normal handling out of GSG, support normalizing normals in shader generator 2015-06-13 18:20:18 +02:00
David Rose
229cf67ae5 Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining 2011-09-04 15:47:45 +00:00
David Rose
26754b86ca merge dev_slots_2008: slot-based RenderState implementation 2008-11-19 01:21:44 +00:00
David Rose
fb9c56432a we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
Zachary Pavlov
220d33e006 okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
Josh Yelon
0bb2f00f88 New state handling code 2005-09-21 18:02:04 +00:00
David Rose
f8ddceb035 add RescaleNormalAttrib 2004-12-30 21:06:42 +00:00
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