rdb
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d1c34c3360
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interrogate: support static properties
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2017-08-07 22:04:56 +02:00 |
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rdb
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f79fbf25c3
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ShaderGenerator: big overhaul, don't generate more shaders than needed
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2017-07-10 21:55:27 +02:00 |
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rdb
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64cb1c520e
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Fix ColorBlendAttrib bam write, add properties to most *Attrib
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2016-04-09 19:10:52 +02:00 |
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tobspr
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0fcfb8e372
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New file headers, new comment style
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2016-02-17 17:47:48 +01:00 |
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rdb
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f33e450823
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A lot of performance changes, particularly wrt dcasts and state management
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2015-07-27 16:32:57 +02:00 |
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rdb
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82e098e578
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Move auto-rescale-normal handling out of GSG, support normalizing normals in shader generator
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2015-06-13 18:20:18 +02:00 |
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David Rose
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229cf67ae5
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Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining
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2011-09-04 15:47:45 +00:00 |
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David Rose
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26754b86ca
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merge dev_slots_2008: slot-based RenderState implementation
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2008-11-19 01:21:44 +00:00 |
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David Rose
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fb9c56432a
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
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Zachary Pavlov
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220d33e006
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
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Josh Yelon
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0bb2f00f88
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New state handling code
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2005-09-21 18:02:04 +00:00 |
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David Rose
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f8ddceb035
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add RescaleNormalAttrib
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2004-12-30 21:06:42 +00:00 |
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