12962 Commits

Author SHA1 Message Date
David Rose
43eecb979f resolve compilation error (ambiguity between different 'entries' variables) 2007-08-27 17:20:19 +00:00
David Rose
5c327bdeff another typo 2007-08-27 16:55:54 +00:00
David Rose
ba4fd40036 remove unused declaration 2007-08-27 16:46:06 +00:00
David Rose
95b6ae2892 indents 2007-08-27 16:45:42 +00:00
David Rose
a3eb53c84b typo 2007-08-27 16:45:27 +00:00
David Rose
f226507d34 typo 2007-08-27 16:40:20 +00:00
Josh Wilson
58d91b288e removed hardcoded data in test cases 2007-08-26 09:53:30 +00:00
Josh Wilson
91b0e85f17 fixed small but crucial cmp test bug when repopulating the stack 2007-08-26 09:41:39 +00:00
Josh Wilson
271c7fa858 fixed small but crucial cmp test bug when repopulating the stack 2007-08-26 09:41:05 +00:00
Joe Shochet
49140d12ca properly delete children of canvas with the new class name scheme 2007-08-26 08:54:20 +00:00
Josh Wilson
6e5a6da175 adding itersorted(), a generator-driven lazy sorting function. 2007-08-26 08:48:11 +00:00
Darren Ranalli
6605f0fef3 added client-cpu-affinity 2007-08-26 00:16:20 +00:00
Darren Ranalli
da78fd9940 added set_cpu_affinity 2007-08-25 23:49:59 +00:00
Darren Ranalli
905213505f removed unused variables, more debugging 2007-08-25 01:37:37 +00:00
Darren Ranalli
8d1eab02c7 working correctly for single collision solid 2007-08-25 01:21:07 +00:00
Darren Ranalli
d2efe56e9b closer to working 2007-08-25 00:22:04 +00:00
Zachary Pavlov
d64c2e36c0 fix that was preventing full floor meshes being created 2007-08-24 21:37:33 +00:00
Zachary Pavlov
53e49d9751 sphere collision test in for floor mesh 2007-08-24 21:36:56 +00:00
Darren Ranalli
519ae6bdac fluid pusher almost working 2007-08-24 19:23:44 +00:00
Darren Ranalli
56a1e82988 added CollisionHandlerFluidPusher 2007-08-24 19:22:25 +00:00
Darren Ranalli
c9a30b710f added report to builtin 2007-08-24 19:19:21 +00:00
David Rose
a589acfaf8 indenting 2007-08-24 18:12:44 +00:00
David Rose
93bfc2ea3f define AudioSound::set_time() to have effect only upon the next call to play() 2007-08-24 17:17:09 +00:00
David Rose
ad2d5e3ba7 yield at least every frame in the SIMPLE_THREADS case 2007-08-24 17:16:19 +00:00
David Rose
76b1990ac5 whoops, fix flag * 2007-08-24 14:36:08 +00:00
David Rose
54d7527019 oops, reverse logic 2007-08-23 23:10:55 +00:00
Darren Ranalli
6526d3a57a almost-complete implementation 2007-08-23 20:20:36 +00:00
David Rose
2c4f49004f fix clip plane to set_final() node 2007-08-23 18:24:45 +00:00
David Rose
ff73e659db add render2d support to bufferviewer 2007-08-23 16:42:11 +00:00
David Rose
dce32e24e6 revert accidental checkin 2007-08-23 16:25:30 +00:00
David Rose
fb973c9cfd Add LMatrix*::xform_vec_general(), fix clip plane issues 2007-08-23 16:24:49 +00:00
David Rose
7faa24c73d include luse.h, not lmatrix4.h 2007-08-23 16:16:24 +00:00
David Rose
e07a957a74 revert accidental checkin 2007-08-23 00:24:04 +00:00
Zachary Pavlov
b0100e3392 switched to new code, fixed typo 2007-08-23 00:00:05 +00:00
Zachary Pavlov
237000f7d8 new fix bounds function 2007-08-22 23:27:03 +00:00
David Rose
a75e578539 a node shouldn't collide with itself or with any descendants of itself 2007-08-22 22:33:14 +00:00
Josh Yelon
7778159b30 New files for DSP filter config 2007-08-22 18:01:00 +00:00
Josh Yelon
40879d8def More work on OpenAL 2007-08-22 17:28:34 +00:00
Josh Yelon
610422eac9 Redesigned DSP Filter control interface 2007-08-22 17:28:22 +00:00
Josh Yelon
f46ca14f25 Redesigned DSP control interface 2007-08-22 17:27:44 +00:00
Gyedo Jeon
de5c96115f Added DIRECT_reparent_fWrt message with wrt information 2007-08-22 03:12:16 +00:00
John Loehrlein
e4917b05c0 only reallocate inputStateTokens on init() and disable() 2007-08-22 00:00:14 +00:00
Asad M. Zaman
6127956d93 send a message at the end of letterboxOff so that npc interaction can hide the text 2007-08-21 19:55:20 +00:00
aignacio_sf
35155eae5c Always reset the device. 2007-08-21 19:39:26 +00:00
Redmond Urbino
56724b87ff Josh's better version which handles multiple keys pointing to the same data. 2007-08-21 18:36:24 +00:00
Dickinson Lo
1f37ba4d24 fix for AI freeze/crash 2007-08-21 08:23:24 +00:00
Josh Yelon
de39e586ef How did this get here? Whoops. 2007-08-21 06:53:58 +00:00
Josh Yelon
1e02c06517 Major refactoring of movie code. 2007-08-20 22:34:58 +00:00
David Rose
7eb74374ac revert incorrect code from 1.3 that caused mouse buttons to get stuck 2007-08-20 18:34:59 +00:00
Gyedo Jeon
c96cc1a425 Fixed Avatar problem in the LevelEditor 2007-08-16 21:44:53 +00:00