10391 Commits

Author SHA1 Message Date
Josh Yelon
0bf3e9c153 Minor tweak, a little simpler 2006-03-07 19:21:48 +00:00
Josh Yelon
9231782620 Added new utility programs 2006-03-07 19:10:15 +00:00
David Rose
5eac3c7193 initialize type 2006-03-07 18:06:12 +00:00
Dave Schuyler
f8c00270d3 assertions in remove physical 2006-03-07 04:25:44 +00:00
Dave Schuyler
9a647cf23f debug output 2006-03-07 04:25:10 +00:00
David Rose
e096d63960 case-sensitivity problem 2006-03-07 00:11:28 +00:00
David Rose
5bf5ffb1fb text_wrap_mode 2006-03-06 23:26:07 +00:00
David Rose
3089f67286 fix bug when buffers are not created at startup 2006-03-06 22:45:29 +00:00
Dave Schuyler
816e683b98 formatting 2006-03-04 04:34:18 +00:00
Dave Schuyler
161b85bc6b guards on enable/disable physics stuff 2006-03-04 04:19:23 +00:00
Dave Schuyler
3c5d0ca0ef formatting 2006-03-04 04:18:34 +00:00
Dave Schuyler
bb22ee7bc0 fixed tabs 2006-03-04 04:17:47 +00:00
aignacio_sf
8ee41bbd21 Fix DX9 full screen problem.
Fix adapter search by D3DFORMAT.
DX9 requires an adapter mode search by a specific D3DFORMAT which was different from DX8 which gave all the adapter modes.
2006-03-04 02:50:24 +00:00
Dave Schuyler
4c9b5ea4dd linear control force 2006-03-03 23:39:26 +00:00
Dave Schuyler
9026749e4b *** empty log message *** 2006-03-03 22:54:30 +00:00
David Rose
3f622bbe81 track Cull:Setup time properly 2006-03-03 17:45:43 +00:00
Asad M. Zaman
191c1b4046 changed the maya_egg rules to be more robust 2006-03-03 02:47:01 +00:00
Josh Yelon
5fa80f8c40 More code for shader matrix computation 2006-03-02 22:08:48 +00:00
Chris Brunner
7a4897708e new stuff 2006-03-02 01:16:48 +00:00
David Rose
b37791b9b0 re-active Draw:Primitive 2006-03-02 00:18:50 +00:00
David Rose
e3b0ae1bc3 use PStats to count number of collision tests 2006-03-01 23:40:52 +00:00
Dave Schuyler
d580f608c5 updated 2006-03-01 04:07:06 +00:00
Joseph Lee
74890122cb patches to support FreeBSD build 2006-03-01 02:29:06 +00:00
David Rose
fe4ac01e18 missing ifdefs 2006-02-28 23:55:37 +00:00
David Rose
e89d02c9c5 separate out ClientRepositoryBase, ClientRepository, and OTPClientRepository 2006-02-28 22:21:32 +00:00
David Rose
92291308eb allow multiple keywords on one line 2006-02-28 22:08:22 +00:00
Josh Yelon
ba74d9a772 Eliminated Cg references in gobj/shaderContext 2006-02-28 22:06:49 +00:00
Josh Yelon
12463722c6 Added calc_projection_mat to dx8, dx9 2006-02-28 17:01:35 +00:00
David Rose
136f12d71c minor pstats readjustments 2006-02-28 00:25:45 +00:00
David Rose
40e8313771 some thread-safe locks 2006-02-28 00:15:53 +00:00
Joe Shochet
fbe9a82379 dont create a GridParent if you are not on the grid 2006-02-27 23:36:34 +00:00
David Rose
2dfc813470 oops, silly typo 2006-02-27 22:41:15 +00:00
Josh Yelon
97729823b1 Adding include directory for Cg 2006-02-27 22:34:39 +00:00
Josh Yelon
129cef9f62 Major overhaul to shader subsystem 2006-02-27 21:52:36 +00:00
David Rose
43bbca86fb traverse to all children of LOD node 2006-02-27 18:49:46 +00:00
David Rose
a30470be19 flatten_medium() should also unify 2006-02-27 18:16:32 +00:00
David Rose
c4306e0f4b fix paste-buffer corruption bug 2006-02-26 15:42:57 +00:00
David Rose
85ff01dba5 use 2-d texture coordinates when possible 2006-02-26 00:41:26 +00:00
David Rose
781207e5cf fix clip plane reset 2006-02-25 15:45:45 +00:00
David Rose
c36eb84388 remove defunct file 2006-02-25 04:45:34 +00:00
David Rose
87fd44e644 improve threads interaction 2006-02-25 01:20:15 +00:00
David Rose
8e73104f28 model-path interface 2006-02-24 22:04:38 +00:00
David Rose
669bd797a1 import 2006-02-24 22:04:23 +00:00
David Rose
2109394560 register RescaleNormalAttrib 2006-02-24 19:54:41 +00:00
David Rose
b101f9bcb4 also respect set_foreground(0) at window creation 2006-02-24 19:47:05 +00:00
David Rose
77204cbe3e allow set_foreground to be requested 2006-02-24 19:21:17 +00:00
David Rose
0a675eae03 fix crashes loading bam files 2006-02-24 19:09:35 +00:00
Dave Schuyler
151b661547 formatting 2006-02-24 04:12:32 +00:00
Justin Butler
491d9a08b4 changed updateGridTask so it is not required to pass a task param 2006-02-24 03:59:58 +00:00
Asad M. Zaman
879329de0e discard unused uvsets unless requested by the keep-all-uvsets in Maya 2006-02-24 03:29:34 +00:00