* Support trailing return type.
* Ignore C++14 digit separators.
* Parse C++14 binary number representations.
* Support "using"-style type aliases.
* Support decltype and auto with "new".
* Remove silly "long float" and "long long float".
* Support default visibility with class inheritance.
* Remove -longlong hack since C++11 supports long long natively.
* Support unary plus operator.
* Preserve bitfield definitions.
* Support constructor inits using braces.
* Support override/final specifiers.
* Ignore [[attributes]] in certain cases
* Add support for typeid() in expressions
* Parse (but ignore) lambda expressions
* Differentiate between casts, add const_cast/reinterpret_cast
* Support thread_local variables.
* Allow arbitrary selection of optional keyword arguments in some cases
* Reduce code bloat of generated bindings
* Work around awkward resolution of set_shader_input overloads
* Document the code a bit better
* Make coercion a bit cleaner for reference counted types
* A few optimization tweaks
* Use generic errors in NDEBUG build to reduce size of string pool
* Better support for typedefs
* Same code should compile for both 32-bit and 64-bit
* C++11 typed enum support
* Synthesize __setitem__ when operator [] returns reference
* Rewrite coerce system to have better performance
* Change semantics of __getattr__ and __setattr__ to match
Python's, add __getattribute__, __delattr__ and __delitem__
* Improve performance of slot functions a bit more
* Reduce memory overhead of type system
* Some support for wrapping arrays of numeric types
* C++11 character type support in cppparser
* Chars are handled as strings of length 1
* Template functions for CreatePyInstance that use runtime type map
* More functions from dtool as extension functions
* Code cleanup