// Filename: virtualFileMountSystem.cxx // Created by: drose (03Aug02) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// #include "virtualFileMountSystem.h" TypeHandle VirtualFileMountSystem::_type_handle; //////////////////////////////////////////////////////////////////// // Function: VirtualFileMountSystem::has_file // Access: Public, Virtual // Description: Returns true if the indicated file exists within the // mount system. //////////////////////////////////////////////////////////////////// bool VirtualFileMountSystem:: has_file(const Filename &file) const { Filename pathname(_physical_filename, file); return pathname.exists(); } //////////////////////////////////////////////////////////////////// // Function: VirtualFileMountSystem::is_directory // Access: Public, Virtual // Description: Returns true if the indicated file exists within the // mount system and is a directory. //////////////////////////////////////////////////////////////////// bool VirtualFileMountSystem:: is_directory(const Filename &file) const { Filename pathname(_physical_filename, file); return pathname.is_directory(); } //////////////////////////////////////////////////////////////////// // Function: VirtualFileMountSystem::is_regular_file // Access: Public, Virtual // Description: Returns true if the indicated file exists within the // mount system and is a regular file. //////////////////////////////////////////////////////////////////// bool VirtualFileMountSystem:: is_regular_file(const Filename &file) const { Filename pathname(_physical_filename, file); return pathname.is_regular_file(); } //////////////////////////////////////////////////////////////////// // Function: VirtualFileMountSystem::open_read_file // Access: Public, Virtual // Description: Opens the file for reading, if it exists. Returns a // newly allocated istream on success (which you should // eventually delete when you are done reading). // Returns NULL on failure. //////////////////////////////////////////////////////////////////// istream *VirtualFileMountSystem:: open_read_file(const Filename &file) const { Filename pathname(_physical_filename, file); pathname.set_binary(); ifstream *stream = new ifstream; if (!pathname.open_read(*stream)) { // Couldn't open the file for some reason. close_read_file(stream); return NULL; } return stream; } //////////////////////////////////////////////////////////////////// // Function: VirtualFileMountSystem::get_file_size // Access: Published, Virtual // Description: Returns the current size on disk (or wherever it is) // of the already-open file. Pass in the stream that // was returned by open_read_file(); some // implementations may require this stream to determine // the size. //////////////////////////////////////////////////////////////////// streampos VirtualFileMountSystem:: get_file_size(const Filename &, istream *stream) const { // First, save the original stream position. streampos orig = stream->tellg(); // Seek to the end and get the stream position there. stream->seekg(0, ios::end); streampos size = stream->tellg(); // Then return to the original point. stream->seekg(orig, ios::beg); return size; } //////////////////////////////////////////////////////////////////// // Function: VirtualFileMountSystem::scan_directory // Access: Public, Virtual // Description: Fills the given vector up with the list of filenames // that are local to this directory, if the filename is // a directory. Returns true if successful, or false if // the file is not a directory or cannot be read. //////////////////////////////////////////////////////////////////// bool VirtualFileMountSystem:: scan_directory(vector_string &contents, const Filename &dir) const { Filename pathname(_physical_filename, dir); return pathname.scan_directory(contents); }