// // Config.pp // // This file defines certain configuration variables that are written // into the various make scripts. It is processed by ppremake (along // with the Sources.pp files in each of the various directories) to // generate build scripts appropriate to each environment. // // ppremake is capable of generating generic Unix autoconf/automake // style build scripts, as well as makefiles customized for SGI's // MipsPRO compiler or for Microsoft's Visual C++. It can also // generate Microsoft Developer's Studio project files directly. In // principle, it can be extended to generate suitable build script // files for any number of different build environments. // // All of these build scripts can be tuned for a particular // environment via this file. This is the place for the user to // specify which external packages are installed and where, or to // enable or disable certain optional features. However, it is // suggested that rather than modify this file directly, you create a // custom file in your home directory and there redefine whatever // variables are appropriate, and set the environment variable // PPREMAKE_CONFIG to refer to it. In this way, you can easily get an // updated source tree (including a new Config.pp) without risking // accidentally losing your customizations. This also avoids having // to redefine the same variables in different packages (for instance, // in dtool and in panda). // // The syntax in this file resembles some hybrid between C++ // preprocessor declarations and GNU make variables. This is the same // syntax used in the various ppremake system configure files; it's // designed to be easy to use as a macro language to generate // makefiles and their ilk. // // What kind of build scripts are we generating? This selects a // suitable template file from the ppremake system files. The // allowable choices, at present, are: // // autoconf - Generate configure.in and a series of Makefile.am files, // suitable for using with autoconf/automake. Not quite // there yet. // stopgap - Generate original Cary-style Makefile/Makefile.install/etc. // files, to ease transition to the new system. // #define BUILD_TYPE stopgap // Define the directory in which the system ppremake files are // installed. #define PPREMAKE_DIR /usr/local/panda/share // In which directory should this package be installed when you type // "make install"? This has no meaning when BUILD_TYPE is "stopgap". #define INSTALL_DIR /usr/local/panda // What level of compiler optimization/debug symbols should we build? // The various optimize levels are defined as follows: // // 1 - No compiler optimizations, full debug symbols // 2 - Full compiler optimizations, full debug symbols // (if the compiler supports this) // 3 - Full compiler optimizations, no debug symbols // 4 - Full optimizations, no debug symbols, and asserts removed // // Setting this has no effect when BUILD_TYPE is "stopgap". In this // case, the compiler optimizations are selected by setting the // environment variable OPTIMIZE accordingly at compile time. #define OPTIMIZE 1 //////////////////////////////////////////////////////////////////// // The remaining variables are considered only if BUILD_TYPE is not // "autoconf". (Autoconf can determine these directly.) //////////////////////////////////////////////////////////////////// // NOTE: In the following, to indicate "yes" to a yes/no question, // define the variable to be a nonempty string. To indicate "no", // define the variable to be an empty string. // Many of the HAVE_* variables are defined in terms of expressions // based on the paths and library names, etc., defined above. These // are defined using the "defer" command, so that they are not // evaluated right away, giving the user an opportunity to redefine // the variables they depend on, or to redefine the HAVE_* variables // themselves (you can explicitly define a HAVE_* variable to some // nonempty string to force the package to be marked as installed). // Is Python installed, and should Python interfaces be generated? If // Python is installed, which directory is it in? (If the directory // is someplace standard like /usr/include, you may leave it blank.) #define PYTHON_IPATH /usr/local/include/python1.6 #define PYTHON_LPATH #defer HAVE_PYTHON $[isdir $[PYTHON_IPATH]] // Is NSPR installed, and where? #define NSPR_IPATH /usr/local/mozilla/dist/*/include #define NSPR_LPATH #define NSPR_LIBS nspr3 #defer HAVE_NSPR $[libtest $[NSPR_LPATH],$[NSPR_LIBS]] // Is VRPN installed, and where? #define VRPN_IPATH #define VRPN_LPATH #defer HAVE_VRPN $[isdir $[VRPN_IPATH]] // Is ZLIB installed, and where? #define ZLIB_IPATH #define ZLIB_LPATH #define ZLIB_LIBS z #defer HAVE_ZLIB $[libtest $[ZLIB_LPATH],$[ZLIB_LIBS]] // Is the sox libst library installed, and where? #define SOXST_IPATH #define SOXST_LPATH #define SOXST_LIBS st #defer HAVE_SOXST $[libtest $[SOXST_LPATH],$[SOXST_LIBS]] // Is OpenGL installed, and where? This should include libGL as well // as libGLU, if they are in different places. #define GL_IPATH #define GL_LPATH #if $[eq $[PLATFORM],Win32] #define GL_LIBS \ opengl32.lib glu32.lib winmm.lib kernel32.lib \ oldnames.lib mswsock.lib ws2_32.lib \ advapi32.lib user32.lib gdi32.lib comdlg32.lib winspool.lib #else #define GL_LIBS GL GLU #endif #defer HAVE_GL $[libtest $[GL_LPATH],$[GL_LIBS]] // How about GLX? #define GLX_IPATH #define GLX_LPATH #if $[eq $[PLATFORM],Win32] #defer HAVE_GLX #else #defer HAVE_GLX $[HAVE_GL] #endif // Glut? #define GLUT_IPATH #define GLUT_LPATH #define GLUT_LIBS glut #defer HAVE_GLUT $[libtest $[GLUT_LPATH],$[GLUT_LIBS]] // Should we try to build the WGL interface? #define HAVE_WGL // Should we try to build the SGI-specific glxdisplay? #define HAVE_SGIGL // Should we try to build the DirectX interface? What additional // libraries do we need? #define DX_IPATH #define DX_LPATH #if $[eq $[PLATFORM],Win32] #define DX_LIBS \ dxguid.lib winmm.lib kernel32.lib gdi32.lib comdlg32.lib winspool.lib \ user32.lib advapi32.lib ddraw.lib d3dim.lib #else #define DX_LIBS #endif #defer HAVE_DX $[libtest $[DX_LPATH],$[DX_LIBS]] // Do you want to build the Renderman interface? #define HAVE_RIB // Is Mikmod installed? How should we run the libmikmod-config program? #define MIKMOD_CONFIG libmikmod-config #defer HAVE_MIKMOD $[bintest $[MIKMOD_CONFIG]] // Do you want to build the network interface? What additional libraries // are required? #define NET_IPATH #define NET_LPATH #if $[eq $[PLATFORM],Win32] #define NET_LIBS ws2_32.lib #else #define NET_LIBS #endif #define HAVE_NET 1 // Do you want to build the audio interface? What additional // libraries are required? #define AUDIO_IPATH #define AUDIO_LPATH #if $[eq $[PLATFORM],Win32] #define AUDIO_LIBS winmm.lib dsound.lib user32.lib ole32.lib dxguid.lib #else #define AUDIO_LIBS #endif #define HAVE_AUDIO 1 // Is Gtk-- installed? How should we run the gtkmm-config program? // This matters only to programs in PANDATOOL. #define GTKMM_CONFIG gtkmm-config #defer HAVE_GTKMM $[bintest $[GTKMM_CONFIG]] // Is Maya installed? This matters only to programs in PANDATOOL. #define MAYA_LOCATION /usr/aw/maya2.5 #defer HAVE_MAYA $[isdir $[MAYA_LOCATION]] ////////////////////////////////////////////////////////////////////// // There are also some additional variables that control specific // compiler/platform features or characteristics, defined in the // platform specific file Config.platform.pp. Be sure to inspect // these variables for correctness too. As above, these are // unnecessary when BUILD_TYPE is "autoconf". //////////////////////////////////////////////////////////////////////