// Filename: sequenceNode.h // Created by: drose (06Mar02) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef SEQUENCENODE_H #define SEQUENCENODE_H #include "pandabase.h" #include "selectiveChildNode.h" #include "animInterface.h" #include "clockObject.h" //////////////////////////////////////////////////////////////////// // Class : SequenceNode // Description : A node that automatically cycles through rendering // each one of its children according to its frame rate. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA_PGRAPHNODES SequenceNode : public SelectiveChildNode, public AnimInterface { PUBLISHED: INLINE SequenceNode(const string &name); protected: SequenceNode(const SequenceNode ©); PUBLISHED: virtual int get_num_frames() const; INLINE void set_frame_rate(double frame_rate); public: virtual PandaNode *make_copy() const; virtual bool safe_to_combine() const; virtual bool safe_to_combine_children() const; virtual bool cull_callback(CullTraverser *trav, CullTraverserData &data); virtual bool has_single_child_visibility() const; virtual void output(ostream &out) const; public: static void register_with_read_factory(); virtual void write_datagram(BamWriter *manager, Datagram &dg); protected: static TypedWritable *make_from_bam(const FactoryParams ¶ms); void fillin(DatagramIterator &scan, BamReader *manager); public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { SelectiveChildNode::init_type(); AnimInterface::init_type(); register_type(_type_handle, "SequenceNode", SelectiveChildNode::get_class_type(), AnimInterface::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "sequenceNode.I" #endif