// Filename: p3dObject.h // Created by: drose (30Jun09) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef P3DOBJECT_H #define P3DOBJECT_H #include "p3d_plugin_common.h" //////////////////////////////////////////////////////////////////// // Class : P3DObject // Description : The C++ implementation of P3D_value, corresponding // to a single atomic value that is passed around // between scripting languages. This is an abstract // base class; the actual implementations are provided // by the various specialized classes. //////////////////////////////////////////////////////////////////// class P3DObject : public P3D_object { protected: inline P3DObject(); inline P3DObject(const P3DObject ©); public: virtual ~P3DObject(); virtual P3D_object_type get_type()=0; virtual bool get_bool()=0; virtual int get_int(); virtual double get_float(); int get_string(char *buffer, int buffer_length); int get_repr(char *buffer, int buffer_length); virtual void make_string(string &value)=0; virtual P3D_object *get_property(const string &property); virtual bool set_property(const string &property, P3D_object *value); virtual bool has_method(const string &method_name); virtual P3D_object *call(const string &method_name, bool needs_response, P3D_object *params[], int num_params); virtual P3D_object *eval(const string &expression); virtual void output(ostream &out); virtual bool fill_xml(TiXmlElement *xvalue, P3DSession *session); virtual P3D_object **get_object_array(); virtual int get_object_array_size(); // Convenience functions. bool get_bool_property(const string &property); bool set_bool_property(const string &property, bool value); int get_int_property(const string &property); bool set_int_property(const string &property, int value); double get_float_property(const string &property); bool set_float_property(const string &property, double value); string get_string_property(const string &property); bool set_string_property(const string &property, const string &value); public: static P3D_class_definition _object_class; static P3D_class_definition _generic_class; }; #include "p3dObject.I" // For classes that inherit from P3DObject, above, we can use the // virtual method to write the output simply. (For classes that // inherit only from P3D_object, we have to use the generic C method // defined in p3d_plugin_common.h, a little clumsier.) inline ostream &operator << (ostream &out, P3DObject &value) { value.output(out); return out; } #endif