// Filename: displayRegion.cxx // Created by: cary (10Feb99) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// #include "displayRegion.h" #include "graphicsOutput.h" #include "config_display.h" #include "texture.h" #include "camera.h" #include "dcast.h" #include "pnmImage.h" TypeHandle DisplayRegion::_type_handle; TypeHandle DisplayRegionPipelineReader::_type_handle; //////////////////////////////////////////////////////////////////// // Function: DisplayRegion::Constructor // Access: Public // Description: //////////////////////////////////////////////////////////////////// DisplayRegion:: DisplayRegion(GraphicsOutput *window) : _window(window), _clear_depth_between_eyes(true), _cull_region_pcollector("Cull:Invalid"), _draw_region_pcollector("Draw:Invalid") { _screenshot_buffer_type = window->get_draw_buffer_type(); _draw_buffer_type = window->get_draw_buffer_type(); compute_pixels_all_stages(); } //////////////////////////////////////////////////////////////////// // Function: DisplayRegion::Constructor // Access: Public // Description: //////////////////////////////////////////////////////////////////// DisplayRegion:: DisplayRegion(GraphicsOutput *window, float l, float r, float b, float t) : _window(window), _clear_depth_between_eyes(true), _cull_region_pcollector("Cull:Invalid"), _draw_region_pcollector("Draw:Invalid") { _screenshot_buffer_type = window->get_draw_buffer_type(); _draw_buffer_type = window->get_draw_buffer_type(); set_dimensions(l, r, b, t); compute_pixels_all_stages(); } //////////////////////////////////////////////////////////////////// // Function: DisplayRegion::Copy Constructor // Access: Private // Description: //////////////////////////////////////////////////////////////////// DisplayRegion:: DisplayRegion(const DisplayRegion &) : _cull_region_pcollector("Cull:Invalid"), _draw_region_pcollector("Draw:Invalid") { nassertv(false); } //////////////////////////////////////////////////////////////////// // Function: DisplayRegion::Copy Assignment Operator // Access: Private // Description: //////////////////////////////////////////////////////////////////// void DisplayRegion:: operator = (const DisplayRegion&) { nassertv(false); } //////////////////////////////////////////////////////////////////// // Function: DisplayRegion::Destructor // Access: Public, Virtual // Description: //////////////////////////////////////////////////////////////////// DisplayRegion:: ~DisplayRegion() { cleanup(); // The window pointer should already have been cleared by the time // the DisplayRegion destructs (since the GraphicsOutput class keeps // a reference count on the DisplayRegion). nassertv(_window == (GraphicsOutput *)NULL); } //////////////////////////////////////////////////////////////////// // Function: DisplayRegion::cleanup // Access: Public // Description: Cleans up some pointers associated with the // DisplayRegion to help reduce the chance of memory // leaks due to circular reference counts. //////////////////////////////////////////////////////////////////// void DisplayRegion:: cleanup() { set_camera(NodePath()); CDCullWriter cdata(_cycler_cull, true); cdata->_cull_result = NULL; } //////////////////////////////////////////////////////////////////// // Function: DisplayRegion::set_dimensions // Access: Published // Description: Changes the portion of the framebuffer this // DisplayRegion corresponds to. The parameters range // from 0 to 1, where 0,0 is the lower left corner and // 1,1 is the upper right; (0, 1, 0, 1) represents the // whole screen. //////////////////////////////////////////////////////////////////// void DisplayRegion:: set_dimensions(float l, float r, float b, float t) { int pipeline_stage = Thread::get_current_pipeline_stage(); nassertv(pipeline_stage == 0); CDWriter cdata(_cycler); cdata->_l = l; cdata->_r = r; cdata->_b = b; cdata->_t = t; if (_window != (GraphicsOutput *)NULL && _window->has_size()) { do_compute_pixels(_window->get_fb_x_size(), _window->get_fb_y_size(), cdata); } } //////////////////////////////////////////////////////////////////// // Function: DisplayRegion::get_pipe // Access: Published // Description: Returns the GraphicsPipe that this DisplayRegion is // ultimately associated with, or NULL if no pipe is // associated. //////////////////////////////////////////////////////////////////// GraphicsPipe *DisplayRegion:: get_pipe() const { return (_window != (GraphicsOutput *)NULL) ? _window->get_pipe() : NULL; } //////////////////////////////////////////////////////////////////// // Function: DisplayRegion::set_camera // Access: Published // Description: Sets the camera that is associated with this // DisplayRegion. There is a one-to-many association // between cameras and DisplayRegions; one camera may be // shared by multiple DisplayRegions. // // The camera is actually set via a NodePath, which // clarifies which instance of the camera (if there // happen to be multiple instances) we should use. //////////////////////////////////////////////////////////////////// void DisplayRegion:: set_camera(const NodePath &camera) { int pipeline_stage = Thread::get_current_pipeline_stage(); nassertv(pipeline_stage == 0); CDWriter cdata(_cycler); Camera *camera_node = (Camera *)NULL; if (!camera.is_empty()) { DCAST_INTO_V(camera_node, camera.node()); } if (camera_node != cdata->_camera_node) { // Note that these operations on the DisplayRegion are not // pipelined: they operate across all pipeline stages. Since we // have already asserted we are running in pipeline stage 0, no // problem. if (cdata->_camera_node != (Camera *)NULL) { // We need to tell the old camera we're not using him anymore. cdata->_camera_node->remove_display_region(this); } cdata->_camera_node = camera_node; if (cdata->_camera_node != (Camera *)NULL) { // Now tell the new camera we are using him. cdata->_camera_node->add_display_region(this); } } cdata->_camera = camera; } //////////////////////////////////////////////////////////////////// // Function: DisplayRegion::set_active // Access: Published // Description: Sets the active flag associated with the // DisplayRegion. If the DisplayRegion is marked // inactive, nothing is rendered. //////////////////////////////////////////////////////////////////// void DisplayRegion:: set_active(bool active) { int pipeline_stage = Thread::get_current_pipeline_stage(); nassertv(pipeline_stage == 0); CDLockedReader cdata(_cycler); if (active != cdata->_active) { CDWriter cdataw(_cycler, cdata); cdataw->_active = active; win_display_regions_changed(); } } //////////////////////////////////////////////////////////////////// // Function: DisplayRegion::set_sort // Access: Published // Description: Sets the sort value associated with the // DisplayRegion. Within a window, DisplayRegions will // be rendered in order from the lowest sort value to // the highest. //////////////////////////////////////////////////////////////////// void DisplayRegion:: set_sort(int sort) { nassertv(Thread::get_current_pipeline_stage() == 0); CDLockedReader cdata(_cycler); if (sort != cdata->_sort) { CDWriter cdataw(_cycler, cdata); cdataw->_sort = sort; win_display_regions_changed(); } } //////////////////////////////////////////////////////////////////// // Function: DisplayRegion::set_stereo_channel // Access: Published // Description: Specifies whether the DisplayRegion represents the // left or right channel of a stereo pair, or whether it // is a normal, monocular image. See // set_stereo_channel(). // // This controls which direction--to the left or the // right--the view from a PerspectiveLens is shifted // when it is used to render into this DisplayRegion. // Also see Lens::set_interocular_distance() and // Lens::set_convergence_distance(). // // Normally you would create at least two DisplayRegions // for a stereo window, one for each of the left and // right channels. The two DisplayRegions may share the // same camera (and thus the same lens); this parameter // is used to control the exact properties of the lens // when it is used to render into this DisplayRegion. // // When the DisplayRegion is attached to a stereo window // (one in which FrameBufferProperties::FM_stereo is // set), this also specifies which physical channel the // DisplayRegion renders to. //////////////////////////////////////////////////////////////////// void DisplayRegion:: set_stereo_channel(Lens::StereoChannel stereo_channel) { nassertv(Thread::get_current_pipeline_stage() == 0); CDWriter cdata(_cycler); cdata->_stereo_channel = stereo_channel; } //////////////////////////////////////////////////////////////////// // Function: DisplayRegion::get_cull_traverser // Access: Published // Description: Returns the CullTraverser that will be used to draw // the contents of this DisplayRegion. //////////////////////////////////////////////////////////////////// CullTraverser *DisplayRegion:: get_cull_traverser() { if (_trav == (CullTraverser *)NULL) { _trav = new CullTraverser; } return _trav; } //////////////////////////////////////////////////////////////////// // Function: DisplayRegion::compute_pixels // Access: Published // Description: Computes the pixel locations of the DisplayRegion // within its window. The DisplayRegion will request // the size from the window. //////////////////////////////////////////////////////////////////// void DisplayRegion:: compute_pixels() { int pipeline_stage = Thread::get_current_pipeline_stage(); nassertv(pipeline_stage == 0); if (_window != (GraphicsOutput *)NULL) { CDWriter cdata(_cycler); do_compute_pixels(_window->get_fb_x_size(), _window->get_fb_y_size(), cdata); } } //////////////////////////////////////////////////////////////////// // Function: DisplayRegion::compute_pixels_all_stages // Access: Published // Description: Computes the pixel locations of the DisplayRegion // within its window. The DisplayRegion will request // the size from the window. //////////////////////////////////////////////////////////////////// void DisplayRegion:: compute_pixels_all_stages() { int pipeline_stage = Thread::get_current_pipeline_stage(); nassertv(pipeline_stage == 0); if (_window != (GraphicsOutput *)NULL) { OPEN_ITERATE_ALL_STAGES(_cycler) { CDStageWriter cdata(_cycler, pipeline_stage); do_compute_pixels(_window->get_fb_x_size(), _window->get_fb_y_size(), cdata); } CLOSE_ITERATE_ALL_STAGES(_cycler); } } //////////////////////////////////////////////////////////////////// // Function: DisplayRegion::compute_pixels // Access: Published // Description: Computes the pixel locations of the DisplayRegion // within its window, given the size of the window in // pixels. //////////////////////////////////////////////////////////////////// void DisplayRegion:: compute_pixels(int x_size, int y_size) { int pipeline_stage = Thread::get_current_pipeline_stage(); nassertv(pipeline_stage == 0); CDWriter cdata(_cycler); do_compute_pixels(x_size, y_size, cdata); } //////////////////////////////////////////////////////////////////// // Function: DisplayRegion::compute_pixels_all_stages // Access: Published // Description: Performs a compute_pixels() operation for all stages // of the pipeline. This is appropriate, for instance, // when a window changes sizes, since this is a global // operation; and you want the new window size to be // immediately available even to the downstream stages. //////////////////////////////////////////////////////////////////// void DisplayRegion:: compute_pixels_all_stages(int x_size, int y_size) { OPEN_ITERATE_ALL_STAGES(_cycler) { CDStageWriter cdata(_cycler, pipeline_stage); do_compute_pixels(x_size, y_size, cdata); } CLOSE_ITERATE_ALL_STAGES(_cycler); } //////////////////////////////////////////////////////////////////// // Function: DisplayRegion::output // Access: Published // Description: //////////////////////////////////////////////////////////////////// void DisplayRegion:: output(ostream &out) const { CDReader cdata(_cycler); out << "DisplayRegion(" << cdata->_l << " " << cdata->_r << " " << cdata->_b << " " << cdata->_t << ")=pixels(" << cdata->_pl << " " << cdata->_pr << " " << cdata->_pb << " " << cdata->_pt << ")"; } //////////////////////////////////////////////////////////////////// // Function: DisplayRegion::make_screenshot_filename // Access: Published, Static // Description: Synthesizes a suitable default filename for passing // to save_screenshot(). // // The default filename is generated from the supplied // prefix and from the Config variable // screenshot-filename, which contains the following // strings: // // %~p - the supplied prefix // %~f - the frame count // %~e - the value of screenshot-extension // All other % strings in strftime(). //////////////////////////////////////////////////////////////////// Filename DisplayRegion:: make_screenshot_filename(const string &prefix) { time_t now = time(NULL); struct tm *ttm = localtime(&now); int frame_count = ClockObject::get_global_clock()->get_frame_count(); static const int buffer_size = 1024; char buffer[buffer_size]; ostringstream filename_strm; size_t i = 0; while (i < screenshot_filename.length()) { char ch1 = screenshot_filename[i++]; if (ch1 == '%' && i < screenshot_filename.length()) { char ch2 = screenshot_filename[i++]; if (ch2 == '~' && i < screenshot_filename.length()) { char ch3 = screenshot_filename[i++]; switch (ch3) { case 'p': filename_strm << prefix; break; case 'f': filename_strm << frame_count; break; case 'e': filename_strm << screenshot_extension; break; } } else { // Use strftime() to decode the percent code. char format[3] = {'%', ch2, '\0'}; if (strftime(buffer, buffer_size, format, ttm)) { for (char *b = buffer; *b != '\0'; b++) { switch (*b) { case ' ': case ':': case '/': filename_strm << '-'; break; case '\n': break; default: filename_strm << *b; } } } } } else { filename_strm << ch1; } } return Filename(filename_strm.str()); } //////////////////////////////////////////////////////////////////// // Function: DisplayRegion::save_screenshot_default // Access: Published // Description: Saves a screenshot of the region to a default // filename, and returns the filename, or empty string // if the screenshot failed. The filename is generated // by make_screenshot_filename(). //////////////////////////////////////////////////////////////////// Filename DisplayRegion:: save_screenshot_default(const string &prefix) { Filename filename = make_screenshot_filename(prefix); if (save_screenshot(filename)) { return filename; } return Filename(); } //////////////////////////////////////////////////////////////////// // Function: DisplayRegion::save_screenshot // Access: Published // Description: Saves a screenshot of the region to the indicated // filename. Returns true on success, false on failure. //////////////////////////////////////////////////////////////////// bool DisplayRegion:: save_screenshot(const Filename &filename, const string &image_comment) { PNMImage image; if (!get_screenshot(image)) { return false; } image.set_comment(image_comment); if (!image.write(filename)) { return false; } return true; } //////////////////////////////////////////////////////////////////// // Function: DisplayRegion::get_screenshot // Access: Published // Description: Captures the most-recently rendered image from the // framebuffer into the indicated PNMImage. Returns // true on success, false on failure. //////////////////////////////////////////////////////////////////// bool DisplayRegion:: get_screenshot(PNMImage &image) { Thread *current_thread = Thread::get_current_thread(); GraphicsOutput *window = get_window(); nassertr(window != (GraphicsOutput *)NULL, false); GraphicsStateGuardian *gsg = window->get_gsg(); nassertr(gsg != (GraphicsStateGuardian *)NULL, false); if (!window->begin_frame(GraphicsOutput::FM_refresh, current_thread)) { return false; } // Create a temporary texture to receive the framebuffer image. PT(Texture) tex = new Texture; RenderBuffer buffer = gsg->get_render_buffer(get_screenshot_buffer_type(), _window->get_fb_properties()); if (!gsg->framebuffer_copy_to_ram(tex, -1, this, buffer)) { return false; } window->end_frame(GraphicsOutput::FM_refresh, current_thread); if (!tex->store(image)) { return false; } return true; } //////////////////////////////////////////////////////////////////// // Function: DisplayRegion::make_cull_result_graph // Access: Public // Description: Returns a special scene graph constructed to // represent the results of the last frame's cull // operation. // // This will be a hierarchy of nodes, one node for each // bin, each of which will in term be a parent of a // number of GeomNodes, representing the geometry drawn // in each bin. // // This is useful mainly for high-level debugging and // abstraction tools; it should not be mistaken for the // low-level cull result itself, which is constructed // and maintained internally. No such scene graph is // normally constructed during the rendering of a frame; // this is an artificial construct created for the // purpose of making it easy to analyze the results of // the cull operation. //////////////////////////////////////////////////////////////////// PT(PandaNode) DisplayRegion:: make_cull_result_graph() { CullResult *cull_result = get_cull_result(Thread::get_current_thread()); if (cull_result == (CullResult *)NULL) { return NULL; } return cull_result->make_result_graph(); } //////////////////////////////////////////////////////////////////// // Function: DisplayRegion::supports_pixel_zoom // Access: Published, Virtual // Description: Returns true if a call to set_pixel_zoom() will be // respected, false if it will be ignored. If this // returns false, then get_pixel_factor() will always // return 1.0, regardless of what value you specify for // set_pixel_zoom(). // // This may return false if the underlying renderer // doesn't support pixel zooming, or if you have called // this on a DisplayRegion that doesn't have both // set_clear_color() and set_clear_depth() enabled. //////////////////////////////////////////////////////////////////// bool DisplayRegion:: supports_pixel_zoom() const { if (_window != (GraphicsOutput *)NULL) { if (_window->supports_pixel_zoom()) { return get_clear_color_active() && get_clear_depth_active(); } } return false; } //////////////////////////////////////////////////////////////////// // Function: DisplayRegion::win_display_regions_changed // Access: Private // Description: Intended to be called when the active state on a // nested channel or layer or display region changes, // forcing the window to recompute its list of active // display regions. It is assumed the lock is already // held. //////////////////////////////////////////////////////////////////// void DisplayRegion:: win_display_regions_changed() { if (_window != (GraphicsOutput *)NULL) { _window->win_display_regions_changed(); } } //////////////////////////////////////////////////////////////////// // Function: DisplayRegion::do_compute_pixels // Access: Private // Description: The private implementation of compute_pixels, this // assumes that we already have the lock. //////////////////////////////////////////////////////////////////// void DisplayRegion:: do_compute_pixels(int x_size, int y_size, CData *cdata) { if (display_cat.is_debug()) { display_cat.debug() << "DisplayRegion::do_compute_pixels(" << x_size << ", " << y_size << ")\n"; } cdata->_pl = int((cdata->_l * x_size) + 0.5); cdata->_pr = int((cdata->_r * x_size) + 0.5); nassertv(_window != (GraphicsOutput *)NULL); if (_window->get_inverted()) { // The window is inverted; compute the DisplayRegion accordingly. cdata->_pb = int(((1.0f - cdata->_t) * y_size) + 0.5); cdata->_pt = int(((1.0f - cdata->_b) * y_size) + 0.5); cdata->_pbi = int((cdata->_t * y_size) + 0.5); cdata->_pti = int((cdata->_b * y_size) + 0.5); } else { // The window is normal. cdata->_pb = int((cdata->_b * y_size) + 0.5); cdata->_pt = int((cdata->_t * y_size) + 0.5); cdata->_pbi = int(((1.0f - cdata->_b) * y_size) + 0.5); cdata->_pti = int(((1.0f - cdata->_t) * y_size) + 0.5); } } //////////////////////////////////////////////////////////////////// // Function: DisplayRegion::set_active_index // Access: Private // Description: This is called by GraphicsOutput to indicate that the // index of this DisplayRegion within the window's list // of active DisplayRegions might have changed. The // index number will be -1 if the DisplayRegion is not // active. // // This is primarily intended only for updating the // PStatCollector name appropriately. //////////////////////////////////////////////////////////////////// void DisplayRegion:: set_active_index(int index) { #ifdef DO_PSTATS ostringstream strm; strm << "dr_" << index; string name = strm.str(); _cull_region_pcollector = PStatCollector(_window->get_cull_window_pcollector(), name); _draw_region_pcollector = PStatCollector(_window->get_draw_window_pcollector(), name); #endif // DO_PSTATS } //////////////////////////////////////////////////////////////////// // Function: DisplayRegion::CData::Constructor // Access: Public // Description: //////////////////////////////////////////////////////////////////// DisplayRegion::CData:: CData() : _l(0.), _r(1.), _b(0.), _t(1.), _pl(0), _pr(0), _pb(0), _pt(0), _pbi(0), _pti(0), _camera_node((Camera *)NULL), _active(true), _sort(0), _stereo_channel(Lens::SC_mono), _cube_map_index(-1) { } //////////////////////////////////////////////////////////////////// // Function: DisplayRegion::CData::Copy Constructor // Access: Public // Description: //////////////////////////////////////////////////////////////////// DisplayRegion::CData:: CData(const DisplayRegion::CData ©) : _l(copy._l), _r(copy._r), _b(copy._b), _t(copy._t), _pl(copy._pl), _pr(copy._pr), _pb(copy._pb), _pt(copy._pt), _pbi(copy._pbi), _pti(copy._pti), _camera(copy._camera), _camera_node(copy._camera_node), _active(copy._active), _sort(copy._sort), _stereo_channel(copy._stereo_channel), _cube_map_index(copy._cube_map_index) { } //////////////////////////////////////////////////////////////////// // Function: DisplayRegion::CData::make_copy // Access: Public, Virtual // Description: //////////////////////////////////////////////////////////////////// CycleData *DisplayRegion::CData:: make_copy() const { return new CData(*this); } //////////////////////////////////////////////////////////////////// // Function: DisplayRegion::CDataCull::make_copy // Access: Public, Virtual // Description: //////////////////////////////////////////////////////////////////// CycleData *DisplayRegion::CDataCull:: make_copy() const { return new CDataCull(*this); } //////////////////////////////////////////////////////////////////// // Function: DisplayRegionPipelineReader::get_pipe // Access: Public // Description: Returns the GraphicsPipe that this DisplayRegion is // ultimately associated with, or NULL if no pipe is // associated. //////////////////////////////////////////////////////////////////// GraphicsPipe *DisplayRegionPipelineReader:: get_pipe() const { return (_object->_window != (GraphicsOutput *)NULL) ? _object->_window->get_pipe() : NULL; }