// This directory contains the code for the panda3d.exe executable, // the "standalone" part of the Panda3D plugin/runtime system. Define // HAVE_P3D_PLUGIN in your Config.pp to build it. #define BUILD_DIRECTORY $[and $[HAVE_P3D_PLUGIN],$[HAVE_OPENSSL],$[HAVE_ZLIB],$[HAVE_TINYXML]] #begin bin_target #define USE_PACKAGES openssl zlib #define TARGET panda3d #define LOCAL_LIBS plugin_common #define OTHER_LIBS \ prc:c dtoolutil:c dtoolbase:c dtool:m \ interrogatedb:c dconfig:c dtoolconfig:m \ pandabase:c downloader:c express:c pandaexpress:m \ pystub #define OSX_SYS_FRAMEWORKS Foundation AppKit Carbon #define SOURCES \ panda3dBase.cxx panda3dBase.h panda3dBase.I \ panda3d.cxx panda3d.h panda3d.I \ panda3dMain.cxx #define WIN_RESOURCE_FILE panda3d.rc #define WIN_SYS_LIBS user32.lib gdi32.lib shell32.lib ole32.lib #end bin_target #begin bin_target // On Windows, we also need to build panda3dw.exe, the non-console // version of panda3d.exe. #define BUILD_TARGET $[WINDOWS_PLATFORM] #define USE_PACKAGES openssl zlib #define TARGET panda3dw #define LOCAL_LIBS plugin_common #define OTHER_LIBS \ prc:c dtoolutil:c dtoolbase:c dtool:m \ interrogatedb:c dconfig:c dtoolconfig:m \ pandabase:c downloader:c express:c pandaexpress:m \ pystub #define OSX_SYS_FRAMEWORKS Foundation AppKit Carbon #define SOURCES \ panda3dBase.cxx panda3dBase.h panda3dBase.I \ panda3d.cxx panda3d.h panda3d.I \ panda3dWinMain.cxx #define WIN_RESOURCE_FILE panda3d.rc #define WIN_SYS_LIBS user32.lib gdi32.lib shell32.lib ole32.lib #end bin_target #begin bin_target // On Mac, we'll build panda3d_mac, which is the Carbon-friendly // application we wrap in a bundle, for picking a p3d file from // Finder. #define BUILD_TARGET $[OSX_PLATFORM] #define USE_PACKAGES openssl zlib #define TARGET panda3d_mac #define LOCAL_LIBS plugin_common #define OTHER_LIBS \ prc:c dtoolutil:c dtoolbase:c dtool:m \ interrogatedb:c dconfig:c dtoolconfig:m \ pandabase:c downloader:c express:c pandaexpress:m \ pystub #define OSX_SYS_FRAMEWORKS Foundation AppKit Carbon #define SOURCES \ panda3dBase.cxx panda3dBase.h panda3dBase.I \ panda3d.cxx panda3d.h panda3d.I \ panda3dMac.cxx panda3dMac.h panda3dMac.I #end bin_target #begin bin_target #define BUILD_TARGET $[and $[HAVE_JPEG],$[HAVE_PNG]] #define USE_PACKAGES openssl zlib #define TARGET p3dembed #define LOCAL_LIBS plugin_common p3d_plugin_static // We need to define this, even though we are not creating a DLL, // because we need the symbols to be "exported" so we can find them in // our own address space. #define EXTRA_CDEFS BUILDING_P3D_PLUGIN #define OTHER_LIBS \ prc:c dtoolutil:c dtoolbase:c dtool:m \ interrogatedb:c dconfig:c dtoolconfig:m \ pandabase:c downloader:c express:c pandaexpress:m \ pystub \ $[if $[OSX_PLATFORM],subprocbuffer] #define OSX_SYS_FRAMEWORKS Foundation AppKit Carbon #define SOURCES \ panda3dBase.cxx panda3dBase.h panda3dBase.I \ p3dEmbed.cxx p3dEmbedMain.cxx #define WIN_RESOURCE_FILE panda3d.rc #define WIN_SYS_LIBS user32.lib gdi32.lib shell32.lib comctl32.lib msimg32.lib ole32.lib #end bin_target #include $[THISDIRPREFIX]panda3d.rc.pp