from collisions import * def test_box_into_poly(): box = CollisionBox((0, 0, 0), 2, 3, 4) poly = CollisionPolygon(Point3(0, 0, 0), Point3(0, 0, 1), Point3(0, 1, 1), Point3(0, 1, 0)) entry = make_collision(box, poly)[0] assert entry is not None assert entry.get_from() == box assert entry.get_into() == poly # Colliding just on the edge entry, np_from, np_into = make_collision(CollisionBox((0, 3, 0), 1, 2, 1), poly) assert entry.get_surface_point(np_from) == Point3(0, 3, 0) assert entry.get_surface_normal(np_into) == Vec3(-1, 0, 0) # Testing surface normal # No collision entry = make_collision(CollisionBox((10, 10, 10), 8, 9, 10), poly)[0] assert entry is None def test_sphere_into_poly(): sphere = CollisionSphere(0, 0, 0, 1) poly = CollisionPolygon(Point3(0, 0, 0), Point3(0, 0, 1), Point3(0, 1, 1), Point3(0, 1, 0)) entry = make_collision(sphere, poly)[0] assert entry is not None assert entry.get_from() == sphere assert entry.get_into() == poly # Colliding just on the edge entry, np_from, np_into = make_collision(CollisionSphere(0, 0, 3, 2), poly) assert entry.get_surface_point(np_from) == Point3(0, 0, 3) assert entry.get_surface_normal(np_into) == Vec3(-1, 0, 0) # Testing surface normal # No collision entry = make_collision(CollisionSphere(100, 100, 100, 100), poly)[0] assert entry is None def test_plane_into_poly(): # CollisionPlane is not a 'from' object plane = CollisionPlane(Plane(Vec3(0, 0, 1), Point3(0, 0, 0))) poly = CollisionPolygon(Point3(0, 0, 0), Point3(0, 0, 1), Point3(0, 1, 1), Point3(0, 1, 0)) entry = make_collision(plane, poly)[0] assert entry is None