// Filename: vector_src.h // Created by: drose (15May01) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://www.panda3d.org/license.txt . // // To contact the maintainers of this program write to // panda3d@yahoogroups.com . // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // // This file defines the interface to declare and export from the DLL // an STL vector of some type. // // To use this file you must #define a number of symbols and then // #include it from a .h file. You also must do the same thing with // vector_something_src.cxx from a .cxx file. // // This is necessary because of the complexity involved in exporting a // vector class from a DLL. If we are using the Dinkumware STL // implementation, it is even more complex. However, all this // complexity is only needed to support Windows builds; Unix shared // libraries are able to export symbols (including templates) without // any special syntax. // //////////////////////////////////////////////////////////////////// // The following variables should be defined prior to including this // file: // // EXPCL - the appropriate EXPCL_* symbol for this DLL. // EXPTP - the appropriate EXPTP_* symbol for this DLL. // TYPE - the type of thing we are building a vector on. // NAME - The name of the resulting vector typedef, e.g. vector_int. // // They will automatically be undefined at the end of the file. #include "pvector.h" #if defined(WIN32_VC) && !defined(CPPPARSER) #ifdef HAVE_DINKUM // With the Dinkum library, we must first export the base class, // _Vector_val. #define VV_BASE std::_Vector_val > #pragma warning (disable : 4231) EXPORT_TEMPLATE_CLASS(EXPCL, EXPTP, VV_BASE) #undef VV_BASE #endif // Now we can export the vector class. #pragma warning (disable : 4231) #ifdef NO_STYLE_ALLOCATOR EXPORT_TEMPLATE_CLASS(EXPCL, EXPTP, std::vector) #else #define STD_VECTOR std::vector > EXPORT_TEMPLATE_CLASS(EXPCL, EXPTP, STD_VECTOR) #undef STD_VECTOR EXPORT_TEMPLATE_CLASS(EXPCL, EXPTP, pvector) #endif #endif // Now make a typedef for the vector. #ifdef NO_STYLE_ALLOCATOR typedef std::vector NAME; #else typedef pvector NAME; #endif // Finally, we must define a non-inline function that performs the // insert operation given a range of pointers. We do this because // the Dinkum STL implementation uses member templates to handle // this, but we cannot export the member templates from the DLL. /* extern EXPCL void insert_into_vector(NAME &vec, NAME::iterator where, const TYPE *begin, const TYPE *end); */ #undef EXPCL #undef EXPTP #undef TYPE #undef NAME