#define BUILD_DIRECTORY $[HAVE_BULLET] #define BUILDING_DLL BUILDING_PANDABULLET #define OTHER_LIBS p3interrogatedb:c p3dconfig:c p3dtoolconfig:m p3dtoolutil:c p3dtoolbase:c p3dtool:m p3prc:c #begin lib_target #define TARGET p3bullet #define LOCAL_LIBS p3pgraph p3linmath p3grutil #define USE_PACKAGES bullet #define COMBINED_SOURCES $[TARGET]_composite.cxx #define SOURCES \ bulletAllHitsRayResult.h bulletAllHitsRayResult.I \ bulletBaseCharacterControllerNode.h bulletBaseCharacterControllerNode.I \ bulletBodyNode.h bulletBodyNode.I \ bulletBoxShape.h bulletBoxShape.I \ bulletCapsuleShape.h bulletCapsuleShape.I \ bulletCharacterControllerNode.h bulletCharacterControllerNode.I \ bulletClosestHitRayResult.h bulletClosestHitRayResult.I \ bulletClosestHitSweepResult.h bulletClosestHitSweepResult.I \ bulletConeShape.h bulletConeShape.I \ bulletConeTwistConstraint.h bulletConeTwistConstraint.I \ bulletConstraint.h bulletConstraint.I \ bulletContactCallbackData.h bulletContactCallbackData.I \ bulletContactCallbacks.h \ bulletContactResult.h bulletContactResult.I \ bulletConvexHullShape.h bulletConvexHullShape.I \ bulletConvexPointCloudShape.h bulletConvexPointCloudShape.I \ bulletCylinderShape.h bulletCylinderShape.I \ bulletDebugNode.h bulletDebugNode.I \ bulletFilterCallbackData.h bulletFilterCallbackData.I \ bulletGenericConstraint.h bulletGenericConstraint.I \ bulletGhostNode.h bulletGhostNode.I \ bulletHeightfieldShape.h bulletHeightfieldShape.I \ bulletHelper.h bulletHelper.I \ bulletHingeConstraint.h bulletHingeConstraint.I \ bulletManifoldPoint.h bulletManifoldPoint.I \ bulletMultiSphereShape.h bulletMultiSphereShape.I \ bulletPersistentManifold.h bulletPersistentManifold.I \ bulletPlaneShape.h bulletPlaneShape.I \ bulletRigidBodyNode.h bulletRigidBodyNode.I \ bulletShape.h bulletShape.I \ bulletSliderConstraint.h bulletSliderConstraint.I \ bulletSoftBodyConfig.h bulletSoftBodyConfig.I \ bulletSoftBodyMaterial.h bulletSoftBodyMaterial.I \ bulletSoftBodyNode.h bulletSoftBodyNode.I \ bulletSoftBodyShape.h bulletSoftBodyShape.I \ bulletSoftBodyWorldInfo.h bulletSoftBodyWorldInfo.I \ bulletSphereShape.h bulletSphereShape.I \ bulletSphericalConstraint.h bulletSphericalConstraint.I \ bulletTickCallbackData.h bulletTickCallbackData.I \ bulletTriangleMesh.h bulletTriangleMesh.I \ bulletTriangleMeshShape.h bulletTriangleMeshShape.I \ bulletVehicle.h bulletVehicle.I \ bulletWheel.h bulletWheel.I \ bulletWorld.h bulletWorld.I \ bullet_includes.h \ bullet_utils.h bullet_utils.I \ config_bullet.h #define INCLUDED_SOURCES \ bulletAllHitsRayResult.cxx \ bulletBaseCharacterControllerNode.cxx \ bulletBodyNode.cxx \ bulletBoxShape.cxx \ bulletCapsuleShape.cxx \ bulletCharacterControllerNode.cxx \ bulletClosestHitRayResult.cxx \ bulletClosestHitSweepResult.cxx \ bulletConeShape.cxx \ bulletConeTwistConstraint.cxx \ bulletConstraint.cxx \ bulletContactCallbackData.cxx \ bulletContactResult.cxx \ bulletConvexHullShape.cxx \ bulletConvexPointCloudShape.cxx \ bulletCylinderShape.cxx \ bulletDebugNode.cxx \ bulletFilterCallbackData.cxx \ bulletGenericConstraint.cxx \ bulletGhostNode.cxx \ bulletHeightfieldShape.cxx \ bulletHelper.cxx \ bulletHingeConstraint.cxx \ bulletManifoldPoint.cxx \ bulletMultiSphereShape.cxx \ bulletPersistentManifold.cxx \ bulletPlaneShape.cxx \ bulletRigidBodyNode.cxx \ bulletShape.cxx \ bulletSliderConstraint.cxx \ bulletSoftBodyConfig.cxx \ bulletSoftBodyMaterial.cxx \ bulletSoftBodyNode.cxx \ bulletSoftBodyShape.cxx \ bulletSoftBodyWorldInfo.cxx \ bulletSphereShape.cxx \ bulletSphericalConstraint.cxx \ bulletTickCallbackData.cxx \ bulletTriangleMesh.cxx \ bulletTriangleMeshShape.cxx \ bulletVehicle.cxx \ bulletWheel.cxx \ bulletWorld.cxx \ bullet_utils.cxx \ config_bullet.cxx #define INSTALL_HEADERS \ bulletAllHitsRayResult.h bulletAllHitsRayResult.I \ bulletBaseCharacterControllerNode.h bulletBaseCharacterControllerNode.I \ bulletBodyNode.h bulletBodyNode.I \ bulletBoxShape.h bulletBoxShape.I \ bulletCapsuleShape.h bulletCapsuleShape.I \ bulletCharacterControllerNode.h bulletCharacterControllerNode.I \ bulletClosestHitRayResult.h bulletClosestHitRayResult.I \ bulletClosestHitSweepResult.h bulletClosestHitSweepResult.I \ bulletConeShape.h bulletConeShape.I \ bulletConeTwistConstraint.h bulletConeTwistConstraint.I \ bulletConstraint.h bulletConstraint.I \ bulletContactCallbackData.h bulletContactCallbackData.I \ bulletContactCallbacks.h \ bulletContactResult.h bulletContactResult.I \ bulletConvexHullShape.h bulletConvexHullShape.I \ bulletConvexPointCloudShape.h bulletConvexPointCloudShape.I \ bulletCylinderShape.h bulletCylinderShape.I \ bulletDebugNode.h bulletDebugNode.I \ bulletFilterCallbackData.h bulletFilterCallbackData.I \ bulletGenericConstraint.h bulletGenericConstraint.I \ bulletGhostNode.h bulletGhostNode.I \ bulletHeightfieldShape.h bulletHeightfieldShape.I \ bulletHelper.h bulletHelper.I \ bulletHingeConstraint.h bulletHingeConstraint.I \ bulletManifoldPoint.h bulletManifoldPoint.I \ bulletMultiSphereShape.h bulletMultiSphereShape.I \ bulletPersistentManifold.h bulletPersistentManifold.I \ bulletPlaneShape.h bulletPlaneShape.I \ bulletRigidBodyNode.h bulletRigidBodyNode.I \ bulletShape.h bulletShape.I \ bulletSliderConstraint.h bulletSliderConstraint.I \ bulletSoftBodyConfig.h bulletSoftBodyConfig.I \ bulletSoftBodyMaterial.h bulletSoftBodyMaterial.I \ bulletSoftBodyNode.h bulletSoftBodyNode.I \ bulletSoftBodyShape.h bulletSoftBodyShape.I \ bulletSoftBodyWorldInfo.h bulletSoftBodyWorldInfo.I \ bulletSphereShape.h bulletSphereShape.I \ bulletSphericalConstraint.h bulletSphericalConstraint.I \ bulletTickCallbackData.h bulletTickCallbackData.I \ bulletTriangleMesh.h bulletTriangleMesh.I \ bulletTriangleMeshShape.h bulletTriangleMeshShape.I \ bulletVehicle.h bulletVehicle.I \ bulletWheel.h bulletWheel.I \ bulletWorld.h bulletWorld.I \ bullet_includes.h \ bullet_utils.h bullet_utils.I \ config_bullet.h #define IGATESCAN all #end lib_target