// Filename: quickRenderTraverser.h // Created by: drose (24Jul01) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://www.panda3d.org/license.txt . // // To contact the maintainers of this program write to // panda3d@yahoogroups.com . // //////////////////////////////////////////////////////////////////// #ifndef QUICKRENDERTRAVERSER_H #define QUICKRENDERTRAVERSER_H #include "pandabase.h" #include "quickRenderLevelState.h" #include "renderTraverser.h" #include "allTransitionsWrapper.h" #include "pStatCollector.h" class GraphicsStateGuardian; class AllTransitionsWrapper; class RenderRelation; //////////////////////////////////////////////////////////////////// // Class : QuickRenderTraverser // Description : A small RenderTraverser that performs a left-to-right // depth-first traversal of the scene graph, rendering // nodes as it encounters them, like a // DirectRenderTraverser. // // However, it does not support instancing, nor // view-frustum culling. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA QuickRenderTraverser : public RenderTraverser { public: QuickRenderTraverser(GraphicsStateGuardian *gsg, TypeHandle graph_type, const ArcChain &arc_chain = ArcChain()); virtual ~QuickRenderTraverser(); virtual void traverse(Node *root, const AllTransitionsWrapper &initial_state); private: void r_traverse(RenderRelation *arc, const QuickRenderLevelState &level_state); private: Node *_root; AllTransitionsWrapper _initial_state; // Statistics static PStatCollector _draw_pcollector; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { RenderTraverser::init_type(); register_type(_type_handle, "QuickRenderTraverser", RenderTraverser::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "quickRenderTraverser.I" #endif