// Filename: textureContext.h // Created by: drose (07Oct99) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef TEXTURECONTEXT_H #define TEXTURECONTEXT_H #include "pandabase.h" #include "bufferContext.h" #include "texture.h" #include "preparedGraphicsObjects.h" #include "adaptiveLru.h" //////////////////////////////////////////////////////////////////// // Class : TextureContext // Description : This is a special class object that holds all the // information returned by a particular GSG to indicate // the texture's internal context identifier. // // Textures typically have an immediate-mode and a // retained-mode operation. When using textures in // retained-mode (in response to Texture::prepare()), // the GSG will create some internal handle for the // texture and store it here. The texture stores all of // these handles internally. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA_GOBJ TextureContext : public BufferContext, public AdaptiveLruPage { public: INLINE TextureContext(PreparedGraphicsObjects *pgo, Texture *tex, int view); PUBLISHED: INLINE Texture *get_texture() const; INLINE int get_view() const; INLINE bool was_modified() const; INLINE bool was_properties_modified() const; INLINE bool was_image_modified() const; INLINE bool was_simple_image_modified() const; INLINE UpdateSeq get_properties_modified() const; INLINE UpdateSeq get_image_modified() const; INLINE UpdateSeq get_simple_image_modified() const; public: INLINE void update_data_size_bytes(size_t new_data_size_bytes); INLINE void mark_loaded(); INLINE void mark_simple_loaded(); INLINE void mark_unloaded(); INLINE void mark_needs_reload(); virtual void output(ostream &out) const; virtual void write(ostream &out, int indent_level) const; private: // This cannot be a PT(Texture), because the texture and the GSG // both own their TextureContexts! That would create a circular // reference count. Texture *_texture; int _view; UpdateSeq _properties_modified; UpdateSeq _image_modified; UpdateSeq _simple_image_modified; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { BufferContext::init_type(); register_type(_type_handle, "TextureContext", BufferContext::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; friend class PreparedGraphicsObjects; }; inline ostream &operator << (ostream &out, const TextureContext &context) { context.output(out); return out; } #include "textureContext.I" #endif