// Filename: lmatrix3_src.cxx // Created by: drose (29Jan99) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// TypeHandle FLOATNAME(LMatrix3)::_type_handle; const FLOATNAME(LMatrix3) FLOATNAME(LMatrix3)::_ident_mat = FLOATNAME(LMatrix3)(1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f); const FLOATNAME(LMatrix3) FLOATNAME(LMatrix3)::_y_to_z_up_mat = FLOATNAME(LMatrix3)(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f,-1.0f, 0.0f); const FLOATNAME(LMatrix3) FLOATNAME(LMatrix3)::_z_to_y_up_mat = FLOATNAME(LMatrix3)(1.0f, 0.0f, 0.0f, 0.0f, 0.0f,-1.0f, 0.0f, 1.0f, 0.0f); const FLOATNAME(LMatrix3) FLOATNAME(LMatrix3)::_flip_y_mat = FLOATNAME(LMatrix3)(1.0f, 0.0f, 0.0f, 0.0f,-1.0f, 0.0f, 0.0f, 0.0f, 1.0f); const FLOATNAME(LMatrix3) FLOATNAME(LMatrix3)::_flip_z_mat = FLOATNAME(LMatrix3)(1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f,-1.0f); const FLOATNAME(LMatrix3) FLOATNAME(LMatrix3)::_lz_to_ry_mat = FLOATNAME(LMatrix3)::_flip_y_mat * FLOATNAME(LMatrix3)::_z_to_y_up_mat; const FLOATNAME(LMatrix3) FLOATNAME(LMatrix3)::_ly_to_rz_mat = FLOATNAME(LMatrix3)::_flip_z_mat * FLOATNAME(LMatrix3)::_y_to_z_up_mat; //////////////////////////////////////////////////////////////////// // Function: LMatrix::set_scale_shear_mat // Access: Published // Description: Fills mat with a matrix that applies the indicated // scale and shear. //////////////////////////////////////////////////////////////////// void FLOATNAME(LMatrix3):: set_scale_shear_mat(const FLOATNAME(LVecBase3) &scale, const FLOATNAME(LVecBase3) &shear, CoordinateSystem cs) { TAU_PROFILE("void LMatrix3::set_scale_shear_mat(const LVecBase3 &, const LVecBase3 &)", " ", TAU_USER); if (cs == CS_default) { cs = get_default_coordinate_system(); } // We have to match the placement of the shear components in the // matrix to the way we extract out the rotation in // decompose_matrix(). Therefore, the shear is sensitive to the // coordinate system. switch (cs) { case CS_zup_right: if (temp_hpr_fix) { set(scale._v.v._0, shear._v.v._0 * scale._v.v._0, 0.0f, 0.0f, scale._v.v._1, 0.0f, shear._v.v._1 * scale._v.v._2, shear._v.v._2 * scale._v.v._2, scale._v.v._2); } else { set(scale._v.v._0, 0.0f, 0.0f, shear._v.v._0 * scale._v.v._1, scale._v.v._1, 0.0f, shear._v.v._1 * scale._v.v._2, shear._v.v._2 * scale._v.v._2, scale._v.v._2); } break; case CS_zup_left: if (temp_hpr_fix) { set(scale._v.v._0, shear._v.v._0 * scale._v.v._0, 0.0f, 0.0f, scale._v.v._1, 0.0f, -shear._v.v._1 * scale._v.v._2, -shear._v.v._2 * scale._v.v._2, scale._v.v._2); } else { set(scale._v.v._0, 0.0f, 0.0f, shear._v.v._0 * scale._v.v._1, scale._v.v._1, 0.0f, -shear._v.v._1 * scale._v.v._2, -shear._v.v._2 * scale._v.v._2, scale._v.v._2); } break; case CS_yup_right: if (temp_hpr_fix) { set(scale._v.v._0, 0.0f, shear._v.v._1 * scale._v.v._0, shear._v.v._0 * scale._v.v._1, scale._v.v._1, shear._v.v._2 * scale._v.v._1, 0.0f, 0.0f, scale._v.v._2); } else { set(scale._v.v._0, 0.0f, 0.0f, shear._v.v._0 * scale._v.v._1, scale._v.v._1, shear._v.v._2 * scale._v.v._1, shear._v.v._1 * scale._v.v._2, 0.0f, scale._v.v._2); } break; case CS_yup_left: if (temp_hpr_fix) { set(scale._v.v._0, 0.0f, -shear._v.v._1 * scale._v.v._0, shear._v.v._0 * scale._v.v._1, scale._v.v._1, -shear._v.v._2 * scale._v.v._1, 0.0f, 0.0f, scale._v.v._2); } else { set(scale._v.v._0, 0.0f, 0.0f, shear._v.v._0 * scale._v.v._1, scale._v.v._1, -shear._v.v._2 * scale._v.v._1, -shear._v.v._1 * scale._v.v._2, 0.0f, scale._v.v._2); } break; case CS_default: case CS_invalid: default: // These should not be possible. linmath_cat.error() << "Invalid coordinate system value!\n"; break; } } //////////////////////////////////////////////////////////////////// // Function: LMatrix::convert_mat // Access: Published, Static // Description: Returns a matrix that transforms from the indicated // coordinate system to the indicated coordinate system. //////////////////////////////////////////////////////////////////// const FLOATNAME(LMatrix3) &FLOATNAME(LMatrix3):: convert_mat(CoordinateSystem from, CoordinateSystem to) { TAU_PROFILE("LMatrix3 LMatrix3::convert_mat(CoordinateSystem, CoordinateSystem)", " ", TAU_USER); if (from == CS_default) { from = get_default_coordinate_system(); } if (to == CS_default) { to = get_default_coordinate_system(); } switch (from) { case CS_zup_left: switch (to) { case CS_zup_left: return _ident_mat; case CS_yup_left: return _z_to_y_up_mat; case CS_zup_right: return _flip_y_mat; case CS_yup_right: return _lz_to_ry_mat; default: break; } break; case CS_yup_left: switch (to) { case CS_zup_left: return _y_to_z_up_mat; case CS_yup_left: return _ident_mat; case CS_zup_right: return _ly_to_rz_mat; case CS_yup_right: return _flip_z_mat; default: break; } break; case CS_zup_right: switch (to) { case CS_zup_left: return _flip_y_mat; case CS_yup_left: return _lz_to_ry_mat; case CS_zup_right: return _ident_mat; case CS_yup_right: return _z_to_y_up_mat; default: break; } break; case CS_yup_right: switch (to) { case CS_zup_left: return _ly_to_rz_mat; case CS_yup_left: return _flip_z_mat; case CS_zup_right: return _y_to_z_up_mat; case CS_yup_right: return _ident_mat; default: break; } break; default: break; } linmath_cat.error() << "Invalid coordinate system value!\n"; return _ident_mat; } //////////////////////////////////////////////////////////////////// // Function: LMatrix3::fill // Access: Published // Description: Sets each element of the matrix to the indicated // fill_value. This is of questionable value, but is // sometimes useful when initializing to zero. //////////////////////////////////////////////////////////////////// void FLOATNAME(LMatrix3):: fill(FLOATTYPE fill_value) { TAU_PROFILE("void LMatrix3::fill(FLOATTYPE)", " ", TAU_USER); set(fill_value, fill_value, fill_value, fill_value, fill_value, fill_value, fill_value, fill_value, fill_value); } //////////////////////////////////////////////////////////////////// // Function: LMatrix3::compare_to // Access: Published // Description: Sorts matrices lexicographically, componentwise. // Returns a number less than 0 if this matrix sorts // before the other one, greater than zero if it sorts // after, 0 if they are equivalent (within the indicated // tolerance). //////////////////////////////////////////////////////////////////// int FLOATNAME(LMatrix3):: compare_to(const FLOATNAME(LMatrix3) &other, FLOATTYPE threshold) const { TAU_PROFILE("int LMatrix3::compare_to(const LMatrix3 &, FLOATTYPE)", " ", TAU_USER); for (int i = 0; i < 9; i++) { if (!IS_THRESHOLD_COMPEQ(_m.data[i], other._m.data[i], threshold)) { return (_m.data[i] < other._m.data[i]) ? -1 : 1; } } return 0; } //////////////////////////////////////////////////////////////////// // Function: LMatrix::set_rotate_mat // Access: Published // Description: Fills mat with a matrix that rotates by the given // angle in degrees counterclockwise about the indicated // vector. //////////////////////////////////////////////////////////////////// void FLOATNAME(LMatrix3):: set_rotate_mat(FLOATTYPE angle, FLOATNAME(LVecBase3) axis, CoordinateSystem cs) { TAU_PROFILE("void LMatrix3::set_rotate_mat(FLOATTYPE, LVecBase3, CoordinateSystem)", " ", TAU_USER); if (cs == CS_default) { cs = get_default_coordinate_system(); } if (IS_LEFT_HANDED_COORDSYSTEM(cs)) { // In a left-handed coordinate system, counterclockwise is the // other direction. angle = -angle; } FLOATTYPE axis_0 = axis._v.v._0; FLOATTYPE axis_1 = axis._v.v._1; FLOATTYPE axis_2 = axis._v.v._2; // Normalize the axis. FLOATTYPE length_sq = axis_0 * axis_0 + axis_1 * axis_1 + axis_2 * axis_2; nassertv(length_sq != 0.0f); FLOATTYPE recip_length = 1.0f/csqrt(length_sq); axis_0 *= recip_length; axis_1 *= recip_length; axis_2 *= recip_length; FLOATTYPE angle_rad = deg_2_rad(angle); FLOATTYPE s,c; csincos(angle_rad, &s, &c); FLOATTYPE t = 1.0f - c; FLOATTYPE t0, t1, t2, s0, s1, s2; t0 = t * axis_0; t1 = t * axis_1; t2 = t * axis_2; s0 = s * axis_0; s1 = s * axis_1; s2 = s * axis_2; _m.m._00 = t0 * axis_0 + c; _m.m._01 = t0 * axis_1 + s2; _m.m._02 = t0 * axis_2 - s1; _m.m._10 = t1 * axis_0 - s2; _m.m._11 = t1 * axis_1 + c; _m.m._12 = t1 * axis_2 + s0; _m.m._20 = t2 * axis_0 + s1; _m.m._21 = t2 * axis_1 - s0; _m.m._22 = t2 * axis_2 + c; } //////////////////////////////////////////////////////////////////// // Function: LMatrix::set_rotate_mat_normaxis // Access: Published // Description: Fills mat with a matrix that rotates by the given // angle in degrees counterclockwise about the indicated // vector. Assumes axis has been normalized. //////////////////////////////////////////////////////////////////// void FLOATNAME(LMatrix3):: set_rotate_mat_normaxis(FLOATTYPE angle, const FLOATNAME(LVecBase3) &axis, CoordinateSystem cs) { TAU_PROFILE("void LMatrix3::set_rotate_mat_normaxis(FLOATTYPE, LVecBase3, CoordinateSystem)", " ", TAU_USER); if (cs == CS_default) { cs = get_default_coordinate_system(); } if (IS_LEFT_HANDED_COORDSYSTEM(cs)) { // In a left-handed coordinate system, counterclockwise is the // other direction. angle = -angle; } FLOATTYPE axis_0 = axis._v.v._0; FLOATTYPE axis_1 = axis._v.v._1; FLOATTYPE axis_2 = axis._v.v._2; FLOATTYPE angle_rad = deg_2_rad(angle); FLOATTYPE s, c; csincos(angle_rad, &s, &c); FLOATTYPE t = 1.0f - c; FLOATTYPE t0, t1, t2, s0, s1, s2; t0 = t * axis_0; t1 = t * axis_1; t2 = t * axis_2; s0 = s * axis_0; s1 = s * axis_1; s2 = s * axis_2; _m.m._00 = t0 * axis_0 + c; _m.m._01 = t0 * axis_1 + s2; _m.m._02 = t0 * axis_2 - s1; _m.m._10 = t1 * axis_0 - s2; _m.m._11 = t1 * axis_1 + c; _m.m._12 = t1 * axis_2 + s0; _m.m._20 = t2 * axis_0 + s1; _m.m._21 = t2 * axis_1 - s0; _m.m._22 = t2 * axis_2 + c; } //////////////////////////////////////////////////////////////////// // Function: LMatrix3::almost_equal // Access: Published // Description: Returns true if two matrices are memberwise equal // within a specified tolerance. //////////////////////////////////////////////////////////////////// bool FLOATNAME(LMatrix3):: almost_equal(const FLOATNAME(LMatrix3) &other, FLOATTYPE threshold) const { TAU_PROFILE("bool LMatrix3::almost_equal(const LMatrix3 &, FLOATTYPE)", " ", TAU_USER); return (IS_THRESHOLD_EQUAL((*this)(0, 0), other(0, 0), threshold) && IS_THRESHOLD_EQUAL((*this)(0, 1), other(0, 1), threshold) && IS_THRESHOLD_EQUAL((*this)(0, 2), other(0, 2), threshold) && IS_THRESHOLD_EQUAL((*this)(1, 0), other(1, 0), threshold) && IS_THRESHOLD_EQUAL((*this)(1, 1), other(1, 1), threshold) && IS_THRESHOLD_EQUAL((*this)(1, 2), other(1, 2), threshold) && IS_THRESHOLD_EQUAL((*this)(2, 0), other(2, 0), threshold) && IS_THRESHOLD_EQUAL((*this)(2, 1), other(2, 1), threshold) && IS_THRESHOLD_EQUAL((*this)(2, 2), other(2, 2), threshold)); } //////////////////////////////////////////////////////////////////// // Function: LMatrix3::output // Access: Published // Description: //////////////////////////////////////////////////////////////////// void FLOATNAME(LMatrix3):: output(ostream &out) const { out << "[ " << MAYBE_ZERO(_m.m._00) << " " << MAYBE_ZERO(_m.m._01) << " " << MAYBE_ZERO(_m.m._02) << " ] [ " << MAYBE_ZERO(_m.m._10) << " " << MAYBE_ZERO(_m.m._11) << " " << MAYBE_ZERO(_m.m._12) << " ] [ " << MAYBE_ZERO(_m.m._20) << " " << MAYBE_ZERO(_m.m._21) << " " << MAYBE_ZERO(_m.m._22) << " ]"; } //////////////////////////////////////////////////////////////////// // Function: LMatrix3::write // Access: Published // Description: //////////////////////////////////////////////////////////////////// void FLOATNAME(LMatrix3):: write(ostream &out, int indent_level) const { indent(out, indent_level) << MAYBE_ZERO(_m.m._00) << " " << MAYBE_ZERO(_m.m._01) << " " << MAYBE_ZERO(_m.m._02) << "\n"; indent(out, indent_level) << MAYBE_ZERO(_m.m._10) << " " << MAYBE_ZERO(_m.m._11) << " " << MAYBE_ZERO(_m.m._12) << "\n"; indent(out, indent_level) << MAYBE_ZERO(_m.m._20) << " " << MAYBE_ZERO(_m.m._21) << " " << MAYBE_ZERO(_m.m._22) << "\n"; } //////////////////////////////////////////////////////////////////// // Function: LMatrix3::generate_hash // Access: Published // Description: Adds the vector to the indicated hash generator. //////////////////////////////////////////////////////////////////// void FLOATNAME(LMatrix3):: generate_hash(ChecksumHashGenerator &hashgen, FLOATTYPE threshold) const { TAU_PROFILE("void LMatrix3::generate_hash(ChecksumHashGenerator &, FLOATTYPE)", " ", TAU_USER); for(int i = 0; i < 3; i++) { for(int j = 0; j < 3; j++) { hashgen.add_fp(get_cell(i,j), threshold); } } } //////////////////////////////////////////////////////////////////// // Function: LMatrix3::write_datagram_fixed // Access: Published // Description: Writes the matrix to the Datagram using add_float32() // or add_float64(), depending on the type of floats in // the matrix, regardless of the setting of // Datagram::set_stdfloat_double(). This is appropriate // when you want to write a fixed-width value to the // datagram, especially when you are not writing a bam // file. //////////////////////////////////////////////////////////////////// void FLOATNAME(LMatrix3):: write_datagram_fixed(Datagram &destination) const { for (int i = 0; i < 3; ++i) { for (int j = 0; j < 3; ++j) { #if FLOATTOKEN == 'f' destination.add_float32(get_cell(i,j)); #else destination.add_float64(get_cell(i,j)); #endif } } } //////////////////////////////////////////////////////////////////// // Function: LMatrix3::read_datagram_fixed // Access: Published // Description: Reads the matrix from the Datagram using get_float32() // or get_float64(). See write_datagram_fixed(). //////////////////////////////////////////////////////////////////// void FLOATNAME(LMatrix3):: read_datagram_fixed(DatagramIterator &scan) { for (int i = 0; i < 3; ++i) { for (int j = 0; j < 3; ++j) { #if FLOATTOKEN == 'f' set_cell(i, j, scan.get_float32()); #else set_cell(i, j, scan.get_float64()); #endif } } } //////////////////////////////////////////////////////////////////// // Function: LMatrix3::write_datagram // Access: Published // Description: Writes the matrix to the Datagram using // add_stdfloat(). This is appropriate when you want to // write the matrix using the standard width setting, // especially when you are writing a bam file. //////////////////////////////////////////////////////////////////// void FLOATNAME(LMatrix3):: write_datagram(Datagram &destination) const { for (int i = 0; i < 3; ++i) { for (int j = 0; j < 3; ++j) { destination.add_stdfloat(get_cell(i,j)); } } } //////////////////////////////////////////////////////////////////// // Function: LMatrix3::read_datagram // Access: Published // Description: Reads the matrix from the Datagram using get_stdfloat(). //////////////////////////////////////////////////////////////////// void FLOATNAME(LMatrix3):: read_datagram(DatagramIterator &scan) { for (int i = 0; i < 3; ++i) { for (int j = 0; j < 3; ++j) { set_cell(i, j, scan.get_stdfloat()); } } } //////////////////////////////////////////////////////////////////// // Function: LMatrix3::init_type // Access: Published, Static // Description: //////////////////////////////////////////////////////////////////// void FLOATNAME(LMatrix3):: init_type() { if (_type_handle == TypeHandle::none()) { // Format a string to describe the type. string name = "LMatrix3"; name += FLOATTOKEN; register_type(_type_handle, name); } }