from panda3d.core import FrameBufferProperties def test_fbprops_copy_ctor(): default = FrameBufferProperties.get_default() fbprops = FrameBufferProperties(default) assert fbprops == default def test_fbquality_depth(): # We check common framebuffer depth configurations to make sure they # are rated predictably with respect to each other when requesting 1 bit. # In particular, we make sure that we don't get a 16-bit depth buffer if # the driver only gives extra depth in combination with a stencil buffer. req = FrameBufferProperties() req.depth_bits = 1 #NB. we need to set rgb_color=True when testing the quality of framebuffer # properties, lest it return a quality of 0. fb_d16s8 = FrameBufferProperties() fb_d16s8.rgb_color = True fb_d16s8.depth_bits = 16 fb_d16s8.stencil_bits = 8 fb_d24s8 = FrameBufferProperties() fb_d24s8.rgb_color = True fb_d24s8.depth_bits = 24 fb_d24s8.stencil_bits = 8 fb_d32 = FrameBufferProperties() fb_d32.rgb_color = True fb_d32.depth_bits = 32 fb_d32s8 = FrameBufferProperties() fb_d32s8.rgb_color = True fb_d32s8.depth_bits = 32 fb_d32s8.stencil_bits = 8 # 16-bit depth is terrible for most applications and should not be chosen. assert fb_d16s8.get_quality(req) < fb_d24s8.get_quality(req) assert fb_d16s8.get_quality(req) < fb_d32.get_quality(req) assert fb_d16s8.get_quality(req) < fb_d32s8.get_quality(req) # Getting extra depth should be better than getting an unwanted bitplane. assert fb_d32.get_quality(req) > fb_d16s8.get_quality(req) assert fb_d32.get_quality(req) > fb_d24s8.get_quality(req) # If we're getting stencil anyway, we'll prefer to maximize our depth. assert fb_d32s8.get_quality(req) > fb_d24s8.get_quality(req) # However, unnecessary stencil bits are still a waste. assert fb_d32s8.get_quality(req) < fb_d32.get_quality(req) def test_fbquality_rgba64(): # Make sure that we don't get a 64-bit configuration if we request # an unspecific number of color bits. See: # https://www.panda3d.org/forums/viewtopic.php?t=20192 # This issue occurs if we are requesting 1 bit, not if we are requesting # a specific amount. There are several ways to do that, so we want to # assert that none of them will yield a 64-bit color buffer. req_color0 = FrameBufferProperties() req_color0.color_bits = 0 req_color1 = FrameBufferProperties() req_color1.color_bits = 1 req_color0_alpha0 = FrameBufferProperties() req_color0_alpha0.color_bits = 0 req_color0_alpha0.alpha_bits = 0 req_color1_alpha1 = FrameBufferProperties() req_color1_alpha1.color_bits = 1 req_color1_alpha1.alpha_bits = 1 req_rgb0 = FrameBufferProperties() req_rgb0.set_rgba_bits(0, 0, 0, 0) req_rgb1 = FrameBufferProperties() req_rgb1.set_rgba_bits(1, 1, 1, 0) req_rgb0_alpha0 = FrameBufferProperties() req_rgb0_alpha0.set_rgba_bits(0, 0, 0, 0) req_rgb1_alpha1 = FrameBufferProperties() req_rgb1_alpha1.set_rgba_bits(1, 1, 1, 1) fb_rgba8 = FrameBufferProperties() fb_rgba8.rgb_color = True fb_rgba8.set_rgba_bits(8, 8, 8, 8) fb_rgba16 = FrameBufferProperties() fb_rgba16.rgb_color = True fb_rgba16.set_rgba_bits(16, 16, 16, 16) assert fb_rgba8.get_quality(req_color0) > fb_rgba16.get_quality(req_color0) assert fb_rgba8.get_quality(req_color1) > fb_rgba16.get_quality(req_color1) assert fb_rgba8.get_quality(req_color0_alpha0) > fb_rgba16.get_quality(req_color0_alpha0) assert fb_rgba8.get_quality(req_color1_alpha1) > fb_rgba16.get_quality(req_color1_alpha1) assert fb_rgba8.get_quality(req_rgb0) > fb_rgba16.get_quality(req_rgb0) assert fb_rgba8.get_quality(req_rgb1) > fb_rgba16.get_quality(req_rgb1) assert fb_rgba8.get_quality(req_rgb0_alpha0) > fb_rgba16.get_quality(req_rgb0_alpha0) assert fb_rgba8.get_quality(req_rgb1_alpha1) > fb_rgba16.get_quality(req_rgb1_alpha1)