// Filename: sceneGraphAnalyzer.h // Created by: drose (02Jul00) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://etc.cmu.edu/panda3d/docs/license/ . // // To contact the maintainers of this program write to // panda3d-general@lists.sourceforge.net . // //////////////////////////////////////////////////////////////////// #ifndef SCENEGRAPHANALYZER_H #define SCENEGRAPHANALYZER_H #include "pandabase.h" #include "typedObject.h" #include "luse.h" #include "pmap.h" class PandaNode; class GeomNode; class Geom; class Texture; //////////////////////////////////////////////////////////////////// // Class : SceneGraphAnalyzer // Description : A handy class that can scrub over a scene graph and // collect interesting statistics on it. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA SceneGraphAnalyzer { public: SceneGraphAnalyzer(); ~SceneGraphAnalyzer(); void clear(); void add_node(PandaNode *node); void write(ostream &out, int indent_level = 0) const; private: void collect_statistics(PandaNode *node, bool under_instance); void collect_statistics(GeomNode *geom_node); void collect_statistics(const Geom *geom); void collect_statistics(Texture *texture); void consider_normals(const Normalf *norms, const unsigned short *nindex, int num); typedef pmap Nodes; typedef pmap Textures; Nodes _nodes; Textures _textures; public: int _num_nodes; int _num_instances; int _num_transforms; int _num_nodes_with_attribs; int _num_geom_nodes; int _num_geoms; int _num_vertices; int _num_normals; int _num_texcoords; int _num_tris; int _num_quads; int _num_polys; int _num_lines; int _num_points; int _num_spheres; int _num_individual_tris; int _num_tristrips; int _num_triangles_in_strips; int _num_trifans; int _num_triangles_in_fans; int _texture_bytes; int _num_long_normals; int _num_short_normals; float _total_normal_length; }; #endif