// Filename: glSavedFrameBuffer_src.I // Created by: drose (06Oct99) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://www.panda3d.org/license.txt . // // To contact the maintainers of this program write to // panda3d@yahoogroups.com . // //////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////// // Function: CLP(SavedFrameBuffer)::Constructor // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE CLP(SavedFrameBuffer):: CLP(SavedFrameBuffer)(const RenderBuffer &buffer, CPT(DisplayRegion) dr) : SavedFrameBuffer(buffer, dr) { } //////////////////////////////////////////////////////////////////// // Function: CLP(SavedFrameBuffer)::Destructor // Access: Public // Description: //////////////////////////////////////////////////////////////////// INLINE CLP(SavedFrameBuffer):: ~CLP(SavedFrameBuffer)() { }