from panda3d.core import Texture, LColor from array import array def peeker_from_pixel(component_type, format, data): """ Creates a 1-pixel texture with the given settings and pixel data, then returns a TexturePeeker as result of calling texture.peek(). """ tex = Texture("") tex.setup_1d_texture(1, component_type, format) tex.set_ram_image(data) peeker = tex.peek() assert peeker.has_pixel(0, 0) return peeker def test_texture_peek_ubyte(): maxval = 255 data = array('B', (2, 1, 0, maxval)) peeker = peeker_from_pixel(Texture.T_unsigned_byte, Texture.F_rgba, data) col = LColor() peeker.fetch_pixel(col, 0, 0) col *= maxval assert col == (0, 1, 2, maxval) def test_texture_peek_ushort(): maxval = 65535 data = array('H', (2, 1, 0, maxval)) peeker = peeker_from_pixel(Texture.T_unsigned_short, Texture.F_rgba, data) col = LColor() peeker.fetch_pixel(col, 0, 0) col *= maxval assert col == (0, 1, 2, maxval) def test_texture_peek_uint(): maxval = 4294967295 data = array('I', (2, 1, 0, maxval)) peeker = peeker_from_pixel(Texture.T_unsigned_int, Texture.F_rgba, data) col = LColor() peeker.fetch_pixel(col, 0, 0) col *= maxval assert col == (0, 1, 2, maxval) def test_texture_peek_float(): data = array('f', (1.0, 0.0, -2.0, 10000.0)) peeker = peeker_from_pixel(Texture.T_float, Texture.F_rgba, data) col = LColor() peeker.fetch_pixel(col, 0, 0) assert col == (-2.0, 0.0, 1.0, 10000.0) def test_texture_peek_half(): # Python's array class doesn't support half floats, so we hardcode the # binary representation of these numbers: data = array('H', ( 0b0011110000000000, # 1.0 0b1100000000000000, # -2.0 0b0111101111111111, # 65504.0 0b0011010101010101, # 0.333251953125 )) peeker = peeker_from_pixel(Texture.T_half_float, Texture.F_rgba, data) col = LColor() peeker.fetch_pixel(col, 0, 0) assert col == (65504.0, -2.0, 1.0, 0.333251953125) def test_texture_peek_srgb(): # 188 = roughly middle gray data = array('B', [188, 188, 188]) peeker = peeker_from_pixel(Texture.T_unsigned_byte, Texture.F_srgb, data) col = LColor() peeker.fetch_pixel(col, 0, 0) # We allow some imprecision. assert col.almost_equal((0.5, 0.5, 0.5, 1.0), 1 / 255.0) def test_texture_peek_srgba(): # 188 = middle gray data = array('B', [188, 188, 188, 188]) peeker = peeker_from_pixel(Texture.T_unsigned_byte, Texture.F_srgb_alpha, data) col = LColor() peeker.fetch_pixel(col, 0, 0) # We allow some imprecision. assert col.almost_equal((0.5, 0.5, 0.5, 188 / 255.0), 1 / 255.0) def test_texture_peek_ubyte_i(): maxval = 255 data = array('B', (2, 1, 0, maxval)) peeker = peeker_from_pixel(Texture.T_unsigned_byte, Texture.F_rgba8i, data) col = LColor() peeker.fetch_pixel(col, 0, 0) assert col == (0, 1, 2, maxval) def test_texture_peek_byte_i(): minval = -128 maxval = 127 data = array('b', (0, -1, minval, maxval)) peeker = peeker_from_pixel(Texture.T_byte, Texture.F_rgba8i, data) col = LColor() peeker.fetch_pixel(col, 0, 0) assert col == (minval, -1, 0, maxval) def test_texture_peek_ushort_i(): maxval = 65535 data = array('H', (2, 1, 0, maxval)) peeker = peeker_from_pixel(Texture.T_unsigned_short, Texture.F_rgba16i, data) col = LColor() peeker.fetch_pixel(col, 0, 0) assert col == (0, 1, 2, maxval) def test_texture_peek_short_i(): minval = -32768 maxval = 32767 data = array('h', (0, -1, minval, maxval)) peeker = peeker_from_pixel(Texture.T_short, Texture.F_rgba16i, data) col = LColor() peeker.fetch_pixel(col, 0, 0) assert col == (minval, -1, 0, maxval) def test_texture_peek_uint_i(): # Highest integer that fits inside float maxval = 2147483648 data = array('I', (2, 1, 0, maxval)) peeker = peeker_from_pixel(Texture.T_unsigned_int, Texture.F_rgba32i, data) col = LColor() peeker.fetch_pixel(col, 0, 0) assert col == (0, 1, 2, maxval) def test_texture_peek_int_i(): minval = -2147483648 maxval = 2147483647 data = array('i', (0, -1, minval, maxval)) peeker = peeker_from_pixel(Texture.T_int, Texture.F_rgba32i, data) col = LColor() peeker.fetch_pixel(col, 0, 0) assert col == (minval, -1, 0, maxval) def test_texture_peek_cube(): maxval = 255 data_list = [] for z in range(6): for y in range(3): for x in range(3): data_list += [z, y, x, maxval] data = array('B', data_list) tex = Texture("") tex.setup_cube_map(3, Texture.T_unsigned_byte, Texture.F_rgba8i) tex.set_ram_image(data) peeker = tex.peek() assert peeker.has_pixel(0, 0) assert peeker.has_pixel(0, 0, 0) # If no z is specified, face 0 is used by default col = LColor() peeker.fetch_pixel(col, 1, 2) assert col == (1, 2, 0, maxval) # Now try each face for faceidx in range(6): col = LColor() peeker.fetch_pixel(col, 0, 0, faceidx) assert col == (0, 0, faceidx, maxval) # Try some vector lookups. def lookup(*vec): col = LColor() peeker.lookup(col, *vec) return col assert lookup(1, 0, 0) == (1, 1, 0, maxval) assert lookup(-1, 0, 0) == (1, 1, 1, maxval) assert lookup(0, 1, 0) == (1, 1, 2, maxval) assert lookup(0, -1, 0) == (1, 1, 3, maxval) assert lookup(0, 0, 1) == (1, 1, 4, maxval) assert lookup(0, 0, -1) == (1, 1, 5, maxval) # Magnitude shouldn't matter assert lookup(0, 2, 0) == (1, 1, 2, maxval) assert lookup(0, 0, -0.5) == (1, 1, 5, maxval) # Sample in corner (slight bias to disambiguate which face is selected) assert lookup(1.00001, 1, 1) == (0, 0, 0, maxval) assert lookup(1.00001, 1, 0) == (1, 0, 0, maxval) assert lookup(1, 1.00001, 0) == (2, 1, 2, maxval)