# Filename: CompositeSources.cmake # Description: This file defines the function composite_sources which looks at # a provided list of sources, generates _compositeN.cxx, and appends the # composites to the list. The original files in the list are marked as headers # so that they will be available in an IDE, but not compiled at build time. # # Usage: # composite_sources(target source_var) # # Example: # set(MY_SOURCES a.cxx b.cxx c.cxx) # composite_sources(my_lib MY_SOURCES) # add_library(my_lib ${MY_SOURCES}) # # TODO: Only supports .cxx files so far, not yet .mm files # It should probably sort the files by extension (.c, .cxx, .mm) first. # # Settings for composite builds. Should be moved to Config.cmake? set(COMPOSITE_SOURCE_LIMIT "30" CACHE STRING "Setting this to a value higher than 1 will enable unity builds, also known as SCU (single compilation unit). A high value will speed up the build dramatically but will be more memory intensive than a low value.") set(COMPOSITE_SOURCE_EXTENSIONS "cxx;c;mm" CACHE STRING "Only files of these extensions will be added to composite files.") set(COMPOSITE_GENERATOR "${CMAKE_SOURCE_DIR}/cmake/scripts/MakeComposite.cmake") # Define composite_sources() function(composite_sources target sources_var) # How many sources were specified? set(orig_sources ${${sources_var}}) set(sources ${orig_sources}) list(LENGTH sources num_sources) if(num_sources LESS 2 OR ${COMPOSITE_SOURCE_LIMIT} LESS 2) # It's silly to do this for a single source. return() endif() set(composite_files "") set(composite_sources "") while(num_sources GREATER 0) # Pop the first element list(GET sources 0 source) list(REMOVE_AT sources 0) list(LENGTH sources num_sources) # Check if we can safely add this to a composite file. get_source_file_property(generated "${source}" GENERATED) get_source_file_property(is_header "${source}" HEADER_FILE_ONLY) if(NOT generated AND NOT is_header) # Add it to composite_sources. list(APPEND composite_sources ${source}) list(LENGTH composite_sources num_composite_sources) if(num_sources EQUAL 0 OR NOT num_composite_sources LESS ${COMPOSITE_SOURCE_LIMIT}) # It's pointless to make a composite source from just one file. if(num_composite_sources GREATER 1) # Figure out the name of our composite file. list(LENGTH composite_files index) math(EXPR index "1+${index}") set(composite_file "${CMAKE_CURRENT_BINARY_DIR}/${target}_composite${index}.cxx") list(APPEND composite_files "${composite_file}") # Set HEADER_FILE_ONLY to prevent it from showing up in the # compiler command, but still show up in the IDE environment. set_source_files_properties(${composite_sources} PROPERTIES HEADER_FILE_ONLY ON) # We'll interrogate the composite files, so exclude the original sources. set_source_files_properties(${composite_sources} PROPERTIES WRAP_EXCLUDE YES) # Finally, add the target that generates the composite file. add_custom_command( OUTPUT "${composite_file}" COMMAND ${CMAKE_COMMAND} -DCOMPOSITE_FILE="${composite_file}" -DCOMPOSITE_SOURCES="${composite_sources}" -P "${COMPOSITE_GENERATOR}" DEPENDS ${composite_sources}) # Reset for the next composite file. set(composite_sources "") endif() endif() endif() endwhile() #set_source_files_properties(${composite_files} PROPERTIES GENERATED YES) # The new files are added to the existing files, which means the old files # are still there, but they won't be compiled due to the HEADER_FILE_ONLY setting. set(${sources_var} ${orig_sources} ${composite_files} PARENT_SCOPE) endfunction(composite_sources)