// Filename: glstuff_src.h // Created by: drose (09Feb04) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// // This header file includes all of the gl-related header files in // this directory. To include a CLP(GraphicsStateGuardian)-like thing of // some kind (e.g., "true" GL calls, or Mesa-prefixed GL calls, or // some such), define the following symbols and #include this header // file. // #define CLP(name): returns name prefixed by the class prefix, e.g. GL##name // #define CLASSPREFIX_QUOTED: the quoted prefix of CLP, e.g. "GL" // #define CONFIGOBJ: a Configrc object, e.g. config_glgsg // #define GLCAT: a Notify category, e.g. glgsg_cat // #define EXPCL_GL, EXPTP_GL: according to the DLL currently being compiled. // Also, be sure you include the appropriate gl.h header // file to get all the standard GL symbols declared. GL extensions // are included here via glext.h. // This file is not protected from multiple inclusion; it may need to // be included multiple times. #include "glmisc_src.h" #include "glTextureContext_src.h" #include "glVertexBufferContext_src.h" #include "glIndexBufferContext_src.h" #include "glOcclusionQueryContext_src.h" #include "glGeomContext_src.h" #include "glGeomMunger_src.h" #include "glShaderContext_src.h" #include "glCgShaderContext_src.h" #include "glImmediateModeSender_src.h" #include "glGraphicsBuffer_src.h" #include "glGraphicsStateGuardian_src.h"