// Filename: stitchMultiScreen.h // Created by: drose (16Jul01) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://www.panda3d.org/license.txt . // // To contact the maintainers of this program write to // panda3d@yahoogroups.com . // //////////////////////////////////////////////////////////////////// #ifndef STITCHMULTISCREEN_H #define STITCHMULTISCREEN_H #include "stitchScreen.h" #include "pset.h" #include "pointerTo.h" //////////////////////////////////////////////////////////////////// // Class : StitchMultiScreen // Description : A composite of one or more simple screens. // // If there is at least one screen in the set, the // StitchMultiScreen behaves like the intersection of // all of the screens. If there are no screens, it // behaves like an infinitely large screen at infinity. //////////////////////////////////////////////////////////////////// class StitchMultiScreen : public StitchScreen { public: StitchMultiScreen(); virtual ~StitchMultiScreen(); void add_screen(StitchScreen *screen); void clear_screens(); bool is_empty() const; virtual bool intersect(LPoint3d &result, const LPoint3d &origin, const LVector3d &direction) const; protected: virtual double compute_intersect(const LPoint3d &origin, const LVector3d &direction) const; private: typedef pset< PT(StitchScreen) > Screens; Screens _screens; }; #endif