"""The new Finite State Machine module. This replaces the modules previously called FSM.py (now called ClassicFSM.py). """ import DirectObject import DirectNotifyGlobal import types import string class FSM(DirectObject.DirectObject): """A Finite State Machine. This is intended to be the base class of any number of specific machines, which consist of a collection of states and transitions, and rules to switch between states according to arbitrary input data. The states of an FSM are defined implicitly. Each state is identified by a string, which by convention begins with a capital letter. (Also by convention, strings passed to request that are not state names should begin with a lowercase letter.) To define specialized behavior when entering or exiting a particular state, define a method named enterState() and/or exitState(), where "State" is the name of the state, e.g.: def enterRed(self, oldState, newState): ... do stuff ... def exitRed(self, oldState, newState): ... cleanup stuff ... def enterYellow(self, oldState, newState): ... do stuff ... def exitYellow(self, oldState, newState): ... cleanup stuff ... def enterGreen(self, oldState, newState): ... do stuff ... def exitGreen(self, oldState, newState): ... cleanup stuff ... Both functions are supplied the previous state name and the new state name we are transitioning to. (Of course, the newState passed to enterRed, and the oldState passed to exitRed, will always be "Red".) Both functions are optional. If either function is omitted, the state is still defined, but nothing is done when transitioning into (or out of) the state. Additionally, you may define a filterState() function for each state. The purpose of this function is to decide what state to transition to next, if any, on receipt of a particular input. The input is always a string and a tuple of optional parameters (which is often empty), and the return value should either be None to do nothing, or the name of the state to transition into. For example: def filterRed(self, request, args): if request in ['Green']: return request return None def filterYellow(self, request, args): if request in ['Red']: return request return None def filterGreen(self, request, args): if request in ['Yellow']: return request return None As above, the filterState() functions are optional. If any is omitted, the defaultFilter() method is called instead. The default definition of defaultFilter() always returns None, thus disallowing all unexpected transitions. This default behavior may be overridden in a derived class. FSM.state may be queried at any time other than during the handling of the enter() and exit() functions. During these functions, FSM.state contains the value None (you are not really in any state during the transition). At other times, FSM.state contains the name of the current state. Initially, the FSM is in state 'Off'. It does not call enterOff() at construction time; it is simply in Off already by convention. If you need to call code in enterOff() to initialize your FSM properly, call it explicitly in the constructor. Similarly, when cleanup() is called or the FSM is destructed, the FSM transitions back to 'Off' by convention. (It does call enterOff() at this point, but does not call exitOff().) To implement nested hierarchical FSM's, simply create a nested FSM and store it on the class within the appropriate enterState() function, and clean it up within the corresponding exitState() function. See the code in SampleFSM.py for further examples. """ notify = DirectNotifyGlobal.directNotify.newCategory("FSM") def __init__(self, name): self.name = name # Initially, we are in the Off state by convention. self.state = 'Off' # This member lists the default transitions that are accepted # without question by the defaultFilter. It's a map of state # names to a list of legal target state names from that state. # Define it only if you want to use the classic FSM model of # defining all (or most) of your transitions up front. If # this is set to None (the default), all named-state # transitions (that is, those requests whose name begins with # a capital letter) are allowed. If it is set to an empty # map, no transitions are implicitly allowed--all transitions # must be approved by some filter function. self.defaultTransitions = None def __del__(self): self.cleanup() def cleanup(self): # A convenience function to force the FSM to clean itself up # by transitioning to the "Off" state. assert(self.state) if self.state != 'Off': self.__setState('Off') def forceTransition(self, newState): """Changes unconditionally to the indicated state. This bypasses the filterState() function, and just calls exitState() followed by enterState().""" assert(isinstance(newState, types.StringType)) self.__setState(newState) def request(self, request, *args): """Requests a state transition (or other behavior). The request parameter should be a string. The request, along with any additional arguments, is passed to the current filterState() function. If filterState() returns a string, the FSM transitions to that state. The return value is the same as the return value of filterState() (that is, None if the request does not provoke a state transition, or the name of the new state otherwise.) If the FSM is currently in transition (i.e. in the middle of executing an enterState or exitState function), the request is denied and None is returned.""" assert(isinstance(request, types.StringType)) self.notify.debug("%s.request(%s, %s" % (self.name, request, str(args)[1:])) if not self.state: self.notify.warning("rejecting request %s while FSM is in transition." % (request)) return None func = getattr(self, "filter" + self.state, None) if not func: # If there's no matching filterState() function, call # defaultFilter() instead. func = self.defaultFilter result = func(request, args) if result: assert(isinstance(result, types.StringType)) self.__setState(result) return result def defaultFilter(self, request, args): """This is the function that is called if there is no filterState() method for a particular state name. By default, the filter defined here in the base class always returns None, disallowing any transition. Specialized FSM's may wish to redefine this default filter (for instance, to always return the request itself, thus allowing any transition.).""" if request == 'Off': # We can always go to the "Off" state. return request if self.defaultTransitions is None: # If self.defaultTransitions is None, it means to accept # all requests whose name begins with a capital letter. # These are direct requests to a particular state. if request[0] in string.uppercase: return request else: # If self.defaultTransitions is not None, it is a map of # allowed transitions from each state. That is, each key # of the map is the current state name; for that key, the # value is a list of allowed transitions from the # indicated state. if request in self.defaultTransitions.get(self.state, []): # This transition is listed in the defaultTransitions map; # accept it. return request # If self.defaultTransitions is not None, it is an error # to request a direct state transition (capital letter # request) not listed in defaultTransitions and not # handled by an earlier filter. if request[0] in string.uppercase: self.notify.error("%s rejecting request %s from state %s." % (self.name, request, self.state)) # In either case, we quietly ignore unhandled command # (lowercase) requests. assert(self.notify.debug("%s ignoring request %s from state %s." % (self.name, request, self.state))) return None def filterOff(self, request, args): """From the off state, we can always go directly to any other state.""" if request[0] in string.uppercase: return request return self.defaultFilter(request, args) def __setState(self, newState): # Internal function to change unconditionally to the indicated # state. assert(self.state) oldState = self.state self.state = None self.__callTransitionFunc("exit" + oldState, oldState, newState) self.__callTransitionFunc("enter" + newState, oldState, newState) self.state = newState def __callTransitionFunc(self, name, oldState, newState): # Calls the appropriate enter or exit function when # transitioning between states, if it exists. assert(self.state == None) func = getattr(self, name, None) if func: func(oldState, newState) def __repr__(self): return self.__str__() def __str__(self): """ Print out something useful about the fsm """ if self.state: str = ("FSM " + self.name + ' in state "' + self.state + '"') else: str = ("FSM " + self.name + ' not in any state') return str