// Filename: displayRegion.h // Created by: mike (09Jan97) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) Carnegie Mellon University. All rights reserved. // // All use of this software is subject to the terms of the revised BSD // license. You should have received a copy of this license along // with this source code in a file named "LICENSE." // //////////////////////////////////////////////////////////////////// #ifndef DISPLAYREGION_H #define DISPLAYREGION_H #include "pandabase.h" #include "displayRegionBase.h" #include "drawableRegion.h" #include "referenceCount.h" #include "nodePath.h" #include "cullResult.h" #include "sceneSetup.h" #include "pointerTo.h" #include "cycleData.h" #include "cycleDataLockedReader.h" #include "cycleDataReader.h" #include "cycleDataWriter.h" #include "cycleDataStageWriter.h" #include "pipelineCycler.h" #include "config_display.h" #include "lens.h" #include "deletedChain.h" #include "plist.h" #include "pStatCollector.h" #include "cullTraverser.h" #include "callbackObject.h" #include "luse.h" #include "epvector.h" class GraphicsOutput; class GraphicsPipe; class CullHandler; class Camera; class PNMImage; class CullTraverser; //////////////////////////////////////////////////////////////////// // Class : DisplayRegion // Description : A rectangular subregion within a window for rendering // into. Typically, there is one DisplayRegion that // covers the whole window, but you may also create // smaller DisplayRegions for having different regions // within the window that represent different scenes. // You may also stack up DisplayRegions like panes of // glass, usually for layering 2-d interfaces on top of // a 3-d scene. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA_DISPLAY DisplayRegion : public DisplayRegionBase, public DrawableRegion { protected: DisplayRegion(GraphicsOutput *window, const LVecBase4 &dimensions); private: DisplayRegion(const DisplayRegion ©); void operator = (const DisplayRegion ©); public: virtual ~DisplayRegion(); void cleanup(); INLINE bool operator < (const DisplayRegion &other) const; PUBLISHED: INLINE int get_num_regions() const; INLINE void set_num_regions(int i); INLINE void get_dimensions(PN_stdfloat &l, PN_stdfloat &r, PN_stdfloat &b, PN_stdfloat &t) const; INLINE void get_dimensions(int i, PN_stdfloat &l, PN_stdfloat &r, PN_stdfloat &b, PN_stdfloat &t) const; INLINE LVecBase4 get_dimensions(int i = 0) const; INLINE PN_stdfloat get_left(int i = 0) const; INLINE PN_stdfloat get_right(int i = 0) const; INLINE PN_stdfloat get_bottom(int i = 0) const; INLINE PN_stdfloat get_top(int i = 0) const; INLINE void set_dimensions(PN_stdfloat l, PN_stdfloat r, PN_stdfloat b, PN_stdfloat t); INLINE void set_dimensions(int i, PN_stdfloat l, PN_stdfloat r, PN_stdfloat b, PN_stdfloat t); INLINE void set_dimensions(const LVecBase4 &dimensions); virtual void set_dimensions(int i, const LVecBase4 &dimensions); MAKE_PROPERTY(dimensions, get_dimensions, set_dimensions); INLINE GraphicsOutput *get_window() const; GraphicsPipe *get_pipe() const; virtual bool is_stereo() const; MAKE_PROPERTY(window, get_window); MAKE_PROPERTY(pipe, get_pipe); MAKE_PROPERTY(stereo, is_stereo); virtual void set_camera(const NodePath &camera); INLINE NodePath get_camera(Thread *current_thread = Thread::get_current_thread()) const; MAKE_PROPERTY(camera, get_camera, set_camera); virtual void set_active(bool active); INLINE bool is_active() const; MAKE_PROPERTY(active, is_active, set_active); virtual void set_sort(int sort); INLINE int get_sort() const; MAKE_PROPERTY(sort, get_sort, set_sort); virtual void set_stereo_channel(Lens::StereoChannel stereo_channel); INLINE Lens::StereoChannel get_stereo_channel() const; MAKE_PROPERTY(stereo_channel, get_stereo_channel, set_stereo_channel); virtual void set_tex_view_offset(int tex_view_offset); INLINE int get_tex_view_offset() const; MAKE_PROPERTY(tex_view_offset, get_tex_view_offset, set_tex_view_offset); virtual void set_incomplete_render(bool incomplete_render); INLINE bool get_incomplete_render() const; MAKE_PROPERTY(incomplete_render, get_incomplete_render, set_incomplete_render); virtual void set_texture_reload_priority(int texture_reload_priority); INLINE int get_texture_reload_priority() const; MAKE_PROPERTY(texture_reload_priority, get_texture_reload_priority, set_texture_reload_priority); void set_lens_index(int index); INLINE int get_lens_index() const; MAKE_PROPERTY(lens_index, get_lens_index, set_lens_index); virtual void set_cull_traverser(CullTraverser *trav); CullTraverser *get_cull_traverser(); MAKE_PROPERTY(cull_traverser, get_cull_traverser, set_cull_traverser); INLINE void set_cube_map_index(int cube_map_index); virtual void set_target_tex_page(int page); INLINE int get_target_tex_page() const; MAKE_PROPERTY(target_tex_page, get_target_tex_page, set_target_tex_page); INLINE void set_scissor_enabled(bool scissor_enabled); INLINE bool get_scissor_enabled() const; MAKE_PROPERTY(scissor_enabled, get_scissor_enabled, set_scissor_enabled); INLINE void set_cull_callback(CallbackObject *object); INLINE void clear_cull_callback(); INLINE CallbackObject *get_cull_callback() const; MAKE_PROPERTY(cull_callback, get_cull_callback, set_cull_callback); INLINE void set_draw_callback(CallbackObject *object); INLINE void clear_draw_callback(); INLINE CallbackObject *get_draw_callback() const; MAKE_PROPERTY(draw_callback, get_draw_callback, set_draw_callback); INLINE int get_pixel_width(int i = 0) const; INLINE int get_pixel_height(int i = 0) const; INLINE LVecBase2i get_pixel_size(int i = 0) const; MAKE_PROPERTY(pixel_size, get_pixel_size); virtual void output(ostream &out) const; static Filename make_screenshot_filename( const string &prefix = "screenshot"); Filename save_screenshot_default(const string &prefix = "screenshot"); bool save_screenshot( const Filename &filename, const string &image_comment = ""); bool get_screenshot(PNMImage &image); PT(Texture) get_screenshot(); virtual PT(PandaNode) make_cull_result_graph(); public: void compute_pixels(); void compute_pixels_all_stages(); void compute_pixels(int x_size, int y_size); void compute_pixels_all_stages(int x_size, int y_size); INLINE void get_pixels(int &pl, int &pr, int &pb, int &pt) const; INLINE void get_pixels(int i, int &pl, int &pr, int &pb, int &pt) const; INLINE void get_region_pixels(int &xo, int &yo, int &w, int &h) const; INLINE void get_region_pixels(int i, int &xo, int &yo, int &w, int &h) const; INLINE void get_region_pixels_i(int &xo, int &yo, int &w, int &h) const; INLINE void get_region_pixels_i(int i, int &xo, int &yo, int &w, int &h) const; virtual bool supports_pixel_zoom() const; INLINE void set_cull_result(PT(CullResult) cull_result, PT(SceneSetup) scene_setup, Thread *current_thread); INLINE CullResult *get_cull_result(Thread *current_thread) const; INLINE SceneSetup *get_scene_setup(Thread *current_thread) const; INLINE PStatCollector &get_cull_region_pcollector(); INLINE PStatCollector &get_draw_region_pcollector(); struct Region { INLINE Region(); LVecBase4 _dimensions; // left, right, bottom, top LVecBase4i _pixels; LVecBase4i _pixels_i; }; typedef epvector Regions; private: class CData; void win_display_regions_changed(); void do_compute_pixels(int i, int x_size, int y_size, CData *cdata); void set_active_index(int index); protected: virtual void do_cull(CullHandler *cull_handler, SceneSetup *scene_setup, GraphicsStateGuardian *gsg, Thread *current_thread); protected: // The associated window is a permanent property of the // DisplayRegion. It doesn't need to be cycled. GraphicsOutput *_window; bool _incomplete_render; int _texture_reload_priority; // Ditto for the cull traverser. PT(CullTraverser) _trav; private: // This is the data that is associated with the DisplayRegion that // needs to be cycled every frame, but represents the parameters as // specified by the user, and which probably will not change that // often. class EXPCL_PANDA_DISPLAY CData : public CycleData { public: CData(); CData(const CData ©); virtual CycleData *make_copy() const; virtual TypeHandle get_parent_type() const { return DisplayRegion::get_class_type(); } Regions _regions; int _lens_index; // index into which lens of a camera is associated with this display region. 0 is default NodePath _camera; Camera *_camera_node; bool _active; int _sort; Lens::StereoChannel _stereo_channel; int _tex_view_offset; int _target_tex_page; bool _scissor_enabled; PT(CallbackObject) _cull_callback; PT(CallbackObject) _draw_callback; }; PipelineCycler _cycler; typedef CycleDataLockedReader CDLockedReader; typedef CycleDataReader CDReader; typedef CycleDataWriter CDWriter; typedef CycleDataStageWriter CDStageWriter; // This is a special cycler created to hold the results from the // cull traversal, for (a) the draw traversal, and (b) the next // frame's cull traversal. It needs to be cycled, but it gets its // own cycler because it will certainly change every frame, so we // don't need to lump all the heavy data above in with this // lightweight cycler. class EXPCL_PANDA_DISPLAY CDataCull : public CycleData { public: CDataCull(); CDataCull(const CDataCull ©); virtual CycleData *make_copy() const; virtual TypeHandle get_parent_type() const { return DisplayRegion::get_class_type(); } PT(CullResult) _cull_result; PT(SceneSetup) _scene_setup; }; PipelineCycler _cycler_cull; typedef CycleDataReader CDCullReader; typedef CycleDataWriter CDCullWriter; PStatCollector _cull_region_pcollector; PStatCollector _draw_region_pcollector; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { DisplayRegionBase::init_type(); register_type(_type_handle, "DisplayRegion", DisplayRegionBase::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; friend class GraphicsEngine; friend class GraphicsOutput; friend class DisplayRegionCullCallbackData; friend class DisplayRegionPipelineReader; }; //////////////////////////////////////////////////////////////////// // Class : DisplayRegionPipelineReader // Description : Encapsulates the data from a DisplayRegion, // pre-fetched for one stage of the pipeline. //////////////////////////////////////////////////////////////////// class EXPCL_PANDA_DISPLAY DisplayRegionPipelineReader { public: INLINE DisplayRegionPipelineReader(DisplayRegion *object, Thread *current_thread); private: INLINE DisplayRegionPipelineReader(const DisplayRegionPipelineReader ©); INLINE void operator = (const DisplayRegionPipelineReader ©); public: INLINE ~DisplayRegionPipelineReader(); ALLOC_DELETED_CHAIN(DisplayRegionPipelineReader); INLINE DisplayRegion *get_object() const; INLINE Thread *get_current_thread() const; INLINE bool is_any_clear_active() const; INLINE int get_num_regions() const; INLINE void get_dimensions(PN_stdfloat &l, PN_stdfloat &r, PN_stdfloat &b, PN_stdfloat &t) const; INLINE void get_dimensions(int i, PN_stdfloat &l, PN_stdfloat &r, PN_stdfloat &b, PN_stdfloat &t) const; INLINE const LVecBase4 &get_dimensions(int i = 0) const; INLINE PN_stdfloat get_left(int i = 0) const; INLINE PN_stdfloat get_right(int i = 0) const; INLINE PN_stdfloat get_bottom(int i = 0) const; INLINE PN_stdfloat get_top(int i = 0) const; INLINE GraphicsOutput *get_window() const; GraphicsPipe *get_pipe() const; INLINE NodePath get_camera() const; INLINE bool is_active() const; INLINE int get_sort() const; INLINE Lens::StereoChannel get_stereo_channel() const; INLINE int get_tex_view_offset(); INLINE bool get_clear_depth_between_eyes() const; INLINE int get_target_tex_page() const; INLINE bool get_scissor_enabled() const; INLINE CallbackObject *get_draw_callback() const; INLINE void get_pixels(int &pl, int &pr, int &pb, int &pt) const; INLINE void get_pixels(int i, int &pl, int &pr, int &pb, int &pt) const; INLINE void get_region_pixels(int &xo, int &yo, int &w, int &h) const; INLINE void get_region_pixels(int i, int &xo, int &yo, int &w, int &h) const; INLINE void get_region_pixels_i(int &xo, int &yo, int &w, int &h) const; INLINE void get_region_pixels_i(int i, int &xo, int &yo, int &w, int &h) const; INLINE int get_pixel_width(int i = 0) const; INLINE int get_pixel_height(int i = 0) const; INLINE int get_lens_index() const; private: DisplayRegion *_object; Thread *_current_thread; const DisplayRegion::CData *_cdata; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { register_type(_type_handle, "DisplayRegionPipelineReader"); } private: static TypeHandle _type_handle; }; #include "displayRegion.I" #endif /* DISPLAYREGION_H */