from panda3d.core import Texture, PNMImage, LColor from array import array import math def image_from_stored_pixel(component_type, format, data): """ Creates a 1-pixel texture with the given settings and pixel data, then returns a PNMImage as result of calling texture.store(). """ tex = Texture("") tex.setup_1d_texture(1, component_type, format) tex.set_ram_image(data) img = PNMImage() assert tex.store(img) return img def peek_tex_with_clear_color(component_type, format, clear_color): """ Creates a 1-pixel texture with the given settings and clear color, then peeks the value at this pixel and returns it. """ tex = Texture("") tex.setup_1d_texture(1, component_type, format) tex.set_clear_color(clear_color) tex.make_ram_image() col = LColor() tex.peek().fetch_pixel(col, 0, 0) return col def test_texture_store_unsigned_byte(): data = array('B', (2, 1, 0, 0xff)) img = image_from_stored_pixel(Texture.T_unsigned_byte, Texture.F_rgba, data) assert img.maxval == 0xff pix = img.get_pixel(0, 0) assert tuple(pix) == (0, 1, 2, 0xff) def test_texture_store_unsigned_short(): data = array('H', (2, 1, 0, 0xffff)) img = image_from_stored_pixel(Texture.T_unsigned_short, Texture.F_rgba, data) assert img.maxval == 0xffff pix = img.get_pixel(0, 0) assert tuple(pix) == (0, 1, 2, 0xffff) def test_texture_store_unsigned_int(): data = array('I', (0x30000, 2, 0, 0xffffffff)) img = image_from_stored_pixel(Texture.T_unsigned_int, Texture.F_rgba, data) assert img.maxval == 0xffff pix = img.get_pixel(0, 0) assert tuple(pix) == (0, 0, 3, 0xffff) def test_texture_store_float(): data = array('f', (0.5, 0.0, -2.0, 10000.0)) img = image_from_stored_pixel(Texture.T_float, Texture.F_rgba, data) assert img.maxval == 0xffff col = img.get_xel_a(0, 0) assert col.almost_equal((0.0, 0.0, 0.5, 1.0), 1 / 255.0) def test_texture_store_half(): # Python's array class doesn't support half floats, so we hardcode the # binary representation of these numbers: data = array('H', ( # -[exp][mantissa] 0b0011110000000000, # 1.0 0b1100000000000000, # -2.0 0b0111101111111111, # 65504.0 0b0011010101010101, # 0.333251953125 )) img = image_from_stored_pixel(Texture.T_half_float, Texture.F_rgba, data) assert img.maxval == 0xffff col = img.get_xel_a(0, 0) assert col.almost_equal((1.0, 0.0, 1.0, 0.333251953125), 1 / 255.0) def test_texture_store_srgb(): # 188 = roughly middle gray data = array('B', [188, 188, 188]) img = image_from_stored_pixel(Texture.T_unsigned_byte, Texture.F_srgb, data) # We allow some imprecision. assert img.maxval == 0xff col = img.get_xel(0, 0) assert col.almost_equal((0.5, 0.5, 0.5), 1 / 255.0) def test_texture_store_srgb_alpha(): # 188 = middle gray data = array('B', [188, 188, 188, 188]) img = image_from_stored_pixel(Texture.T_unsigned_byte, Texture.F_srgb_alpha, data) # We allow some imprecision. assert img.maxval == 0xff col = img.get_xel_a(0, 0) assert col.almost_equal((0.5, 0.5, 0.5, 188 / 255.0), 1 / 255.0) def test_texture_clear_unsigned_byte(): col = peek_tex_with_clear_color(Texture.T_float, Texture.F_rgba, (0, 1 / 255.0, 254 / 255.0, 255.0)) assert col == LColor(0, 1 / 255.0, 254 / 255.0, 255.0) def test_texture_clear_float(): col = peek_tex_with_clear_color(Texture.T_float, Texture.F_rgba, (0, 0.25, -0.5, 2)) assert col == LColor(0, 0.25, -0.5, 2) def test_texture_clear_half(): col = peek_tex_with_clear_color(Texture.T_half_float, Texture.F_rgba, (0, 0.25, -0.5, 2)) assert col == LColor(0, 0.25, -0.5, 2) # Test edge cases inf = float('inf') nan = float('nan') col = peek_tex_with_clear_color(Texture.T_half_float, Texture.F_rgba, (65504, 65536, inf, nan)) assert col.x == 65504 assert col.y == inf assert col.z == inf assert math.isnan(col.w) # Negative edge case col = peek_tex_with_clear_color(Texture.T_half_float, Texture.F_rgba, (-65504, -65536, -inf, -nan)) assert col.x == -65504 assert col.y == -inf assert col.z == -inf assert math.isnan(col.w)