// Filename: glxGraphicsBuffer.h // Created by: drose (09Feb04) // //////////////////////////////////////////////////////////////////// // // PANDA 3D SOFTWARE // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved // // All use of this software is subject to the terms of the Panda 3d // Software license. You should have received a copy of this license // along with this source code; you will also find a current copy of // the license at http://www.panda3d.org/license.txt . // // To contact the maintainers of this program write to // panda3d@yahoogroups.com . // //////////////////////////////////////////////////////////////////// #ifndef GLXGRAPHICSBUFFER_H #define GLXGRAPHICSBUFFER_H #include "pandabase.h" #include "glxGraphicsPipe.h" #include "graphicsBuffer.h" //////////////////////////////////////////////////////////////////// // Class : glxGraphicsBuffer // Description : An offscreen buffer in the GLX environment. This // creates a GLXPbuffer. //////////////////////////////////////////////////////////////////// class glxGraphicsBuffer : public GraphicsBuffer { public: glxGraphicsBuffer(GraphicsPipe *pipe, GraphicsStateGuardian *gsg, int x_size, int y_size, bool want_texture); virtual ~glxGraphicsBuffer(); virtual void make_current(); virtual void release_gsg(); virtual void begin_flip(); protected: virtual void close_buffer(); virtual bool open_buffer(); private: Display *_display; GLXPbuffer _pbuffer; public: static TypeHandle get_class_type() { return _type_handle; } static void init_type() { GraphicsBuffer::init_type(); register_type(_type_handle, "glxGraphicsBuffer", GraphicsBuffer::get_class_type()); } virtual TypeHandle get_type() const { return get_class_type(); } virtual TypeHandle force_init_type() {init_type(); return get_class_type();} private: static TypeHandle _type_handle; }; #include "glxGraphicsBuffer.I" #endif