panda3d/doc/SceneEditor/seCameraControl.py
2005-01-19 23:27:15 +00:00

671 lines
27 KiB
Python

#################################################################
# seCameraControl.py
# Originally from DirectCameraControl.py
# Altered by Yi-Hong Lin, yihhongl@andrew.cmu.edu, 2004
#
# We didn't change anything essential.
# Just because we customized the seSession from DirectSession,
# So we need related files can follow the change.
# However, we don't want to change anything inside the original directool
# to let them can work with our scene editor.
# (If we do change original directools, it will force user has to install the latest version of OUR Panda)
#
#################################################################
from direct.showbase.PandaObject import *
from direct.directtools.DirectUtil import *
from seGeometry import *
from direct.directtools.DirectGlobals import *
from direct.task import Task
CAM_MOVE_DURATION = 1.2
COA_MARKER_SF = 0.0075
Y_AXIS = Vec3(0,1,0)
class DirectCameraControl(PandaObject):
def __init__(self):
# Create the grid
self.startT = 0.0
self.startF = 0
self.orthoViewRoll = 0.0
self.lastView = 0
self.coa = Point3(0,100,0)
self.coaMarker = loader.loadModel('models/misc/sphere')
self.coaMarker.setName('DirectCameraCOAMarker')
self.coaMarker.setTransparency(1)
self.coaMarker.setColor(1,0,0,0)
self.coaMarker.setPos(0,100,0)
useDirectRenderStyle(self.coaMarker)
self.coaMarkerPos = Point3(0)
self.fLockCOA = 0
self.nullHitPointCount = 0
self.cqEntries = []
self.coaMarkerRef = SEditor.group.attachNewNode('coaMarkerRef')
self.camManipRef = SEditor.group.attachNewNode('camManipRef')
t = CAM_MOVE_DURATION
self.actionEvents = [
['DIRECT-mouse2', self.mouseFlyStart],
['DIRECT-mouse2Up', self.mouseFlyStop],
]
self.keyEvents = [
['c', self.centerCamIn, 0.5],
['f', self.fitOnWidget],
['h', self.homeCam],
['shift-v', self.toggleMarkerVis],
['m', self.moveToFit],
['n', self.pickNextCOA],
['u', self.orbitUprightCam],
['shift-u', self.uprightCam],
[`1`, self.spawnMoveToView, 1],
[`2`, self.spawnMoveToView, 2],
[`3`, self.spawnMoveToView, 3],
[`4`, self.spawnMoveToView, 4],
[`5`, self.spawnMoveToView, 5],
[`6`, self.spawnMoveToView, 6],
[`7`, self.spawnMoveToView, 7],
[`8`, self.spawnMoveToView, 8],
['9', self.swingCamAboutWidget, -90.0, t],
['0', self.swingCamAboutWidget, 90.0, t],
['`', self.removeManipulateCameraTask],
['=', self.zoomCam, 0.5, t],
['+', self.zoomCam, 0.5, t],
['-', self.zoomCam, -2.0, t],
['_', self.zoomCam, -2.0, t],
]
def toggleMarkerVis(self):
if SEditor.cameraControl.coaMarker.isHidden():
SEditor.cameraControl.coaMarker.show()
else:
SEditor.cameraControl.coaMarker.hide()
def mouseFlyStart(self, modifiers):
# Record undo point
SEditor.pushUndo([SEditor.camera])
# Where are we in the display region?
if ((abs(SEditor.dr.mouseX) < 0.9) and (abs(SEditor.dr.mouseY) < 0.9)):
# MOUSE IS IN CENTRAL REGION
# Hide the marker for this kind of motion
self.coaMarker.hide()
# Record time of start of mouse interaction
self.startT= globalClock.getFrameTime()
self.startF = globalClock.getFrameCount()
# Start manipulation
self.spawnXZTranslateOrHPanYZoom()
# END MOUSE IN CENTRAL REGION
else:
if ((abs(SEditor.dr.mouseX) > 0.9) and
(abs(SEditor.dr.mouseY) > 0.9)):
# Mouse is in corners, spawn roll task
self.spawnMouseRollTask()
else:
# Mouse is in outer frame, spawn mouseRotateTask
self.spawnMouseRotateTask()
def mouseFlyStop(self):
taskMgr.remove('manipulateCamera')
stopT = globalClock.getFrameTime()
deltaT = stopT - self.startT
stopF = globalClock.getFrameCount()
deltaF = stopF - self.startF
if (deltaT <= 0.25) or (deltaF <= 1):
# Check for a hit point based on
# current mouse position
# Allow intersection with unpickable objects
# And then spawn task to determine mouse mode
# Don't intersect with hidden or backfacing objects
skipFlags = SKIP_HIDDEN | SKIP_BACKFACE
# Skip camera (and its children), unless control key is pressed
skipFlags |= SKIP_CAMERA * (1 - base.getControl())
self.computeCOA(SEditor.iRay.pickGeom(skipFlags = skipFlags))
# Record reference point
self.coaMarkerRef.iPosHprScale(base.cam)
# Record entries
self.cqEntries = []
for i in range(SEditor.iRay.getNumEntries()):
self.cqEntries.append(SEditor.iRay.getEntry(i))
# Show the marker
self.coaMarker.show()
# Resize it
self.updateCoaMarkerSize()
def spawnXZTranslateOrHPanYZoom(self):
# Kill any existing tasks
taskMgr.remove('manipulateCamera')
# Spawn the new task
t = Task.Task(self.XZTranslateOrHPanYZoomTask)
# For HPanYZoom
t.zoomSF = Vec3(self.coaMarker.getPos(SEditor.camera)).length()
taskMgr.add(t, 'manipulateCamera')
def spawnXZTranslateOrHPPan(self):
# Kill any existing tasks
taskMgr.remove('manipulateCamera')
# Spawn new task
taskMgr.add(self.XZTranslateOrHPPanTask,
'manipulateCamera')
def spawnXZTranslate(self):
# Kill any existing tasks
taskMgr.remove('manipulateCamera')
# Spawn new task
taskMgr.add(self.XZTranslateTask, 'manipulateCamera')
def spawnHPanYZoom(self):
# Kill any existing tasks
taskMgr.remove('manipulateCamera')
# Spawn new task
t = Task.Task(self.HPanYZoomTask)
t.zoomSF = Vec3(self.coaMarker.getPos(SEditor.camera)).length()
taskMgr.add(t, 'manipulateCamera')
def spawnHPPan(self):
# Kill any existing tasks
taskMgr.remove('manipulateCamera')
# Spawn new task
taskMgr.add(self.HPPanTask, 'manipulateCamera')
def XZTranslateOrHPanYZoomTask(self, state):
if SEditor.fShift:
return self.XZTranslateTask(state)
else:
return self.HPanYZoomTask(state)
def XZTranslateOrHPPanTask(self, state):
if SEditor.fShift:
# Panning action
return self.HPPanTask(state)
else:
# Translation action
return self.XZTranslateTask(state)
def XZTranslateTask(self,state):
coaDist = Vec3(self.coaMarker.getPos(SEditor.camera)).length()
xlateSF = (coaDist / SEditor.dr.near)
SEditor.camera.setPos(SEditor.camera,
(-0.5 * SEditor.dr.mouseDeltaX *
SEditor.dr.nearWidth *
xlateSF),
0.0,
(-0.5 * SEditor.dr.mouseDeltaY *
SEditor.dr.nearHeight *
xlateSF))
return Task.cont
def HPanYZoomTask(self,state):
if SEditor.fControl:
moveDir = Vec3(self.coaMarker.getPos(SEditor.camera))
# If marker is behind camera invert vector
if moveDir[1] < 0.0:
moveDir.assign(moveDir * -1)
moveDir.normalize()
else:
moveDir = Vec3(Y_AXIS)
moveDir.assign(moveDir * (-1.0 * SEditor.dr.mouseDeltaY *
state.zoomSF))
if SEditor.dr.mouseDeltaY > 0.0:
moveDir.setY(moveDir[1] * 1.0)
SEditor.camera.setPosHpr(SEditor.camera,
moveDir[0],
moveDir[1],
moveDir[2],
(0.5 * SEditor.dr.mouseDeltaX *
SEditor.dr.fovH),
0.0, 0.0)
return Task.cont
def HPPanTask(self, state):
SEditor.camera.setHpr(SEditor.camera,
(0.5 * SEditor.dr.mouseDeltaX *
SEditor.dr.fovH),
(-0.5 * SEditor.dr.mouseDeltaY *
SEditor.dr.fovV),
0.0)
return Task.cont
def spawnMouseRotateTask(self):
# Kill any existing tasks
taskMgr.remove('manipulateCamera')
# Set at markers position in render coordinates
self.camManipRef.setPos(self.coaMarkerPos)
self.camManipRef.setHpr(SEditor.camera, ZERO_POINT)
t = Task.Task(self.mouseRotateTask)
if abs(SEditor.dr.mouseX) > 0.9:
t.constrainedDir = 'y'
else:
t.constrainedDir = 'x'
taskMgr.add(t, 'manipulateCamera')
def mouseRotateTask(self, state):
# If moving outside of center, ignore motion perpendicular to edge
if ((state.constrainedDir == 'y') and (abs(SEditor.dr.mouseX) > 0.9)):
deltaX = 0
deltaY = SEditor.dr.mouseDeltaY
elif ((state.constrainedDir == 'x') and (abs(SEditor.dr.mouseY) > 0.9)):
deltaX = SEditor.dr.mouseDeltaX
deltaY = 0
else:
deltaX = SEditor.dr.mouseDeltaX
deltaY = SEditor.dr.mouseDeltaY
if SEditor.fShift:
SEditor.camera.setHpr(SEditor.camera,
(deltaX * SEditor.dr.fovH),
(-deltaY * SEditor.dr.fovV),
0.0)
self.camManipRef.setPos(self.coaMarkerPos)
self.camManipRef.setHpr(SEditor.camera, ZERO_POINT)
else:
wrt = SEditor.camera.getTransform( self.camManipRef )
self.camManipRef.setHpr(self.camManipRef,
(-1 * deltaX * 180.0),
(deltaY * 180.0),
0.0)
SEditor.camera.setTransform(self.camManipRef, wrt)
return Task.cont
def spawnMouseRollTask(self):
# Kill any existing tasks
taskMgr.remove('manipulateCamera')
# Set at markers position in render coordinates
self.camManipRef.setPos(self.coaMarkerPos)
self.camManipRef.setHpr(SEditor.camera, ZERO_POINT)
t = Task.Task(self.mouseRollTask)
t.coaCenter = getScreenXY(self.coaMarker)
t.lastAngle = getCrankAngle(t.coaCenter)
# Store the camera/manipRef offset transform
t.wrt = SEditor.camera.getTransform( self.camManipRef )
taskMgr.add(t, 'manipulateCamera')
def mouseRollTask(self, state):
wrt = state.wrt
angle = getCrankAngle(state.coaCenter)
deltaAngle = angle - state.lastAngle
state.lastAngle = angle
if base.config.GetBool('temp-hpr-fix',0):
self.camManipRef.setHpr(self.camManipRef, 0, 0, deltaAngle)
else:
self.camManipRef.setHpr(self.camManipRef, 0, 0, -deltaAngle)
SEditor.camera.setTransform(self.camManipRef, wrt)
return Task.cont
def lockCOA(self):
self.fLockCOA = 1
SEditor.message('COA Lock On')
def unlockCOA(self):
self.fLockCOA = 0
SEditor.message('COA Lock Off')
def toggleCOALock(self):
self.fLockCOA = 1 - self.fLockCOA
if self.fLockCOA:
SEditor.message('COA Lock On')
else:
SEditor.message('COA Lock Off')
def pickNextCOA(self):
""" Cycle through collision handler entries """
if self.cqEntries:
# Get next entry and rotate entries
entry = self.cqEntries[0]
self.cqEntries = self.cqEntries[1:] + self.cqEntries[:1]
# Filter out object's under camera
nodePath = entry.getIntoNodePath()
if SEditor.camera not in nodePath.getAncestry():
# Compute new hit point
hitPt = entry.getSurfacePoint(entry.getFromNodePath())
# Move coa marker to new point
self.updateCoa(hitPt, ref = self.coaMarkerRef)
else:
# Remove offending entry
self.cqEntries = self.cqEntries[:-1]
self.pickNextCOA()
def computeCOA(self, entry):
coa = Point3(0)
dr = SEditor.drList.getCurrentDr()
if self.fLockCOA:
# COA is locked, use existing point
# Use existing point
coa.assign(self.coaMarker.getPos(SEditor.camera))
# Reset hit point count
self.nullHitPointCount = 0
elif entry:
# Got a hit point (hit point is in camera coordinates)
# Set center of action
hitPt = entry.getSurfacePoint(entry.getFromNodePath())
hitPtDist = Vec3(hitPt).length()
coa.assign(hitPt)
# Handle case of bad coa point (too close or too far)
if ((hitPtDist < (1.1 * dr.near)) or
(hitPtDist > dr.far)):
# Just use existing point
coa.assign(self.coaMarker.getPos(SEditor.camera))
# Reset hit point count
self.nullHitPointCount = 0
else:
# Increment null hit point count
self.nullHitPointCount = (self.nullHitPointCount + 1) % 7
# No COA lock and no intersection point
# Use a point out in front of camera
# Distance to point increases on multiple null hit points
# MRM: Would be nice to be able to control this
# At least display it
dist = pow(10.0, self.nullHitPointCount)
SEditor.message('COA Distance: ' + `dist`)
coa.set(0,dist,0)
# Compute COA Dist
coaDist = Vec3(coa - ZERO_POINT).length()
if coaDist < (1.1 * dr.near):
coa.set(0,100,0)
coaDist = 100
# Update coa and marker
self.updateCoa(coa, coaDist = coaDist)
def updateCoa(self, ref2point, coaDist = None, ref = None):
self.coa.set(ref2point[0], ref2point[1], ref2point[2])
if not coaDist:
coaDist = Vec3(self.coa - ZERO_POINT).length()
# Place the marker in render space
if ref == None:
# KEH: use the current display region
# ref = base.cam
ref = SEditor.drList.getCurrentDr().cam
self.coaMarker.setPos(ref, self.coa)
pos = self.coaMarker.getPos()
self.coaMarker.setPosHprScale(pos, Vec3(0), Vec3(1))
# Resize it
self.updateCoaMarkerSize(coaDist)
# Record marker pos in render space
self.coaMarkerPos.assign(self.coaMarker.getPos())
def updateCoaMarkerSizeOnDeath(self, state):
# Needed because tasks pass in state as first arg
self.updateCoaMarkerSize()
def updateCoaMarkerSize(self, coaDist = None):
if not coaDist:
coaDist = Vec3(self.coaMarker.getPos( SEditor.camera )).length()
# KEH: use current display region for fov
# sf = COA_MARKER_SF * coaDist * math.tan(deg2Rad(SEditor.dr.fovV))
sf = COA_MARKER_SF * coaDist * math.tan(deg2Rad(SEditor.drList.getCurrentDr().fovV))
if sf == 0.0:
sf = 0.1
self.coaMarker.setScale(sf)
# Lerp color to fade out
self.coaMarker.lerpColor(VBase4(1,0,0,1), VBase4(1,0,0,0), 3.0,
task = 'fadeAway')
def homeCam(self):
# Record undo point
SEditor.pushUndo([SEditor.camera])
SEditor.camera.reparentTo(render)
SEditor.camera.clearMat()
# Resize coa marker
self.updateCoaMarkerSize()
def uprightCam(self):
taskMgr.remove('manipulateCamera')
# Record undo point
SEditor.pushUndo([SEditor.camera])
# Pitch camera till upright
currH = SEditor.camera.getH()
SEditor.camera.lerpHpr(currH, 0, 0,
CAM_MOVE_DURATION,
other = render,
blendType = 'easeInOut',
task = 'manipulateCamera')
def orbitUprightCam(self):
taskMgr.remove('manipulateCamera')
# Record undo point
SEditor.pushUndo([SEditor.camera])
# Transform camera z axis to render space
mCam2Render = Mat4()
mCam2Render.assign(SEditor.camera.getMat(render))
zAxis = Vec3(mCam2Render.xformVec(Z_AXIS))
zAxis.normalize()
# Compute rotation angle needed to upright cam
orbitAngle = rad2Deg(math.acos(CLAMP(zAxis.dot(Z_AXIS),-1,1)))
# Check angle
if orbitAngle < 0.1:
# Already upright
return
# Compute orthogonal axis of rotation
rotAxis = Vec3(zAxis.cross(Z_AXIS))
rotAxis.normalize()
# Find angle between rot Axis and render X_AXIS
rotAngle = rad2Deg(math.acos(CLAMP(rotAxis.dot(X_AXIS),-1,1)))
# Determine sign or rotation angle
if rotAxis[1] < 0:
rotAngle *= -1
# Position ref CS at coa marker with xaxis aligned with rot axis
self.camManipRef.setPos(self.coaMarker, Vec3(0))
self.camManipRef.setHpr(render, rotAngle, 0, 0)
# Reparent Cam to ref Coordinate system
parent = SEditor.camera.getParent()
SEditor.camera.wrtReparentTo(self.camManipRef)
# Rotate ref CS to final orientation
t = self.camManipRef.lerpHpr(rotAngle, orbitAngle, 0,
CAM_MOVE_DURATION,
other = render,
blendType = 'easeInOut',
task = 'manipulateCamera')
# Upon death, reparent Cam to parent
t.parent = parent
t.uponDeath = self.reparentCam
def centerCam(self):
self.centerCamIn(1.0)
def centerCamNow(self):
self.centerCamIn(0.)
def centerCamIn(self, t):
taskMgr.remove('manipulateCamera')
# Record undo point
SEditor.pushUndo([SEditor.camera])
# Determine marker location
markerToCam = self.coaMarker.getPos( SEditor.camera )
dist = Vec3(markerToCam - ZERO_POINT).length()
scaledCenterVec = Y_AXIS * dist
delta = markerToCam - scaledCenterVec
self.camManipRef.setPosHpr(SEditor.camera, Point3(0), Point3(0))
t = SEditor.camera.lerpPos(Point3(delta),
CAM_MOVE_DURATION,
other = self.camManipRef,
blendType = 'easeInOut',
task = 'manipulateCamera')
t.uponDeath = self.updateCoaMarkerSizeOnDeath
def zoomCam(self, zoomFactor, t):
taskMgr.remove('manipulateCamera')
# Record undo point
SEditor.pushUndo([SEditor.camera])
# Find a point zoom factor times the current separation
# of the widget and cam
zoomPtToCam = self.coaMarker.getPos(SEditor.camera) * zoomFactor
# Put a target nodePath there
self.camManipRef.setPos(SEditor.camera, zoomPtToCam)
# Move to that point
t = SEditor.camera.lerpPos(ZERO_POINT,
CAM_MOVE_DURATION,
other = self.camManipRef,
blendType = 'easeInOut',
task = 'manipulateCamera')
t.uponDeath = self.updateCoaMarkerSizeOnDeath
def spawnMoveToView(self, view):
# Kill any existing tasks
taskMgr.remove('manipulateCamera')
# Record undo point
SEditor.pushUndo([SEditor.camera])
# Calc hprOffset
hprOffset = VBase3()
if view == 8:
# Try the next roll angle
self.orthoViewRoll = (self.orthoViewRoll + 90.0) % 360.0
# but use the last view
view = self.lastView
else:
self.orthoViewRoll = 0.0
# Adjust offset based on specified view
if view == 1:
hprOffset.set(180., 0., 0.)
elif view == 2:
hprOffset.set(0., 0., 0.)
elif view == 3:
hprOffset.set(90., 0., 0.)
elif view == 4:
hprOffset.set(-90., 0., 0.)
elif view == 5:
hprOffset.set(0., -90., 0.)
elif view == 6:
hprOffset.set(0., 90., 0.)
elif view == 7:
hprOffset.set(135., -35.264, 0.)
# Position target
self.camManipRef.setPosHpr(self.coaMarker, ZERO_VEC,
hprOffset)
# Scale center vec by current distance to target
offsetDistance = Vec3(SEditor.camera.getPos(self.camManipRef) -
ZERO_POINT).length()
scaledCenterVec = Y_AXIS * (-1.0 * offsetDistance)
# Now put the camManipRef at that point
self.camManipRef.setPosHpr(self.camManipRef,
scaledCenterVec,
ZERO_VEC)
# Record view for next time around
self.lastView = view
t = SEditor.camera.lerpPosHpr(ZERO_POINT,
VBase3(0,0,self.orthoViewRoll),
CAM_MOVE_DURATION,
other = self.camManipRef,
blendType = 'easeInOut',
task = 'manipulateCamera')
t.uponDeath = self.updateCoaMarkerSizeOnDeath
def swingCamAboutWidget(self, degrees, t):
# Remove existing camera manipulation task
taskMgr.remove('manipulateCamera')
# Record undo point
SEditor.pushUndo([SEditor.camera])
# Coincident with widget
self.camManipRef.setPos(self.coaMarker, ZERO_POINT)
# But aligned with render space
self.camManipRef.setHpr(ZERO_POINT)
parent = SEditor.camera.getParent()
SEditor.camera.wrtReparentTo(self.camManipRef)
manipTask = self.camManipRef.lerpHpr(VBase3(degrees,0,0),
CAM_MOVE_DURATION,
blendType = 'easeInOut',
task = 'manipulateCamera')
# Upon death, reparent Cam to parent
manipTask.parent = parent
manipTask.uponDeath = self.reparentCam
def reparentCam(self, state):
SEditor.camera.wrtReparentTo(state.parent)
self.updateCoaMarkerSize()
def fitOnWidget(self, nodePath = 'None Given'):
# Fit the node on the screen
# stop any ongoing tasks
taskMgr.remove('manipulateCamera')
# How big is the node?
nodeScale = SEditor.widget.scalingNode.getScale(render)
maxScale = max(nodeScale[0],nodeScale[1],nodeScale[2])
maxDim = min(SEditor.dr.nearWidth, SEditor.dr.nearHeight)
# At what distance does the object fill 30% of the screen?
# Assuming radius of 1 on widget
camY = SEditor.dr.near * (2.0 * maxScale)/(0.3 * maxDim)
# What is the vector through the center of the screen?
centerVec = Y_AXIS * camY
# Where is the node relative to the viewpoint
vWidget2Camera = SEditor.widget.getPos(SEditor.camera)
# How far do you move the camera to be this distance from the node?
deltaMove = vWidget2Camera - centerVec
# Move a target there
self.camManipRef.setPos(SEditor.camera, deltaMove)
parent = SEditor.camera.getParent()
SEditor.camera.wrtReparentTo(self.camManipRef)
fitTask = SEditor.camera.lerpPos(Point3(0,0,0),
CAM_MOVE_DURATION,
blendType = 'easeInOut',
task = 'manipulateCamera')
# Upon death, reparent Cam to parent
fitTask.parent = parent
fitTask.uponDeath = self.reparentCam
def moveToFit(self):
# How bit is the active widget?
widgetScale = SEditor.widget.scalingNode.getScale(render)
maxScale = max(widgetScale[0], widgetScale[1], widgetScale[2])
# At what distance does the widget fill 50% of the screen?
camY = ((2 * SEditor.dr.near * (1.5 * maxScale)) /
min(SEditor.dr.nearWidth, SEditor.dr.nearHeight))
# Find a point this distance along the Y axis
# MRM: This needs to be generalized to support non uniform frusta
centerVec = Y_AXIS * camY
# Before moving, record the relationship between the selected nodes
# and the widget, so that this can be maintained
SEditor.selected.getWrtAll()
# Push state onto undo stack
SEditor.pushUndo(SEditor.selected)
# Remove the task to keep the widget attached to the object
taskMgr.remove('followSelectedNodePath')
# Spawn a task to keep the selected objects with the widget
taskMgr.add(self.stickToWidgetTask, 'stickToWidget')
# Spawn a task to move the widget
t = SEditor.widget.lerpPos(Point3(centerVec),
CAM_MOVE_DURATION,
other = SEditor.camera,
blendType = 'easeInOut',
task = 'moveToFitTask')
t.uponDeath = lambda state: taskMgr.remove('stickToWidget')
def stickToWidgetTask(self, state):
# Move the objects with the widget
SEditor.selected.moveWrtWidgetAll()
# Continue
return Task.cont
def enableMouseFly(self, fKeyEvents = 1):
# disable C++ fly interface
base.disableMouse()
# Enable events
for event in self.actionEvents:
self.accept(event[0], event[1], extraArgs = event[2:])
if fKeyEvents:
for event in self.keyEvents:
self.accept(event[0], event[1], extraArgs = event[2:])
# Show marker
self.coaMarker.reparentTo(SEditor.group)
def disableMouseFly(self):
# Hide the marker
self.coaMarker.reparentTo(hidden)
# Ignore events
for event in self.actionEvents:
self.ignore(event[0])
for event in self.keyEvents:
self.ignore(event[0])
# Kill tasks
self.removeManipulateCameraTask()
taskMgr.remove('stickToWidget')
base.enableMouse()
def removeManipulateCameraTask(self):
taskMgr.remove('manipulateCamera')