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87 lines
2.3 KiB
C++
87 lines
2.3 KiB
C++
// Filename: textFont.h
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// Created by: drose (08Feb02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef TEXTFONT_H
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#define TEXTFONT_H
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#include "pandabase.h"
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#include "config_text.h"
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#include "typedReferenceCount.h"
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#include "namable.h"
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#include "pmap.h"
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class Node;
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class TextGlyph;
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////////////////////////////////////////////////////////////////////
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// Class : TextFont
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// Description : An encapsulation of a font; i.e. a set of glyphs that
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// may be assembled together by a TextNode to represent
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// a string of text.
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//
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// This is just an abstract interface; see
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// StaticTextFont or DynamicTextFont for an actual
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// implementation.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA TextFont : public TypedReferenceCount, public Namable {
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public:
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TextFont();
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PUBLISHED:
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virtual ~TextFont();
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INLINE bool is_valid() const;
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INLINE float get_line_height() const;
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INLINE void set_line_height(float line_height);
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INLINE float get_space_advance() const;
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INLINE void set_space_advance(float space_advance);
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virtual void write(ostream &out, int indent_level) const;
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public:
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virtual bool get_glyph(int character, const TextGlyph *&glyph)=0;
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protected:
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bool _is_valid;
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float _line_height;
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float _space_advance;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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TypedReferenceCount::init_type();
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register_type(_type_handle, "TextFont",
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TypedReferenceCount::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "textFont.I"
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#endif
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