panda3d/panda/src/text/textFont.h
2005-07-13 15:37:56 +00:00

87 lines
2.3 KiB
C++

// Filename: textFont.h
// Created by: drose (08Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef TEXTFONT_H
#define TEXTFONT_H
#include "pandabase.h"
#include "config_text.h"
#include "typedReferenceCount.h"
#include "namable.h"
#include "pmap.h"
class Node;
class TextGlyph;
////////////////////////////////////////////////////////////////////
// Class : TextFont
// Description : An encapsulation of a font; i.e. a set of glyphs that
// may be assembled together by a TextNode to represent
// a string of text.
//
// This is just an abstract interface; see
// StaticTextFont or DynamicTextFont for an actual
// implementation.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA TextFont : public TypedReferenceCount, public Namable {
public:
TextFont();
PUBLISHED:
virtual ~TextFont();
INLINE bool is_valid() const;
INLINE float get_line_height() const;
INLINE void set_line_height(float line_height);
INLINE float get_space_advance() const;
INLINE void set_space_advance(float space_advance);
virtual void write(ostream &out, int indent_level) const;
public:
virtual bool get_glyph(int character, const TextGlyph *&glyph)=0;
protected:
bool _is_valid;
float _line_height;
float _space_advance;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
TypedReferenceCount::init_type();
register_type(_type_handle, "TextFont",
TypedReferenceCount::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "textFont.I"
#endif