panda3d/panda/src/pgraph/geomNode.cxx
2007-01-30 17:03:58 +00:00

800 lines
30 KiB
C++

// Filename: geomNode.cxx
// Created by: drose (23Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "geomNode.h"
#include "geom.h"
#include "geomTransformer.h"
#include "sceneGraphReducer.h"
#include "accumulatedAttribs.h"
#include "colorAttrib.h"
#include "colorScaleAttrib.h"
#include "texMatrixAttrib.h"
#include "textureAttrib.h"
#include "bamReader.h"
#include "bamWriter.h"
#include "datagram.h"
#include "datagramIterator.h"
#include "indent.h"
#include "pset.h"
#include "config_pgraph.h"
TypeHandle GeomNode::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: GeomNode::Constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
GeomNode::
GeomNode(const string &name) :
PandaNode(name)
{
// GeomNodes have a certain set of bits on by default.
_preserved = false;
set_into_collide_mask(get_default_collide_mask());
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::Copy Constructor
// Access: Protected
// Description:
////////////////////////////////////////////////////////////////////
GeomNode::
GeomNode(const GeomNode &copy) :
PandaNode(copy),
_preserved(copy._preserved),
_cycler(copy._cycler)
{
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::Destructor
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
GeomNode::
~GeomNode() {
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::make_copy
// Access: Public, Virtual
// Description: Returns a newly-allocated PandaNode that is a shallow
// copy of this one. It will be a different pointer,
// but its internal data may or may not be shared with
// that of the original PandaNode. No children will be
// copied.
////////////////////////////////////////////////////////////////////
PandaNode *GeomNode::
make_copy() const {
return new GeomNode(*this);
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::apply_attribs_to_vertices
// Access: Public, Virtual
// Description: Applies whatever attributes are specified in the
// AccumulatedAttribs object (and by the attrib_types
// bitmask) to the vertices on this node, if
// appropriate. If this node uses geom arrays like a
// GeomNode, the supplied GeomTransformer may be used to
// unify shared arrays across multiple different nodes.
//
// This is a generalization of xform().
////////////////////////////////////////////////////////////////////
void GeomNode::
apply_attribs_to_vertices(const AccumulatedAttribs &attribs, int attrib_types,
GeomTransformer &transformer) {
if (pgraph_cat.is_debug()) {
pgraph_cat.debug()
<< "Transforming geometry.\n";
}
if ((attrib_types & SceneGraphReducer::TT_transform) != 0) {
if (!attribs._transform->is_identity()) {
transformer.transform_vertices(this, attribs._transform->get_mat());
}
}
Thread *current_thread = Thread::get_current_thread();
OPEN_ITERATE_CURRENT_AND_UPSTREAM(_cycler, current_thread) {
CDStageWriter cdata(_cycler, pipeline_stage, current_thread);
GeomList::iterator gi;
GeomList &geoms = *(cdata->modify_geoms());
for (gi = geoms.begin(); gi != geoms.end(); ++gi) {
GeomEntry &entry = (*gi);
PT(Geom) new_geom = entry._geom->make_copy();
AccumulatedAttribs geom_attribs = attribs;
entry._state = geom_attribs.collect(entry._state, attrib_types);
bool any_changed = false;
if ((attrib_types & SceneGraphReducer::TT_color) != 0) {
if (geom_attribs._color != (const RenderAttrib *)NULL) {
const ColorAttrib *ca = DCAST(ColorAttrib, geom_attribs._color);
if (ca->get_color_type() == ColorAttrib::T_flat) {
if (transformer.set_color(new_geom, ca->get_color())) {
any_changed = true;
}
}
}
}
if ((attrib_types & SceneGraphReducer::TT_color_scale) != 0) {
if (geom_attribs._color_scale != (const RenderAttrib *)NULL) {
const ColorScaleAttrib *csa = DCAST(ColorScaleAttrib, geom_attribs._color_scale);
if (csa->get_scale() != LVecBase4f(1.0f, 1.0f, 1.0f, 1.0f)) {
if (transformer.transform_colors(new_geom, csa->get_scale())) {
any_changed = true;
}
}
}
}
if ((attrib_types & SceneGraphReducer::TT_tex_matrix) != 0) {
if (geom_attribs._tex_matrix != (const RenderAttrib *)NULL) {
// Determine which texture coordinate names are used more than
// once. This assumes we have discovered all of the textures
// that are in effect on the GeomNode; this may not be true if
// there is a texture that has been applied at a node above
// that from which we started the flatten operation, but
// caveat programmer.
NameCount name_count;
if (geom_attribs._texture != (RenderAttrib *)NULL) {
const TextureAttrib *ta = DCAST(TextureAttrib, geom_attribs._texture);
int num_on_stages = ta->get_num_on_stages();
for (int si = 0; si < num_on_stages; si++) {
TextureStage *stage = ta->get_on_stage(si);
const InternalName *name = stage->get_texcoord_name();
count_name(name_count, name);
}
}
const TexMatrixAttrib *tma =
DCAST(TexMatrixAttrib, geom_attribs._tex_matrix);
CPT(TexMatrixAttrib) new_tma = DCAST(TexMatrixAttrib, TexMatrixAttrib::make());
int num_stages = tma->get_num_stages();
for (int i = 0; i < num_stages; i++) {
TextureStage *stage = tma->get_stage(i);
InternalName *name = stage->get_texcoord_name();
if (get_name_count(name_count, name) > 1) {
// We can't transform these texcoords, since the name is
// used by more than one active stage.
new_tma = DCAST(TexMatrixAttrib, new_tma->add_stage(stage, tma->get_transform(stage)));
} else {
// It's safe to transform these texcoords; the name is
// used by no more than one active stage.
if (transformer.transform_texcoords(new_geom, name, name, tma->get_mat(stage))) {
any_changed = true;
}
}
}
if (!new_tma->is_empty()) {
entry._state = entry._state->add_attrib(new_tma);
}
}
}
if (any_changed) {
entry._geom = new_geom;
}
if ((attrib_types & SceneGraphReducer::TT_other) != 0) {
entry._state = geom_attribs._other->compose(entry._state);
}
}
}
CLOSE_ITERATE_CURRENT_AND_UPSTREAM(_cycler);
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::xform
// Access: Public, Virtual
// Description: Transforms the contents of this node by the indicated
// matrix, if it means anything to do so. For most
// kinds of nodes, this does nothing.
//
// For a GeomNode, this does the right thing, but it is
// better to use a GeomTransformer instead, since it
// will share the new arrays properly between different
// GeomNodes.
////////////////////////////////////////////////////////////////////
void GeomNode::
xform(const LMatrix4f &mat) {
GeomTransformer transformer;
transformer.transform_vertices(this, mat);
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::safe_to_flatten
// Access: Public, Virtual
// Description: Transforms the contents of this node by the indicated
// matrix, if it means anything to do so. For most
// kinds of nodes, this does nothing.
//
// For a GeomNode, this does the right thing, but it is
// better to use a GeomTransformer instead, since it
// will share the new arrays properly between different
// GeomNodes.
////////////////////////////////////////////////////////////////////
bool GeomNode::
safe_to_flatten() const {
if(_preserved)
return false;
return true;
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::safe_to_combine
// Access: Public, Virtual
// Description: Transforms the contents of this node by the indicated
// matrix, if it means anything to do so. For most
// kinds of nodes, this does nothing.
//
// For a GeomNode, this does the right thing, but it is
// better to use a GeomTransformer instead, since it
// will share the new arrays properly between different
// GeomNodes.
////////////////////////////////////////////////////////////////////
bool GeomNode::
safe_to_combine() const {
if(_preserved)
return false;
return true;
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::combine_with
// Access: Public, Virtual
// Description: Collapses this node with the other node, if possible,
// and returns a pointer to the combined node, or NULL
// if the two nodes cannot safely be combined.
//
// The return value may be this, other, or a new node
// altogether.
//
// This function is called from GraphReducer::flatten(),
// and need not deal with children; its job is just to
// decide whether to collapse the two nodes and what the
// collapsed node should look like.
////////////////////////////////////////////////////////////////////
PandaNode *GeomNode::
combine_with(PandaNode *other) {
if (is_exact_type(get_class_type()) &&
other->is_exact_type(get_class_type())) {
// Two GeomNodes can combine by moving Geoms from one to the other.
GeomNode *gother = DCAST(GeomNode, other);
add_geoms_from(gother);
return this;
}
return PandaNode::combine_with(other);
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::calc_tight_bounds
// Access: Public, Virtual
// Description: This is used to support
// NodePath::calc_tight_bounds(). It is not intended to
// be called directly, and it has nothing to do with the
// normal Panda bounding-volume computation.
//
// If the node contains any geometry, this updates
// min_point and max_point to enclose its bounding box.
// found_any is to be set true if the node has any
// geometry at all, or left alone if it has none. This
// method may be called over several nodes, so it may
// enter with min_point, max_point, and found_any
// already set.
////////////////////////////////////////////////////////////////////
CPT(TransformState) GeomNode::
calc_tight_bounds(LPoint3f &min_point, LPoint3f &max_point, bool &found_any,
const TransformState *transform, Thread *current_thread) const {
CPT(TransformState) next_transform =
PandaNode::calc_tight_bounds(min_point, max_point, found_any, transform,
current_thread);
const LMatrix4f &mat = next_transform->get_mat();
CDReader cdata(_cycler, current_thread);
GeomList::const_iterator gi;
const GeomList &geoms = *(cdata->get_geoms());
for (gi = geoms.begin(); gi != geoms.end(); ++gi) {
const Geom *geom = (*gi)._geom;
geom->calc_tight_bounds(min_point, max_point, found_any,
geom->get_vertex_data(current_thread)->animate_vertices(current_thread),
!next_transform->is_identity(), mat,
current_thread);
}
return next_transform;
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::is_renderable
// Access: Public, Virtual
// Description: Returns true if there is some value to visiting this
// particular node during the cull traversal for any
// camera, false otherwise. This will be used to
// optimize the result of get_net_draw_show_mask(), so
// that any subtrees that contain only nodes for which
// is_renderable() is false need not be visited.
////////////////////////////////////////////////////////////////////
bool GeomNode::
is_renderable() const {
return true;
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::get_legal_collide_mask
// Access: Published, Virtual
// Description: Returns the subset of CollideMask bits that may be
// set for this particular type of PandaNode. For most
// nodes, this is 0; it doesn't make sense to set a
// CollideMask for most kinds of nodes.
//
// For nodes that can be collided with, such as GeomNode
// and CollisionNode, this returns all bits on.
////////////////////////////////////////////////////////////////////
CollideMask GeomNode::
get_legal_collide_mask() const {
return CollideMask::all_on();
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::add_geom
// Access: Published
// Description: Adds a new Geom to the node. The geom is given the
// indicated state (which may be
// RenderState::make_empty(), to completely inherit its
// state from the scene graph).
////////////////////////////////////////////////////////////////////
void GeomNode::
add_geom(Geom *geom, const RenderState *state) {
nassertv(geom != (Geom *)NULL);
nassertv(geom->check_valid());
nassertv(state != (RenderState *)NULL);
Thread *current_thread = Thread::get_current_thread();
OPEN_ITERATE_CURRENT_AND_UPSTREAM(_cycler, current_thread) {
CDStageWriter cdata(_cycler, pipeline_stage, current_thread);
cdata->modify_geoms()->push_back(GeomEntry(geom, state));
}
CLOSE_ITERATE_CURRENT_AND_UPSTREAM(_cycler);
mark_internal_bounds_stale();
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::add_geoms_from
// Access: Published
// Description: Copies the Geoms (and their associated RenderStates)
// from the indicated GeomNode into this one.
////////////////////////////////////////////////////////////////////
void GeomNode::
add_geoms_from(const GeomNode *other) {
Thread *current_thread = Thread::get_current_thread();
OPEN_ITERATE_CURRENT_AND_UPSTREAM(_cycler, current_thread) {
CDStageWriter cdata(_cycler, pipeline_stage, current_thread);
CDStageReader cdata_other(other->_cycler, pipeline_stage, current_thread);
GeomList::const_iterator gi;
const GeomList &other_geoms = *(cdata_other->get_geoms());
GeomList &this_geoms = *(cdata->modify_geoms());
for (gi = other_geoms.begin(); gi != other_geoms.end(); ++gi) {
const GeomEntry &entry = (*gi);
nassertv(entry._geom->check_valid());
this_geoms.push_back(entry);
}
}
CLOSE_ITERATE_CURRENT_AND_UPSTREAM(_cycler);
mark_internal_bounds_stale();
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::set_geom
// Access: Public
// Description: Replaces the nth Geom of the node with a new pointer.
// There must already be a Geom in this slot.
//
// Note that if this method is called in a downstream
// stage (for instance, during cull or draw), then it
// will propagate the new list of Geoms upstream all the
// way to pipeline stage 0, which may step on changes
// that were made independently in pipeline stage 0.
// Use with caution.
////////////////////////////////////////////////////////////////////
void GeomNode::
set_geom(int n, Geom *geom) {
nassertv(geom != (Geom *)NULL);
nassertv(geom->check_valid());
CDWriter cdata(_cycler, true);
GeomList &geoms = *(cdata->modify_geoms());
nassertv(n >= 0 && n < (int)geoms.size());
geoms[n]._geom = geom;
mark_internal_bounds_stale();
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::check_valid
// Access: Published
// Description: Verifies that the each Geom within the GeomNode
// reference vertices that actually exist within its
// GeomVertexData. Returns true if the GeomNode appears
// to be valid, false otherwise.
////////////////////////////////////////////////////////////////////
bool GeomNode::
check_valid() const {
int num_geoms = get_num_geoms();
for (int i = 0; i < num_geoms; i++) {
const Geom *geom = get_geom(i);
if (!geom->check_valid()) {
return false;
}
}
return true;
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::unify
// Access: Published
// Description: Attempts to unify all of the Geoms contained within
// this node into a single Geom, or at least as few
// Geoms as possible. In turn, the individual
// GeomPrimitives contained within each resulting Geom
// are also unified. The goal is to reduce the number
// of GeomPrimitives within the node as far as possible.
// This may result in composite primitives, such as
// triangle strips and triangle fans, being decomposed
// into triangles. See also Geom::unify().
//
// max_indices represents the maximum number of indices
// that will be put in any one GeomPrimitive.
//
// In order for this to be successful, the primitives
// must reference the same GeomVertexData, have the same
// fundamental primitive type, and have compatible shade
// models.
////////////////////////////////////////////////////////////////////
void GeomNode::
unify(int max_indices) {
Thread *current_thread = Thread::get_current_thread();
OPEN_ITERATE_CURRENT_AND_UPSTREAM(_cycler, current_thread) {
CDStageWriter cdata(_cycler, pipeline_stage, current_thread);
PT(GeomList) new_geoms = new GeomList;
// Try to unify each Geom with each preceding Geom. This is an n^2
// operation, but usually there are only a handful of Geoms to
// consider, so that's not a big deal.
GeomList::const_iterator gi;
const GeomList &geoms = *(cdata->get_geoms());
for (gi = geoms.begin(); gi != geoms.end(); ++gi) {
const GeomEntry &entry = (*gi);
bool unified = false;
GeomList::iterator gj;
for (gj = new_geoms->begin(); gj != new_geoms->end() && !unified; ++gj) {
GeomEntry &new_entry = (*gj);
if (entry._state == new_entry._state) {
// Both states match, so try to combine the primitives.
if (new_entry._geom->copy_primitives_from(entry._geom)) {
// Successfully combined!
unified = true;
}
}
}
if (!unified) {
// Couldn't unify this Geom with anything, so just add it to the
// output list.
new_geoms->push_back(entry);
}
}
// Done! We'll keep whatever's left in the output list.
cdata->set_geoms(new_geoms);
// Finally, go back through and unify the resulting geom(s).
for (gi = new_geoms->begin(); gi != new_geoms->end(); ++gi) {
const GeomEntry &entry = (*gi);
entry._geom->unify_in_place(max_indices);
}
}
CLOSE_ITERATE_CURRENT_AND_UPSTREAM(_cycler);
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::write_geoms
// Access: Published
// Description: Writes a short description of all the Geoms in the
// node.
////////////////////////////////////////////////////////////////////
void GeomNode::
write_geoms(ostream &out, int indent_level) const {
CDReader cdata(_cycler);
write(out, indent_level);
GeomList::const_iterator gi;
const GeomList &geoms = *(cdata->get_geoms());
for (gi = geoms.begin(); gi != geoms.end(); ++gi) {
const GeomEntry &entry = (*gi);
indent(out, indent_level + 2)
<< *entry._geom << " " << *entry._state << "\n";
}
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::write_verbose
// Access: Published
// Description: Writes a detailed description of all the Geoms in the
// node.
////////////////////////////////////////////////////////////////////
void GeomNode::
write_verbose(ostream &out, int indent_level) const {
CDReader cdata(_cycler);
write(out, indent_level);
GeomList::const_iterator gi;
const GeomList &geoms = *(cdata->get_geoms());
for (gi = geoms.begin(); gi != geoms.end(); ++gi) {
const GeomEntry &entry = (*gi);
indent(out, indent_level + 2)
<< *entry._geom << " " << *entry._state << "\n";
entry._geom->write(out, indent_level + 4);
}
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::output
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
void GeomNode::
output(ostream &out) const {
// Accumulate the total set of RenderAttrib types that are applied
// to any of our Geoms, so we can output them too. The result will
// be the list of attrib types that might be applied to some Geoms,
// but not necessarily to all Geoms.
CDReader cdata(_cycler);
pset<TypeHandle> attrib_types;
GeomList::const_iterator gi;
const GeomList &geoms = *(cdata->get_geoms());
for (gi = geoms.begin(); gi != geoms.end(); ++gi) {
const GeomEntry &entry = (*gi);
int num_attribs = entry._state->get_num_attribs();
for (int i = 0; i < num_attribs; i++) {
const RenderAttrib *attrib = entry._state->get_attrib(i);
attrib_types.insert(attrib->get_type());
}
}
PandaNode::output(out);
out << " (" << geoms.size() << " geoms";
if (!attrib_types.empty()) {
out << ":";
pset<TypeHandle>::const_iterator ai;
for (ai = attrib_types.begin(); ai != attrib_types.end(); ++ai) {
out << " " << (*ai);
}
}
out << ")";
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::is_geom_node
// Access: Public, Virtual
// Description: A simple downcast check. Returns true if this kind
// of node happens to inherit from GeomNode, false
// otherwise.
//
// This is provided as a a faster alternative to calling
// is_of_type(GeomNode::get_class_type()), since this
// test is so important to rendering.
////////////////////////////////////////////////////////////////////
bool GeomNode::
is_geom_node() const {
return true;
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::compute_internal_bounds
// Access: Protected, Virtual
// Description: Returns a newly-allocated BoundingVolume that
// represents the internal contents of the node. Should
// be overridden by PandaNode classes that contain
// something internally.
////////////////////////////////////////////////////////////////////
PT(BoundingVolume) GeomNode::
compute_internal_bounds(int pipeline_stage, Thread *current_thread) const {
// First, get ourselves a fresh, empty bounding volume.
PT(BoundingVolume) bound = PandaNode::compute_internal_bounds(pipeline_stage, current_thread);
nassertr(bound != (BoundingVolume *)NULL, bound);
// Now actually compute the bounding volume by putting it around all
// of our geoms' bounding volumes.
pvector<const BoundingVolume *> child_volumes;
CDStageReader cdata(_cycler, pipeline_stage, current_thread);
GeomList::const_iterator gi;
const GeomList &geoms = *(cdata->get_geoms());
for (gi = geoms.begin(); gi != geoms.end(); ++gi) {
const GeomEntry &entry = (*gi);
child_volumes.push_back(entry._geom->get_bounds());
}
const BoundingVolume **child_begin = &child_volumes[0];
const BoundingVolume **child_end = child_begin + child_volumes.size();
bound->around(child_begin, child_end);
return bound;
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::register_with_read_factory
// Access: Public, Static
// Description: Tells the BamReader how to create objects of type
// GeomNode.
////////////////////////////////////////////////////////////////////
void GeomNode::
register_with_read_factory() {
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::write_datagram
// Access: Public, Virtual
// Description: Writes the contents of this object to the datagram
// for shipping out to a Bam file.
////////////////////////////////////////////////////////////////////
void GeomNode::
write_datagram(BamWriter *manager, Datagram &dg) {
PandaNode::write_datagram(manager, dg);
manager->write_cdata(dg, _cycler);
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::make_from_bam
// Access: Protected, Static
// Description: This function is called by the BamReader's factory
// when a new object of type GeomNode is encountered
// in the Bam file. It should create the GeomNode
// and extract its information from the file.
////////////////////////////////////////////////////////////////////
TypedWritable *GeomNode::
make_from_bam(const FactoryParams &params) {
GeomNode *node = new GeomNode("");
DatagramIterator scan;
BamReader *manager;
parse_params(params, scan, manager);
node->fillin(scan, manager);
return node;
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::fillin
// Access: Protected
// Description: This internal function is called by make_from_bam to
// read in all of the relevant data from the BamFile for
// the new GeomNode.
////////////////////////////////////////////////////////////////////
void GeomNode::
fillin(DatagramIterator &scan, BamReader *manager) {
PandaNode::fillin(scan, manager);
manager->read_cdata(scan, _cycler);
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::CData::Copy Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
GeomNode::CData::
CData(const GeomNode::CData &copy) :
_geoms(copy._geoms)
{
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::CData::make_copy
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
CycleData *GeomNode::CData::
make_copy() const {
return new CData(*this);
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::CData::write_datagram
// Access: Public, Virtual
// Description: Writes the contents of this object to the datagram
// for shipping out to a Bam file.
////////////////////////////////////////////////////////////////////
void GeomNode::CData::
write_datagram(BamWriter *manager, Datagram &dg) const {
int num_geoms = _geoms->size();
nassertv(num_geoms == (int)(PN_uint16)num_geoms);
dg.add_uint16(num_geoms);
GeomList::const_iterator gi;
for (gi = _geoms->begin(); gi != _geoms->end(); ++gi) {
const GeomEntry &entry = (*gi);
manager->write_pointer(dg, entry._geom);
manager->write_pointer(dg, entry._state);
}
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::CData::complete_pointers
// Access: Public, Virtual
// Description: Receives an array of pointers, one for each time
// manager->read_pointer() was called in fillin().
// Returns the number of pointers processed.
////////////////////////////////////////////////////////////////////
int GeomNode::CData::
complete_pointers(TypedWritable **p_list, BamReader *manager) {
int pi = CycleData::complete_pointers(p_list, manager);
// Get the geom and state pointers.
GeomList::iterator gi;
for (gi = _geoms->begin(); gi != _geoms->end(); ++gi) {
GeomEntry &entry = (*gi);
entry._geom = DCAST(Geom, p_list[pi++]);
entry._state = DCAST(RenderState, p_list[pi++]);
}
return pi;
}
////////////////////////////////////////////////////////////////////
// Function: GeomNode::CData::fillin
// Access: Public, Virtual
// Description: This internal function is called by make_from_bam to
// read in all of the relevant data from the BamFile for
// the new GeomNode.
////////////////////////////////////////////////////////////////////
void GeomNode::CData::
fillin(DatagramIterator &scan, BamReader *manager) {
int num_geoms = scan.get_uint16();
// Read the list of geoms and states. Push back a NULL for each one.
_geoms->reserve(num_geoms);
for (int i = 0; i < num_geoms; i++) {
manager->read_pointer(scan);
manager->read_pointer(scan);
_geoms->push_back(GeomEntry(NULL, NULL));
}
}