mirror of
https://github.com/panda3d/panda3d.git
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856 lines
26 KiB
C++
Executable File
856 lines
26 KiB
C++
Executable File
// Filename: p3dWinSplashWindow.cxx
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// Created by: drose (17Jun09)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "p3dWinSplashWindow.h"
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#ifdef _WIN32
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bool P3DWinSplashWindow::_registered_window_class = false;
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////////////////////////////////////////////////////////////////////
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// Function: P3DWinSplashWindow::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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P3DWinSplashWindow::
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P3DWinSplashWindow(P3DInstance *inst) :
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P3DSplashWindow(inst)
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{
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_thread = NULL;
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_thread_id = 0;
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_hwnd = NULL;
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_blue_brush = NULL;
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_thread_running = false;
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_install_progress = 0.0;
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_drawn_bstate = BS_hidden;
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_drawn_progress = 0.0;
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INIT_LOCK(_install_lock);
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DWinSplashWindow::Destructor
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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P3DWinSplashWindow::
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~P3DWinSplashWindow() {
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stop_thread();
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DESTROY_LOCK(_install_lock);
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DWinSplashWindow::set_wparams
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// Access: Public, Virtual
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// Description: Changes the window parameters, e.g. to resize or
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// reposition the window; or sets the parameters for the
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// first time, creating the initial window.
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////////////////////////////////////////////////////////////////////
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void P3DWinSplashWindow::
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set_wparams(const P3DWindowParams &wparams) {
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P3DSplashWindow::set_wparams(wparams);
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if (_thread_id == 0) {
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start_thread();
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DWinSplashWindow::set_image_filename
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// Access: Public, Virtual
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// Description: Specifies the name of a JPEG image file that is
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// displayed in the center of the splash window.
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////////////////////////////////////////////////////////////////////
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void P3DWinSplashWindow::
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set_image_filename(const string &image_filename, ImagePlacement image_placement) {
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nout << "image_filename = " << image_filename << ", thread_id = " << _thread_id << "\n";
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WinImageData *image = NULL;
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switch (image_placement) {
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case IP_background:
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image = &_background_image;
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break;
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case IP_button_ready:
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image = &_button_ready_image;
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set_button_range(_button_ready_image);
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break;
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case IP_button_rollover:
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image = &_button_rollover_image;
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break;
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case IP_button_click:
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image = &_button_click_image;
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break;
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}
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if (image != NULL) {
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ACQUIRE_LOCK(_install_lock);
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if (image->_filename != image_filename) {
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image->_filename = image_filename;
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image->_filename_changed = true;
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}
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RELEASE_LOCK(_install_lock);
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}
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if (_thread_id != 0) {
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// Post a silly message to spin the message loop.
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PostThreadMessage(_thread_id, WM_USER, 0, 0);
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if (!_thread_running && _thread_continue) {
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// The user must have closed the window. Let's shut down the
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// instance, too.
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_inst->request_stop();
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DWinSplashWindow::set_install_label
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// Access: Public, Virtual
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// Description: Specifies the text that is displayed above the
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// install progress bar.
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////////////////////////////////////////////////////////////////////
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void P3DWinSplashWindow::
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set_install_label(const string &install_label) {
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ACQUIRE_LOCK(_install_lock);
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if (_install_label != install_label) {
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_install_label = install_label;
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}
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RELEASE_LOCK(_install_lock);
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if (_thread_id != 0) {
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// Post a silly message to spin the message loop.
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PostThreadMessage(_thread_id, WM_USER, 0, 0);
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if (!_thread_running && _thread_continue) {
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// The user must have closed the window. Let's shut down the
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// instance, too.
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_inst->request_stop();
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DWinSplashWindow::set_install_progress
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// Access: Public, Virtual
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// Description: Moves the install progress bar from 0.0 to 1.0.
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////////////////////////////////////////////////////////////////////
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void P3DWinSplashWindow::
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set_install_progress(double install_progress) {
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ACQUIRE_LOCK(_install_lock);
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_install_progress = install_progress;
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RELEASE_LOCK(_install_lock);
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if (_thread_id != 0) {
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// Post a silly message to spin the message loop.
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PostThreadMessage(_thread_id, WM_USER, 0, 0);
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if (!_thread_running && _thread_continue) {
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// The user must have closed the window. Let's shut down the
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// instance, too.
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_inst->request_stop();
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DWinSplashWindow::register_window_class
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// Access: Public, Static
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// Description: Registers the window class for this window, if
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// needed.
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////////////////////////////////////////////////////////////////////
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void P3DWinSplashWindow::
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register_window_class() {
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if (!_registered_window_class) {
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HINSTANCE application = GetModuleHandle(NULL);
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WNDCLASS wc;
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ZeroMemory(&wc, sizeof(WNDCLASS));
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wc.lpfnWndProc = st_window_proc;
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wc.hInstance = application;
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wc.hCursor = LoadCursor(NULL, IDC_ARROW);
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wc.lpszClassName = "panda3d_splash";
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if (!RegisterClass(&wc)) {
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nout << "Could not register window class panda3d_splash\n";
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}
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_registered_window_class = true;
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DWinSplashWindow::unregister_window_class
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// Access: Public, Static
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// Description: Unregisters the window class for this window. It is
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// necessary to do this before unloading the DLL.
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////////////////////////////////////////////////////////////////////
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void P3DWinSplashWindow::
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unregister_window_class() {
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if (_registered_window_class) {
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HINSTANCE application = GetModuleHandle(NULL);
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if (!UnregisterClass("panda3d_splash", application)) {
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nout << "Could not unregister window class panda3d_splash\n";
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}
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_registered_window_class = false;
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DWinSplashWindow::button_click_detected
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// Access: Protected, Virtual
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// Description: Called when a button click by the user is detected in
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// set_mouse_data(), this method simply turns around and
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// notifies the instance. It's a virtual method to give
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// subclasses a chance to redirect this message to the
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// main thread or process, as necessary.
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////////////////////////////////////////////////////////////////////
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void P3DWinSplashWindow::
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button_click_detected() {
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P3DSplashWindow::button_click_detected();
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DWinSplashWindow::start_thread
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// Access: Private
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// Description: Spawns the sub-thread.
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////////////////////////////////////////////////////////////////////
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void P3DWinSplashWindow::
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start_thread() {
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_thread_continue = true;
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_thread_running = true;
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_thread = CreateThread(NULL, 0, &win_thread_run, this, 0, &_thread_id);
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if (_thread == NULL) {
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// Thread never got started.
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_thread_running = false;
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DWinSplashWindow::stop_thread
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// Access: Private
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// Description: Terminates and joins the sub-thread.
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////////////////////////////////////////////////////////////////////
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void P3DWinSplashWindow::
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stop_thread() {
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_thread_continue = false;
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if (_thread_id != 0) {
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// Post a silly message to spin the message loop.
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PostThreadMessage(_thread_id, WM_USER, 0, 0);
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}
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if (_thread != NULL){
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WaitForSingleObject(_thread, INFINITE);
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CloseHandle(_thread);
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_thread = NULL;
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// Now that the thread has exited, we can safely close its window.
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// (We couldn't close the window in the thread, because that would
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// cause a deadlock situation--the thread can't acknowledge the
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// window closing until we spin the event loop in the parent
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// thread.)
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close_window();
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DWinSplashWindow::thread_run
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// Access: Private
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// Description: The sub-thread's main run method.
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////////////////////////////////////////////////////////////////////
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void P3DWinSplashWindow::
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thread_run() {
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make_window();
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MSG msg;
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int retval;
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retval = GetMessage(&msg, NULL, 0, 0);
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while (retval != 0 && _thread_continue) {
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if (retval == -1) {
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nout << "Error processing message queue.\n";
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break;
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}
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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ACQUIRE_LOCK(_install_lock);
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update_image(_background_image);
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update_image(_button_ready_image);
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update_image(_button_rollover_image);
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update_image(_button_click_image);
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if (_drawn_label != _install_label) {
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// The label has changed. Redraw.
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_drawn_label = _install_label;
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InvalidateRect(_hwnd, NULL, TRUE);
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}
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if (_drawn_progress != _install_progress) {
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_drawn_progress = _install_progress;
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// Also redraw when the progress bar changes.
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InvalidateRect(_hwnd, NULL, TRUE);
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}
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if (_drawn_bstate != _bstate) {
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// The button has changed state. Redraw it.
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_drawn_bstate = _bstate;
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InvalidateRect(_hwnd, NULL, TRUE);
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}
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RELEASE_LOCK(_install_lock);
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retval = GetMessage(&msg, NULL, 0, 0);
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}
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// Tell our parent thread that we're done.
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_thread_running = false;
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DWinSplashWindow::win_thread_run
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// Access: Private, Static
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// Description: The OS-specific thread callback function.
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////////////////////////////////////////////////////////////////////
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DWORD P3DWinSplashWindow::
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win_thread_run(LPVOID data) {
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((P3DWinSplashWindow *)data)->thread_run();
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return 0;
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}
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////////////////////////////////////////////////////////////////////
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// Function: P3DWinSplashWindow::make_window
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// Access: Private
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// Description: Creates the window for displaying progress. Runs
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// within the sub-thread.
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////////////////////////////////////////////////////////////////////
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void P3DWinSplashWindow::
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make_window() {
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register_window_class();
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HINSTANCE application = GetModuleHandle(NULL);
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int x = CW_USEDEFAULT;
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int y = CW_USEDEFAULT;
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if (_wparams.get_win_x() != 0 && _wparams.get_win_y() != 0) {
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x = _wparams.get_win_x();
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y = _wparams.get_win_y();
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}
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int width = 320;
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int height = 240;
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if (_wparams.get_win_width() != 0 && _wparams.get_win_height() != 0) {
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width = _wparams.get_win_width();
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height = _wparams.get_win_height();
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}
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if (_wparams.get_window_type() == P3D_WT_embedded) {
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// Create an embedded window.
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DWORD window_style =
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WS_CHILD | WS_CLIPCHILDREN | WS_CLIPSIBLINGS;
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HWND parent_hwnd = _wparams.get_parent_window()._hwnd;
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_hwnd =
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CreateWindow("panda3d_splash", "Panda3D", window_style,
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x, y, width, height,
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parent_hwnd, NULL, application, 0);
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if (!_hwnd) {
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nout << "Could not create embedded window!\n";
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return;
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}
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} else {
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// Create a toplevel window.
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DWORD window_style =
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WS_POPUP | WS_CLIPCHILDREN | WS_CLIPSIBLINGS |
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WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX |
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WS_SIZEBOX | WS_MAXIMIZEBOX;
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_hwnd =
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CreateWindow("panda3d_splash", "Panda3D", window_style,
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x, y, width, height,
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NULL, NULL, application, 0);
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if (!_hwnd) {
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nout << "Could not create toplevel window!\n";
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return;
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}
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}
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SetWindowLongPtr(_hwnd, GWLP_USERDATA, (LONG_PTR)this);
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ShowWindow(_hwnd, SW_SHOWNORMAL);
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_blue_brush = CreateSolidBrush(RGB(108, 165, 224));
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}
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/*
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////////////////////////////////////////////////////////////////////
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// Function: P3DWinSplashWindow::update_install_label
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// Access: Private
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// Description: Changes the text on the install label. Runs within
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// the sub-thread.
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////////////////////////////////////////////////////////////////////
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void P3DWinSplashWindow::
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update_install_label(const string &install_label) {
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assert(_progress_bar != NULL);
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if (_text_label != NULL) {
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DestroyWindow(_text_label);
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_text_label = NULL;
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}
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if (install_label.empty()) {
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// Trivial case.
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return;
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}
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// Create a static text label. What a major pain *this* is.
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const char *text = install_label.c_str();
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HFONT font = (HFONT)GetStockObject(ANSI_VAR_FONT);
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HDC dc = GetDC(_hwnd);
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SelectObject(dc, font);
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SIZE text_size;
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GetTextExtentPoint32(dc, text, strlen(text), &text_size);
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ReleaseDC(_hwnd, dc);
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HINSTANCE application = GetModuleHandle(NULL);
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DWORD window_style =
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SS_OWNERDRAW | WS_CHILD | WS_VISIBLE | WS_CLIPCHILDREN | WS_CLIPSIBLINGS;
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int bar_x, bar_y, bar_width, bar_height;
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get_bar_placement(bar_x, bar_y, bar_width, bar_height);
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int text_width = text_size.cx + 4;
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int text_height = text_size.cy + 2;
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int text_x = (_win_width - text_width) / 2;
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int text_y = bar_y - text_height - 2;
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_text_label = CreateWindowEx(0, "STATIC", text, window_style,
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text_x, text_y, text_width, text_height,
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_hwnd, NULL, application, 0);
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ShowWindow(_text_label, SW_SHOWNORMAL);
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}
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*/
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////////////////////////////////////////////////////////////////////
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// Function: P3DWinSplashWindow::update_image
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// Access: Private
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// Description: Loads the image from the named file (if it has
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// changed), converts to to BITMAP form, and stores it
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// in _bitmap. Runs only in the sub-thread.
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////////////////////////////////////////////////////////////////////
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void P3DWinSplashWindow::
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update_image(WinImageData &image) {
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if (!image._filename_changed) {
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// No changes.
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return;
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}
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image._filename_changed = false;
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// Clear the old image.
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image.dump_image();
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// Since we'll be displaying a new image, we need to refresh the
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// window.
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InvalidateRect(_hwnd, NULL, TRUE);
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// Go read the image.
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string data;
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if (!read_image_data(image, data, image._filename)) {
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return;
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}
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// Massage the data into Windows' conventions.
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int row_stride = image._width * image._num_channels;
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int new_row_stride = (image._width * 4);
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int new_data_length = new_row_stride * image._height;
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char *new_data = new char[new_data_length];
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if (image._num_channels == 4) {
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// We have to reverse the order of the RGB channels: libjpeg and
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// Windows follow an opposite convention.
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for (int yi = 0; yi < image._height; ++yi) {
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const char *sp = data.data() + yi * row_stride;
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char *dp = new_data + yi * new_row_stride;
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for (int xi = 0; xi < image._width; ++xi) {
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dp[0] = sp[2];
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dp[1] = sp[1];
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dp[2] = sp[0];
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dp[3] = sp[3];
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sp += 4;
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dp += 4;
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}
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}
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} else if (image._num_channels == 3) {
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// We have to reverse the order of the RGB channels: libjpeg and
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// Windows follow an opposite convention.
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for (int yi = 0; yi < image._height; ++yi) {
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const char *sp = data.data() + yi * row_stride;
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char *dp = new_data + yi * new_row_stride;
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for (int xi = 0; xi < image._width; ++xi) {
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dp[0] = sp[2];
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dp[1] = sp[1];
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dp[2] = sp[0];
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dp[3] = (char)0xff;
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sp += 3;
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dp += 4;
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}
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}
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} else if (image._num_channels == 1) {
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// A grayscale image. Replicate out the channels.
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for (int yi = 0; yi < image._height; ++yi) {
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const char *sp = data.data() + yi * row_stride;
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char *dp = new_data + yi * new_row_stride;
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for (int xi = 0; xi < image._width; ++xi) {
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dp[0] = sp[0];
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dp[1] = sp[0];
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dp[2] = sp[0];
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dp[3] = (char)0xff;
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sp += 1;
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dp += 4;
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}
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}
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}
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// Now load the image.
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BITMAPINFOHEADER bmih;
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bmih.biSize = sizeof(bmih);
|
|
bmih.biWidth = image._width;
|
|
bmih.biHeight = -image._height;
|
|
bmih.biPlanes = 1;
|
|
bmih.biBitCount = 32;
|
|
bmih.biCompression = BI_RGB;
|
|
bmih.biSizeImage = 0;
|
|
bmih.biXPelsPerMeter = 0;
|
|
bmih.biYPelsPerMeter = 0;
|
|
bmih.biClrUsed = 0;
|
|
bmih.biClrImportant = 0;
|
|
|
|
BITMAPINFO bmi;
|
|
memcpy(&bmi, &bmih, sizeof(bmih));
|
|
|
|
HDC dc = GetDC(_hwnd);
|
|
image._bitmap = CreateDIBitmap(dc, &bmih, CBM_INIT, new_data, &bmi, 0);
|
|
ReleaseDC(_hwnd, dc);
|
|
|
|
delete[] new_data;
|
|
|
|
nout << "Loaded image: " << image._filename << "\n";
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: P3DWinSplashWindow::close_window
|
|
// Access: Private
|
|
// Description: Closes the window created above. This call is
|
|
// actually made in the main thread.
|
|
////////////////////////////////////////////////////////////////////
|
|
void P3DWinSplashWindow::
|
|
close_window() {
|
|
if (_hwnd != NULL) {
|
|
ShowWindow(_hwnd, SW_HIDE);
|
|
CloseWindow(_hwnd);
|
|
_hwnd = NULL;
|
|
}
|
|
|
|
if (_blue_brush != NULL) {
|
|
DeleteObject(_blue_brush);
|
|
_blue_brush = NULL;
|
|
}
|
|
|
|
_background_image.dump_image();
|
|
_button_ready_image.dump_image();
|
|
_button_rollover_image.dump_image();
|
|
_button_click_image.dump_image();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: P3DWinSplashWindow::paint_window
|
|
// Access: Private
|
|
// Description: Paints the contents of the window into the indicated
|
|
// DC.
|
|
////////////////////////////////////////////////////////////////////
|
|
void P3DWinSplashWindow::
|
|
paint_window(HDC dc) {
|
|
RECT rect;
|
|
GetClientRect(_hwnd, &rect);
|
|
|
|
int width = rect.right - rect.left;
|
|
int height = rect.bottom - rect.top;
|
|
if (width != _win_width || height != _win_height) {
|
|
_win_width = width;
|
|
_win_height = height;
|
|
set_button_range(_button_ready_image);
|
|
}
|
|
|
|
// Double-buffer with an offscreen bitmap first.
|
|
HDC bdc = CreateCompatibleDC(dc);
|
|
HBITMAP buffer = CreateCompatibleBitmap(dc, _win_width, _win_height);
|
|
SelectObject(bdc, buffer);
|
|
|
|
// Start by painting the background color.
|
|
FillRect(bdc, &rect, (HBRUSH)GetStockObject(WHITE_BRUSH));
|
|
|
|
// Then paint the background image on top of that.
|
|
paint_image(bdc, _background_image);
|
|
|
|
// And then, paint the button, if any, on top of *that*.
|
|
switch (_drawn_bstate) {
|
|
case BS_hidden:
|
|
break;
|
|
case BS_ready:
|
|
paint_image(bdc, _button_ready_image);
|
|
break;
|
|
case BS_rollover:
|
|
if (!paint_image(bdc, _button_rollover_image)) {
|
|
paint_image(bdc, _button_ready_image);
|
|
}
|
|
break;
|
|
case BS_click:
|
|
if (!paint_image(bdc, _button_click_image)) {
|
|
paint_image(bdc, _button_ready_image);
|
|
}
|
|
break;
|
|
}
|
|
|
|
// Draw the progress bar. We don't draw this bar at all unless we
|
|
// have nonzero progress.
|
|
if (_drawn_progress != 0.0) {
|
|
paint_progress_bar(bdc);
|
|
}
|
|
|
|
// Now blit the buffer to the window.
|
|
BitBlt(dc, 0, 0, _win_width, _win_height, bdc, 0, 0, SRCCOPY);
|
|
|
|
DeleteObject(bdc);
|
|
DeleteObject(buffer);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: P3DWinSplashWindow::paint_image
|
|
// Access: Private
|
|
// Description: Draws the indicated image, centered within the
|
|
// window. Returns true on success, false if the image
|
|
// is not defined.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool P3DWinSplashWindow::
|
|
paint_image(HDC dc, const WinImageData &image) {
|
|
if (image._bitmap == NULL) {
|
|
return false;
|
|
}
|
|
|
|
// Paint the background splash image.
|
|
HDC mem_dc = CreateCompatibleDC(dc);
|
|
SelectObject(mem_dc, image._bitmap);
|
|
|
|
// Determine the relative size of bitmap and window.
|
|
int win_cx = _win_width / 2;
|
|
int win_cy = _win_height / 2;
|
|
|
|
BLENDFUNCTION bf;
|
|
bf.BlendOp = AC_SRC_OVER;
|
|
bf.BlendFlags = 0;
|
|
bf.SourceConstantAlpha = 0xff;
|
|
bf.AlphaFormat = AC_SRC_ALPHA;
|
|
|
|
if (image._width <= _win_width && image._height <= _win_height) {
|
|
// The bitmap fits within the window; center it.
|
|
|
|
// This is the top-left corner of the bitmap in window coordinates.
|
|
int p_x = win_cx - image._width / 2;
|
|
int p_y = win_cy - image._height / 2;
|
|
|
|
AlphaBlend(dc, p_x, p_y, image._width, image._height,
|
|
mem_dc, 0, 0, image._width, image._height,
|
|
bf);
|
|
|
|
} else {
|
|
// The bitmap is larger than the window; scale it down.
|
|
double x_scale = (double)_win_width / (double)image._width;
|
|
double y_scale = (double)_win_height / (double)image._height;
|
|
double scale = min(x_scale, y_scale);
|
|
int sc_width = (int)(image._width * scale);
|
|
int sc_height = (int)(image._height * scale);
|
|
|
|
int p_x = win_cx - sc_width / 2;
|
|
int p_y = win_cy - sc_height / 2;
|
|
|
|
AlphaBlend(dc, p_x, p_y, sc_width, sc_height,
|
|
mem_dc, 0, 0, image._width, image._height,
|
|
bf);
|
|
}
|
|
|
|
SelectObject(mem_dc, NULL);
|
|
DeleteDC(mem_dc);
|
|
|
|
return true;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: P3DWinSplashWindow::paint_progress_bar
|
|
// Access: Private
|
|
// Description: Draws the progress bar and the label within the
|
|
// window.
|
|
////////////////////////////////////////////////////////////////////
|
|
void P3DWinSplashWindow::
|
|
paint_progress_bar(HDC dc) {
|
|
int bar_x, bar_y, bar_width, bar_height;
|
|
get_bar_placement(bar_x, bar_y, bar_width, bar_height);
|
|
|
|
RECT bar_rect = { bar_x, bar_y, bar_x + bar_width, bar_y + bar_height };
|
|
|
|
// Clear the entire progress bar to white.
|
|
FillRect(dc, &bar_rect, (HBRUSH)GetStockObject(WHITE_BRUSH));
|
|
|
|
// Draw the interior of the progress bar in blue.
|
|
int progress_width = (int)((bar_width - 2) * _drawn_progress);
|
|
if (progress_width != 0) {
|
|
RECT prog_rect = { bar_x, bar_y, bar_x + progress_width, bar_y + bar_height };
|
|
FillRect(dc, &prog_rect, _blue_brush);
|
|
}
|
|
|
|
// Now draw a black border around the progress bar.
|
|
FrameRect(dc, &bar_rect, (HBRUSH)GetStockObject(BLACK_BRUSH));
|
|
|
|
if (!_drawn_label.empty()) {
|
|
// Now draw the install_label right above it.
|
|
|
|
const char *text = _drawn_label.c_str();
|
|
HFONT font = (HFONT)GetStockObject(ANSI_VAR_FONT);
|
|
|
|
// Measure the text, for centering.
|
|
SelectObject(dc, font);
|
|
SIZE text_size;
|
|
GetTextExtentPoint32(dc, text, strlen(text), &text_size);
|
|
|
|
int text_width = text_size.cx;
|
|
int text_height = text_size.cy;
|
|
int text_x = (_win_width - text_width) / 2;
|
|
int text_y = bar_y - (int)(text_height * 1.5);
|
|
|
|
// Clear the rectangle behind the text to white.
|
|
RECT text_rect = { text_x - 2, text_y - 2, text_x + text_width + 4, text_y + text_height + 4 };
|
|
|
|
FillRect(dc, &text_rect, (HBRUSH)GetStockObject(WHITE_BRUSH));
|
|
|
|
// And finally, draw the text.
|
|
SetBkColor(dc, 0x00ffffff);
|
|
DrawText(dc, text, -1, &text_rect,
|
|
DT_VCENTER | DT_CENTER | DT_SINGLELINE);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: P3DWinSplashWindow::window_proc
|
|
// Access: Private
|
|
// Description: The windows event-processing handler.
|
|
////////////////////////////////////////////////////////////////////
|
|
LONG P3DWinSplashWindow::
|
|
window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
|
|
switch (msg) {
|
|
case WM_DESTROY:
|
|
PostQuitMessage(0);
|
|
break;
|
|
|
|
case WM_SIZE:
|
|
InvalidateRect(hwnd, NULL, FALSE);
|
|
break;
|
|
|
|
case WM_ERASEBKGND:
|
|
return true;
|
|
|
|
case WM_PAINT:
|
|
{
|
|
PAINTSTRUCT ps;
|
|
HDC dc = BeginPaint(hwnd, &ps);
|
|
paint_window(dc);
|
|
EndPaint(hwnd, &ps);
|
|
}
|
|
return true;
|
|
|
|
/*
|
|
case WM_DRAWITEM:
|
|
// Draw a text label placed within the window.
|
|
{
|
|
DRAWITEMSTRUCT *dis = (DRAWITEMSTRUCT *)lparam;
|
|
FillRect(dis->hDC, &(dis->rcItem), WHITE_BRUSH);
|
|
|
|
static const int text_buffer_size = 512;
|
|
char text_buffer[text_buffer_size];
|
|
GetWindowText(dis->hwndItem, text_buffer, text_buffer_size);
|
|
|
|
HFONT font = (HFONT)GetStockObject(ANSI_VAR_FONT);
|
|
SelectObject(dis->hDC, font);
|
|
SetBkColor(dis->hDC, 0x00ffffff);
|
|
|
|
DrawText(dis->hDC, text_buffer, -1, &(dis->rcItem),
|
|
DT_VCENTER | DT_CENTER | DT_SINGLELINE);
|
|
}
|
|
return true;
|
|
*/
|
|
|
|
case WM_MOUSEMOVE:
|
|
set_mouse_data(LOWORD(lparam), HIWORD(lparam), _mouse_down);
|
|
break;
|
|
|
|
case WM_LBUTTONDOWN:
|
|
SetCapture(hwnd);
|
|
set_mouse_data(_mouse_x, _mouse_y, true);
|
|
break;
|
|
|
|
case WM_LBUTTONUP:
|
|
set_mouse_data(_mouse_x, _mouse_y, false);
|
|
ReleaseCapture();
|
|
break;
|
|
};
|
|
|
|
return DefWindowProc(hwnd, msg, wparam, lparam);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: P3DWinSplashWindow::st_window_proc
|
|
// Access: Private, Static
|
|
// Description: The windows event-processing handler, static version.
|
|
////////////////////////////////////////////////////////////////////
|
|
LONG P3DWinSplashWindow::
|
|
st_window_proc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
|
|
LONG_PTR self = GetWindowLongPtr(hwnd, GWLP_USERDATA);
|
|
if (self == NULL) {
|
|
// We haven't assigned the pointer yet.
|
|
return DefWindowProc(hwnd, msg, wparam, lparam);
|
|
}
|
|
|
|
return ((P3DWinSplashWindow *)self)->window_proc(hwnd, msg, wparam, lparam);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: P3DWinSplashWindow::WinImageData::dump_image
|
|
// Access: Public
|
|
// Description: Frees the previous image data.
|
|
////////////////////////////////////////////////////////////////////
|
|
void P3DWinSplashWindow::WinImageData::
|
|
dump_image() {
|
|
if (_bitmap != NULL) {
|
|
DeleteObject(_bitmap);
|
|
_bitmap = NULL;
|
|
}
|
|
}
|
|
|
|
#endif // _WIN32
|