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Chris Brunner 080b5176d6 now reparents the fadeScreen to aspect2d rather than render2d. This prevents click-throughs on items behind the alpha mask. Need to be careful with scaling, however.
2008-06-24 23:20:33 +00:00
direct
now reparents the fadeScreen to aspect2d rather than render2d. This prevents click-throughs on items behind the alpha mask. Need to be careful with scaling, however.
2008-06-24 23:20:33 +00:00
dmodels
automatic build
2006-12-12 08:08:54 +00:00
doc
added support for max2009
2008-06-19 18:09:42 +00:00
dtool
need string.h
2008-06-24 22:48:44 +00:00
models
Removed Ctrl-M
2007-07-10 02:19:37 +00:00
panda
change suggested by ynjh_jo
2008-06-24 18:12:02 +00:00
pandaapp
we are now using the modified BSD license
2008-05-28 18:37:20 +00:00
pandatool
Fixed a bug in NURBS weights conversion
2008-06-20 02:05:40 +00:00
ppremake
drose: add missing includes
2008-06-24 19:26:36 +00:00
Description
Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
c-plus-pluscross-platformgame-developmentgame-enginegamedevmulti-platformopen-sourceopenglpanda3dpanda3d-game-enginepython
BSD-3-Clause-HP 329 MiB
Languages
C++ 58.8%
Python 14.2%
C 13.9%
SWIG 9.7%
CMake 1%
Other 2.2%
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