panda3d/direct/src/directtools/DirectSession.py
2007-09-25 00:09:05 +00:00

1094 lines
40 KiB
Python

import math
import types
import string
from pandac.PandaModules import *
from DirectUtil import *
from direct.showbase.DirectObject import DirectObject
from direct.task import Task
from DirectGlobals import DIRECT_NO_MOD
from DirectCameraControl import DirectCameraControl
from DirectManipulation import DirectManipulationControl
from DirectSelection import SelectionRay, COA_ORIGIN, SelectedNodePaths
from DirectGrid import DirectGrid
#from DirectGeometry import *
from DirectLights import DirectLights
from direct.cluster.ClusterClient import createClusterClient, DummyClusterClient
from direct.cluster.ClusterServer import ClusterServer
from direct.tkpanels import Placer
from direct.tkwidgets import Slider
from direct.tkwidgets import SceneGraphExplorer
from direct.gui import OnscreenText
from direct.showbase import Loader
class DirectSession(DirectObject):
# post this to the bboard to make sure DIRECT doesn't turn on
DIRECTdisablePost = 'disableDIRECT'
def __init__(self):
# Establish a global pointer to the direct object early on
# so dependant classes can access it in their code
__builtins__["direct"] = base.direct = self
# These come early since they are used later on
self.group = render.attachNewNode('DIRECT')
self.font = TextNode.getDefaultFont()
self.fEnabled = 0
self.fEnabledLight = 0
self.fScaleWidgetByCam = 0 # [gjeon] flag for scaling widget by distance from the camera
self.drList = DisplayRegionList()
self.iRayList = map(lambda x: x.iRay, self.drList)
self.dr = self.drList[0]
self.camera = base.camera
self.trueCamera = self.camera
self.iRay = self.dr.iRay
self.coaMode = COA_ORIGIN
self.cameraControl = DirectCameraControl()
self.manipulationControl = DirectManipulationControl()
self.useObjectHandles()
self.grid = DirectGrid()
self.grid.disable()
self.lights = DirectLights(base.direct.group)
# Create some default lights
self.lights.createDefaultLights()
# But turn them off
self.lights.allOff()
# Initialize the collection of selected nodePaths
self.selected = SelectedNodePaths()
# Ancestry of currently selected object
self.ancestry = []
self.ancestryIndex = 0
self.activeParent = None
self.selectedNPReadout = OnscreenText.OnscreenText(
pos = (-1.0, -0.9), bg=Vec4(1, 1, 1, 1),
scale = 0.05, align = TextNode.ALeft,
mayChange = 1, font = self.font)
# Make sure readout is never lit or drawn in wireframe
useDirectRenderStyle(self.selectedNPReadout)
self.selectedNPReadout.reparentTo(hidden)
self.activeParentReadout = OnscreenText.OnscreenText(
pos = (-1.0, -0.975), bg=Vec4(1, 1, 1, 1),
scale = 0.05, align = TextNode.ALeft,
mayChange = 1, font = self.font)
# Make sure readout is never lit or drawn in wireframe
useDirectRenderStyle(self.activeParentReadout)
self.activeParentReadout.reparentTo(hidden)
self.directMessageReadout = OnscreenText.OnscreenText(
pos = (-1.0, 0.9), bg=Vec4(1, 1, 1, 1),
scale = 0.05, align = TextNode.ALeft,
mayChange = 1, font = self.font)
# Make sure readout is never lit or drawn in wireframe
useDirectRenderStyle(self.directMessageReadout)
self.directMessageReadout.reparentTo(hidden)
# Create a vrpn client vrpn-server or default
self.deviceManager = None
self.joybox = None
self.radamec = None
self.fastrak = []
if base.config.GetBool('want-vrpn', 0):
from direct.directdevices import DirectDeviceManager
self.deviceManager = DirectDeviceManager.DirectDeviceManager()
# Automatically create any devices specified in config file
joybox = base.config.GetString('vrpn-joybox-device', '')
radamec = base.config.GetString('vrpn-radamec-device', '')
fastrak = base.config.GetString('vrpn-fastrak-device', '')
if joybox:
from direct.directdevices import DirectJoybox
self.joybox = DirectJoybox.DirectJoybox(joybox)
if radamec:
from direct.directdevices import DirectRadamec
self.radamec = DirectRadamec.DirectRadamec(radamec)
if fastrak:
from direct.directdevices import DirectFastrak
# parse string into format device:N where N is the sensor name
fastrak = string.split(fastrak)
for i in range(len(fastrak))[1:]:
self.fastrak.append(DirectFastrak.DirectFastrak(fastrak[0] + ':' + fastrak[i]))
self.fControl = 0
self.fAlt = 0
self.fShift = 0
self.fMouse1 = 0 # [gjeon] to update alt key information while mouse1 is pressed
self.pos = VBase3()
self.hpr = VBase3()
self.scale = VBase3()
self.hitPt = Point3(0.0)
# Lists for managing undo/redo operations
self.undoList = []
self.redoList = []
# One run through the context task to init everything
self.drList.updateContext()
for dr in self.drList:
dr.camUpdate()
self.actionEvents = [
['select', self.select],
['deselect', self.deselect],
['deselectAll', self.deselectAll],
['highlightAll', self.selected.highlightAll],
['preRemoveNodePath', self.deselect],
# Scene graph explorer functions
['SGE_Select', self.select],
['SGE_Deselect', self.deselect],
['SGE_Set Reparent Target', self.setActiveParent],
['SGE_Reparent', self.reparent],
['SGE_WRT Reparent', lambda np, s=self: s.reparent(np, fWrt = 1)],
['SGE_Flash', self.flash],
['SGE_Isolate', self.isolate],
['SGE_Toggle Vis', self.toggleVis],
['SGE_Show All', self.showAllDescendants],
['SGE_Fit', self.fitOnNodePath],
['SGE_Place', Placer.place],
['SGE_Set Color', Slider.rgbPanel],
['SGE_Explore', SceneGraphExplorer.explore],
['SGE_Delete', self.removeNodePath],
['SGE_Set Name', self.getAndSetName],
]
self.modifierEvents = ['control', 'control-up',
'shift', 'shift-up',
'alt', 'alt-up',
]
self.keyEvents = ['escape', 'delete', 'page_up', 'page_down',
'[', '{', ']', '}',
'shift-a', 'b', 'control-f',
'l', 'shift-l', 'o', 'p', 'r',
'shift-r', 's', 't', 'v', 'w']
self.mouseEvents = ['mouse1', 'mouse1-up',
'shift-mouse1', 'shift-mouse1-up',
'control-mouse1', 'control-mouse1-up',
'alt-mouse1', 'alt-mouse1-up',
'mouse2', 'mouse2-up',
'shift-mouse2', 'shift-mouse2-up',
'control-mouse2', 'control-mouse2-up',
'alt-mouse2', 'alt-mouse2-up',
'mouse3', 'mouse3-up',
'shift-mouse3', 'shift-mouse3-up',
'control-mouse3', 'control-mouse3-up',
'alt-mouse3', 'alt-mouse3-up',
]
self.passThroughKeys = ['v','b','l','p', 'r', 'shift-r', 's', 't','shift-a', 'w']
if base.wantTk:
from direct.showbase import TkGlobal
from direct.tkpanels import DirectSessionPanel
self.panel = DirectSessionPanel.DirectSessionPanel(parent = tkroot)
try:
# Has the clusterMode been set externally (i.e. via the
# bootstrap application?
self.clusterMode = clusterMode
except NameError:
# Has the clusterMode been set via a config variable?
self.clusterMode = base.config.GetString("cluster-mode", '')
if self.clusterMode == 'client':
self.cluster = createClusterClient()
elif self.clusterMode == 'server':
self.cluster = ClusterServer(base.camera, base.cam)
else:
self.cluster = DummyClusterClient()
__builtins__['cluster'] = self.cluster
def addPassThroughKey(self,key):
self.passThroughKeys.append(key)
def enable(self):
# don't enable DIRECT if someone has posted DIRECTdisablePost
if bboard.has(DirectSession.DIRECTdisablePost):
return
if self.fEnabled:
return
# Make sure old tasks are shut down
self.disable()
# Start all display region context tasks
self.drList.spawnContextTask()
if not self.fEnabledLight:
# Turn on mouse Flying
self.cameraControl.enableMouseFly()
# Turn on object manipulation
self.manipulationControl.enableManipulation()
# Make sure list of selected items is reset
self.selected.reset()
# Accept appropriate hooks
if not self.fEnabledLight:
self.enableKeyEvents()
self.enableMouseEvents()
self.enableActionEvents()
self.enableModifierEvents()
# Set flag
self.fEnabled = 1
def enableLight(self):
self.fEnabledLight = 1
self.enable()
def disable(self):
# Shut down all display region context tasks
self.drList.removeContextTask()
# Turn off camera fly
self.cameraControl.disableMouseFly()
# Turn off object manipulation
self.deselectAll()
self.manipulationControl.disableManipulation()
self.disableKeyEvents()
self.disableModifierEvents()
self.disableMouseEvents()
self.disableActionEvents()
# Kill tasks
taskMgr.remove('flashNodePath')
taskMgr.remove('hideDirectMessage')
taskMgr.remove('hideDirectMessageLater')
# Set flag
self.fEnabled = 0
def toggleDirect(self):
if self.fEnabled:
self.disable()
else:
self.enable()
def minimumConfiguration(self):
# Remove context task
self.drList.removeContextTask()
# Turn off camera fly
self.cameraControl.disableMouseFly()
# Ignore keyboard and action events
self.disableKeyEvents()
self.disableActionEvents()
# But let mouse events pass through
self.enableMouseEvents()
self.enableModifierEvents()
def oobe(self):
# If oobeMode was never set, set it to false and create the
# structures we need to implement OOBE.
try:
self.oobeMode
except:
self.oobeMode = 0
self.oobeCamera = hidden.attachNewNode('oobeCamera')
self.oobeVis = loader.loadModelOnce('models/misc/camera')
if self.oobeVis:
self.oobeVis.node().setFinal(1)
if self.oobeMode:
# Position a target point to lerp the oobe camera to
base.direct.cameraControl.camManipRef.iPosHpr(self.trueCamera)
t = self.oobeCamera.lerpPosHpr(
Point3(0), Vec3(0), 2.0,
other = base.direct.cameraControl.camManipRef,
task = 'manipulateCamera',
blendType = 'easeInOut')
# When move is done, switch to oobe mode
t.uponDeath = self.endOOBE
else:
# Place camera marker at true camera location
self.oobeVis.reparentTo(self.trueCamera)
# Remove any transformation on the models arc
self.oobeVis.clearMat()
# Make oobeCamera be a sibling of wherever camera is now.
cameraParent = self.camera.getParent()
# Prepare oobe camera
self.oobeCamera.reparentTo(cameraParent)
self.oobeCamera.iPosHpr(self.trueCamera)
# Put camera under new oobe camera
base.cam.reparentTo(self.oobeCamera)
# Position a target point to lerp the oobe camera to
base.direct.cameraControl.camManipRef.setPos(
self.trueCamera, Vec3(-2, -20, 5))
base.direct.cameraControl.camManipRef.lookAt(self.trueCamera)
t = self.oobeCamera.lerpPosHpr(
Point3(0), Vec3(0), 2.0,
other = base.direct.cameraControl.camManipRef,
task = 'manipulateCamera',
blendType = 'easeInOut')
# When move is done, switch to oobe mode
t.uponDeath = self.beginOOBE
def beginOOBE(self, state):
# Make sure we've reached our final destination
self.oobeCamera.iPosHpr(base.direct.cameraControl.camManipRef)
base.direct.camera = self.oobeCamera
self.oobeMode = 1
def endOOBE(self, state):
# Make sure we've reached our final destination
self.oobeCamera.iPosHpr(self.trueCamera)
# Disable OOBE mode.
base.cam.reparentTo(self.trueCamera)
base.direct.camera = self.trueCamera
# Get rid of ancillary node paths
self.oobeVis.reparentTo(hidden)
self.oobeCamera.reparentTo(hidden)
self.oobeMode = 0
def destroy(self):
self.disable()
def reset(self):
self.enable()
# EVENT FUNCTIONS
def enableActionEvents(self):
for event in self.actionEvents:
self.accept(event[0], event[1], extraArgs = event[2:])
def enableModifierEvents(self):
for event in self.modifierEvents:
self.accept(event, self.inputHandler, [event])
def enableKeyEvents(self):
for event in self.keyEvents:
self.accept(event, self.inputHandler, [event])
def enableMouseEvents(self):
for event in self.mouseEvents:
self.accept(event, self.inputHandler, [event])
def disableActionEvents(self):
for event, method in self.actionEvents:
self.ignore(event)
def disableModifierEvents(self):
for event in self.modifierEvents:
self.ignore(event)
def disableKeyEvents(self):
for event in self.keyEvents:
self.ignore(event)
def disableMouseEvents(self):
for event in self.mouseEvents:
self.ignore(event)
def inputHandler(self, input):
# Deal with keyboard and mouse input
if input == 'mouse1-up':
self.fMouse1 = 0 # [gjeon] to update alt key information while mouse1 is pressed
messenger.send('DIRECT-mouse1Up')
elif input.find('mouse1') != -1:
self.fMouse1 = 1 # [gjeon] to update alt key information while mouse1 is pressed
modifiers = self.getModifiers(input, 'mouse1')
messenger.send('DIRECT-mouse1', sentArgs = [modifiers])
elif input == 'mouse2-up':
messenger.send('DIRECT-mouse2Up')
elif input.find('mouse2') != -1:
modifiers = self.getModifiers(input, 'mouse2')
messenger.send('DIRECT-mouse2', sentArgs = [modifiers])
elif input == 'mouse3-up':
messenger.send('DIRECT-mouse3Up')
elif input.find('mouse3') != -1:
modifiers = self.getModifiers(input, 'mouse3')
messenger.send('DIRECT-mouse3', sentArgs = [modifiers])
elif input == 'shift':
self.fShift = 1
elif input == 'shift-up':
self.fShift = 0
elif input == 'control':
self.fControl = 1
# [gjeon] to update control key information while mouse1 is pressed
if self.fMouse1:
modifiers = DIRECT_NO_MOD
modifiers |= DIRECT_CONTROL_MOD
messenger.send('DIRECT-mouse1', sentArgs = [modifiers])
elif input == 'control-up':
self.fControl = 0
elif input == 'alt':
self.fAlt = 1
# [gjeon] to update alt key information while mouse1 is pressed
if self.fMouse1:
modifiers = DIRECT_NO_MOD
modifiers |= DIRECT_ALT_MOD
messenger.send('DIRECT-mouse1', sentArgs = [modifiers])
elif input == 'alt-up':
self.fAlt = 0
elif input == 'page_up':
self.upAncestry()
elif input == 'page_down':
self.downAncestry()
elif input == 'escape':
self.deselectAll()
elif input == 'delete':
self.removeAllSelected()
elif input == 'v':
self.toggleWidgetVis()
elif input == 'b':
base.toggleBackface()
elif input == 'control-f':
self.flash(last)
elif input == 'l':
self.lights.toggle()
elif input == 'shift-l':
self.cameraControl.toggleCOALock()
elif input == 'o':
self.oobe()
elif input == 'p':
if self.selected.last:
self.setActiveParent(self.selected.last)
elif input == 'r':
# Do wrt reparent
if self.selected.last:
self.reparent(self.selected.last, fWrt = 1)
elif input == 'shift-r':
# Do regular reparent
if self.selected.last:
self.reparent(self.selected.last)
elif input == 's':
if self.selected.last:
self.select(self.selected.last)
elif input == 't':
base.toggleTexture()
elif input == 'shift-a':
self.selected.toggleVisAll()
elif input == 'w':
base.toggleWireframe()
elif (input == '[') or (input == '{'):
self.undo()
elif (input == ']') or (input == '}'):
self.redo()
#Pass along certain events if this display is a cluster client
if self.clusterMode == 'client':
if input in self.passThroughKeys:
self.cluster('messenger.send("%s")' % input, 0)
def getModifiers(self, input, base):
modifiers = DIRECT_NO_MOD
modifierString = input[: input.find(base)]
if modifierString.find('shift') != -1:
modifiers |= DIRECT_SHIFT_MOD
if modifierString.find('control') != -1:
modifiers |= DIRECT_CONTROL_MOD
if modifierString.find('alt') != -1:
modifiers |= DIRECT_ALT_MOD
return modifiers
def gotShift(self, modifiers):
return modifiers & DIRECT_SHIFT_MOD
def gotControl(self, modifiers):
return modifiers & DIRECT_CONTROL_MOD
def gotAlt(self, modifiers):
return modifiers & DIRECT_ALT_MOD
def setFScaleWidgetByCam(self, flag):
self.fScaleWidgetByCam = flag
if flag:
taskMgr.add(self.widgetResizeTask, 'DIRECTWidgetResize')
else:
taskMgr.remove('DIRECTWidgetResize')
def widgetResizeTask(self, state):
if not taskMgr.hasTaskNamed('resizeObjectHandles'):
dnp = self.selected.last
if dnp:
nodeCamDist = Vec3(dnp.getPos(direct.camera)).length()
sf = 0.075 * nodeCamDist * math.tan(deg2Rad(direct.drList.getCurrentDr().fovV))
self.widget.setDirectScalingFactor(sf)
return Task.cont
def select(self, nodePath, fMultiSelect = 0,
fSelectTag = 1, fResetAncestry = 1):
dnp = self.selected.select(nodePath, fMultiSelect, fSelectTag)
if dnp:
messenger.send('DIRECT_preSelectNodePath', [dnp])
if fResetAncestry:
# Update ancestry
self.ancestry = dnp.getAncestry()
self.ancestry.reverse()
self.ancestryIndex = 0
# Update the selectedNPReadout
self.selectedNPReadout.reparentTo(aspect2d)
self.selectedNPReadout.setText(
'Selected:' + dnp.getName())
# Show the manipulation widget
self.widget.showWidget()
# Update camera controls coa to this point
# Coa2Camera = Coa2Dnp * Dnp2Camera
mCoa2Camera = dnp.mCoa2Dnp * dnp.getMat(self.camera)
row = mCoa2Camera.getRow(3)
coa = Vec3(row[0], row[1], row[2])
self.cameraControl.updateCoa(coa)
# Adjust widgets size
# This uses the additional scaling factor used to grow and
# shrink the widget
if not self.fScaleWidgetByCam: # [gjeon] for not scaling widget by distance from camera
self.widget.setScalingFactor(dnp.getRadius())
# Spawn task to have object handles follow the selected object
taskMgr.remove('followSelectedNodePath')
t = Task.Task(self.followSelectedNodePathTask)
t.dnp = dnp
taskMgr.add(t, 'followSelectedNodePath')
# Send an message marking the event
messenger.send('DIRECT_selectedNodePath', [dnp])
messenger.send('DIRECT_selectedNodePath_fMulti_fTag', [dnp, fMultiSelect, fSelectTag])
def followSelectedNodePathTask(self, state):
mCoa2Render = state.dnp.mCoa2Dnp * state.dnp.getMat(render)
decomposeMatrix(mCoa2Render,
self.scale, self.hpr, self.pos,
CSDefault)
self.widget.setPosHpr(self.pos, self.hpr)
return Task.cont
def deselect(self, nodePath):
dnp = self.selected.deselect(nodePath)
if dnp:
# Hide the manipulation widget
self.widget.hideWidget()
self.selectedNPReadout.reparentTo(hidden)
self.selectedNPReadout.setText(' ')
taskMgr.remove('followSelectedNodePath')
self.ancestry = []
# Send an message marking the event
messenger.send('DIRECT_deselectedNodePath', [dnp])
def deselectAll(self):
self.selected.deselectAll()
# Hide the manipulation widget
self.widget.hideWidget()
self.selectedNPReadout.reparentTo(hidden)
self.selectedNPReadout.setText(' ')
taskMgr.remove('followSelectedNodePath')
def setActiveParent(self, nodePath = None):
# Record new parent
self.activeParent = nodePath
# Update the activeParentReadout
self.activeParentReadout.reparentTo(aspect2d)
self.activeParentReadout.setText(
'Active Reparent Target:' + nodePath.getName())
# Alert everyone else
messenger.send('DIRECT_activeParent', [self.activeParent])
def reparent(self, nodePath = None, fWrt = 0):
if (nodePath and self.activeParent and
self.isNotCycle(nodePath, self.activeParent)):
oldParent = nodePath.getParent()
if fWrt:
nodePath.wrtReparentTo(self.activeParent)
else:
nodePath.reparentTo(self.activeParent)
# Alert everyone else
messenger.send('DIRECT_reparent',
[nodePath, oldParent, self.activeParent])
# [gjeon] for others who needs fWrt information
messenger.send('DIRECT_reparent_fWrt',
[nodePath, oldParent, self.activeParent, fWrt])
def isNotCycle(self, nodePath, parent):
if nodePath.id() == parent.id():
print 'DIRECT.reparent: Invalid parent'
return 0
elif parent.hasParent():
return self.isNotCycle(nodePath, parent.getParent())
else:
return 1
def flash(self, nodePath = 'None Given'):
""" Highlight an object by setting it red for a few seconds """
# Clean up any existing task
taskMgr.remove('flashNodePath')
# Spawn new task if appropriate
if nodePath == 'None Given':
# If nothing specified, try selected node path
nodePath = self.selected.last
if nodePath:
if nodePath.hasColor():
doneColor = nodePath.getColor()
flashColor = VBase4(1) - doneColor
flashColor.setW(1)
else:
doneColor = None
flashColor = VBase4(1, 0, 0, 1)
# Temporarily set node path color
nodePath.setColor(flashColor)
# Clean up color in a few seconds
t = taskMgr.doMethodLater(DIRECT_FLASH_DURATION,
# This is just a dummy task
self.flashDummy,
'flashNodePath')
t.nodePath = nodePath
t.doneColor = doneColor
# This really does all the work
t.uponDeath = self.flashDone
def flashDummy(self, state):
# Real work is done in upon death function
return Task.done
def flashDone(self, state):
# Return node Path to original state
if state.nodePath.isEmpty():
# Node path doesn't exist anymore, bail
return
if state.doneColor:
state.nodePath.setColor(state.doneColor)
else:
state.nodePath.clearColor()
def fitOnNodePath(self, nodePath = 'None Given'):
if nodePath == 'None Given':
# If nothing specified, try selected node path
nodePath = self.selected.last
base.direct.select(nodePath)
def fitTask(state, self = self):
self.cameraControl.fitOnWidget()
return Task.done
taskMgr.doMethodLater(0.1, fitTask, 'manipulateCamera')
def isolate(self, nodePath = 'None Given'):
""" Show a node path and hide its siblings """
# First kill the flashing task to avoid complications
taskMgr.remove('flashNodePath')
# Use currently selected node path if node selected
if nodePath == 'None Given':
nodePath = self.selected.last
# Do we have a node path?
if nodePath:
# Yes, show everything in level
self.showAllDescendants(nodePath.getParent())
# Now hide all of this node path's siblings
nodePath.hideSiblings()
def toggleVis(self, nodePath = 'None Given'):
""" Toggle visibility of node path """
# First kill the flashing task to avoid complications
taskMgr.remove('flashNodePath')
if nodePath == 'None Given':
# If nothing specified, try selected node path
nodePath = self.selected.last
if nodePath:
# Now toggle node path's visibility state
nodePath.toggleVis()
def removeNodePath(self, nodePath = 'None Given'):
if nodePath == 'None Given':
# If nothing specified, try selected node path
nodePath = self.selected.last
if nodePath:
nodePath.remove()
def removeAllSelected(self):
self.selected.removeAll()
def showAllDescendants(self, nodePath = render):
""" Show the level and its descendants """
nodePath.showAllDescendants()
nodePath.hideCS()
def upAncestry(self):
if self.ancestry:
l = len(self.ancestry)
i = self.ancestryIndex + 1
if i < l:
np = self.ancestry[i]
name = np.getName()
if (name != 'render') and (name != 'renderTop'):
self.ancestryIndex = i
self.select(np, 0, 0)
self.flash(np)
def downAncestry(self):
if self.ancestry:
l = len(self.ancestry)
i = self.ancestryIndex - 1
if i >= 0:
np = self.ancestry[i]
name = np.getName()
if (name != 'render') and (name != 'renderTop'):
self.ancestryIndex = i
self.select(np, 0, 0)
self.flash(np)
def getAndSetName(self, nodePath):
""" Prompt user for new node path name """
from tkSimpleDialog import askstring
newName = askstring('Node Path: ' + nodePath.getName(),
'Enter new name:')
if newName:
nodePath.setName(newName)
messenger.send('DIRECT_nodePathSetName', [nodePath, newName])
# UNDO REDO FUNCTIONS
def pushUndo(self, nodePathList, fResetRedo = 1):
# Assemble group of changes
undoGroup = []
for nodePath in nodePathList:
t = nodePath.getTransform()
undoGroup.append([nodePath, t])
# Now record group
self.undoList.append(undoGroup)
# Truncate list
self.undoList = self.undoList[-25:]
# Alert anyone who cares
messenger.send('DIRECT_pushUndo')
if fResetRedo and (nodePathList != []):
self.redoList = []
messenger.send('DIRECT_redoListEmpty')
def popUndoGroup(self):
# Get last item
undoGroup = self.undoList[-1]
# Strip last item off of undo list
self.undoList = self.undoList[:-1]
# Update state of undo button
if not self.undoList:
messenger.send('DIRECT_undoListEmpty')
# Return last item
return undoGroup
def pushRedo(self, nodePathList):
# Assemble group of changes
redoGroup = []
for nodePath in nodePathList:
t = nodePath.getTransform()
redoGroup.append([nodePath, t])
# Now record redo group
self.redoList.append(redoGroup)
# Truncate list
self.redoList = self.redoList[-25:]
# Alert anyone who cares
messenger.send('DIRECT_pushRedo')
def popRedoGroup(self):
# Get last item
redoGroup = self.redoList[-1]
# Strip last item off of redo list
self.redoList = self.redoList[:-1]
# Update state of redo button
if not self.redoList:
messenger.send('DIRECT_redoListEmpty')
# Return last item
return redoGroup
def undo(self):
if self.undoList:
# Get last item off of redo list
undoGroup = self.popUndoGroup()
# Record redo information
nodePathList = map(lambda x: x[0], undoGroup)
self.pushRedo(nodePathList)
# Now undo xform for group
for pose in undoGroup:
# Undo xform
pose[0].setTransform(pose[1])
# Alert anyone who cares
messenger.send('DIRECT_undo', [nodePathList])
def redo(self):
if self.redoList:
# Get last item off of redo list
redoGroup = self.popRedoGroup()
# Record undo information
nodePathList = map(lambda x: x[0], redoGroup)
self.pushUndo(nodePathList, fResetRedo = 0)
# Redo xform
for pose in redoGroup:
pose[0].setTransform(pose[1])
# Alert anyone who cares
messenger.send('DIRECT_redo', [nodePathList])
# UTILITY FUNCTIONS
def message(self, text):
taskMgr.remove('hideDirectMessage')
taskMgr.remove('hideDirectMessageLater')
self.directMessageReadout.reparentTo(aspect2d)
self.directMessageReadout.setText(text)
self.hideDirectMessageLater()
def hideDirectMessageLater(self):
taskMgr.doMethodLater(3.0, self.hideDirectMessage, 'hideDirectMessage')
def hideDirectMessage(self, state):
self.directMessageReadout.reparentTo(hidden)
return Task.done
def useObjectHandles(self):
self.widget = self.manipulationControl.objectHandles
self.widget.reparentTo(base.direct.group)
def hideSelectedNPReadout(self):
self.selectedNPReadout.reparentTo(hidden)
def hideActiveParentReadout(self):
self.activeParentReadout.reparentTo(hidden)
def toggleWidgetVis(self):
self.widget.toggleWidget()
def setCOAMode(self, mode):
self.coaMode = mode
def isEnabled(self):
return self.fEnabled
def addUnpickable(self, item):
for iRay in self.iRayList:
iRay.addUnpickable(item)
def removeUnpickable(self, item):
for iRay in self.iRayList:
iRay.removeUnpickable(item)
class DisplayRegionContext(DirectObject):
regionCount = 0
def __init__(self, cam):
self.cam = cam
self.camNode = self.cam.node()
self.camLens = self.camNode.getLens()
# set lens change callback
changeEvent = 'dr%d-change-event' % DisplayRegionContext.regionCount
DisplayRegionContext.regionCount += 1
self.camLens.setChangeEvent(changeEvent)
self.accept(changeEvent, self.camUpdate)
self.iRay = SelectionRay(self.cam)
self.nearVec = Vec3(0)
self.mouseX = 0.0
self.mouseY = 0.0
# A Camera node can have more than one display region
# associated with it. Here I assume that there is only
# one display region per camera, since we are defining a
# display region on a per-camera basis. See note in
# DisplayRegionList.__init__()
try:
self.dr = self.camNode.getDr(0)
except:
self.dr = self.camNode.getDisplayRegion(0)
left = self.dr.getLeft()
right = self.dr.getRight()
bottom = self.dr.getBottom()
top = self.dr.getTop()
self.originX = left+right-1
self.originY = top+bottom-1
self.scaleX = 1.0/(right-left)
self.scaleY = 1.0/(top-bottom)
self.setOrientation()
self.camUpdate()
def __getitem__(self, key):
return self.__dict__[key]
def setOrientation(self):
# MRM This assumes orientation is set on transform above cam
hpr = self.cam.getHpr()
if hpr[2] < 135 and hpr[2]>45 or hpr[2]>225 and hpr[2]<315:
self.isSideways = 1
elif hpr[2] > -135 and hpr[2] < -45 or hpr[2] < -225 and hpr[2] > -315:
self.isSideways = 1
else:
self.isSideways = 0
# The following take into consideration sideways displays
def getHfov(self):
if self.isSideways:
return self.camLens.getVfov()
else:
return self.camLens.getHfov()
def getVfov(self):
if self.isSideways:
return self.camLens.getHfov()
else:
return self.camLens.getVfov()
def setHfov(self, hfov):
if self.isSideways:
self.camLens.setFov(self.camLens.getHfov(), hfov)
else:
self.camLens.setFov(hfov, self.camLens.getVfov())
def setVfov(self, vfov):
if self.isSideways:
self.camLens.setFov(vfov, self.camLens.getVfov())
else:
self.camLens.setFov(self.camLens.getHfov(), vfov)
def setFov(self, hfov, vfov):
if self.isSideways:
self.camLens.setFov(vfov, hfov)
else:
self.camLens.setFov(hfov, vfov)
def getWidth(self):
prop = base.win.getProperties()
if prop.hasSize():
return prop.getXSize()
else:
return 640
def getHeight(self):
prop = base.win.getProperties()
if prop.hasSize():
return prop.getYSize()
else:
return 480
def camUpdate(self, lens = None):
# Window Data
self.near = self.camLens.getNear()
self.far = self.camLens.getFar()
self.fovH = self.camLens.getHfov()
self.fovV = self.camLens.getVfov()
self.nearWidth = math.tan(deg2Rad(self.fovH * 0.5)) * self.near * 2.0
self.nearHeight = math.tan(deg2Rad(self.fovV * 0.5)) * self.near * 2.0
self.left = -self.nearWidth * 0.5
self.right = self.nearWidth * 0.5
self.top = self.nearHeight * 0.5
self.bottom = -self.nearHeight * 0.5
def mouseUpdate(self):
# Mouse Data
# Last frame
self.mouseLastX = self.mouseX
self.mouseLastY = self.mouseY
# Values for this frame
# This ranges from -1 to 1
if (base.mouseWatcherNode.hasMouse()):
self.mouseX = base.mouseWatcherNode.getMouseX()
self.mouseY = base.mouseWatcherNode.getMouseY()
self.mouseX = (self.mouseX-self.originX)*self.scaleX
self.mouseY = (self.mouseY-self.originY)*self.scaleY
# Delta percent of window the mouse moved
self.mouseDeltaX = self.mouseX - self.mouseLastX
self.mouseDeltaY = self.mouseY - self.mouseLastY
self.nearVec.set((self.nearWidth*0.5) * self.mouseX,
self.near,
(self.nearHeight*0.5) * self.mouseY)
class DisplayRegionList(DirectObject):
def __init__(self):
self.displayRegionList = []
i = 0
# Things are funky if we are oobe
if (hasattr(base, 'oobeMode') and base.oobeMode):
# assume we only have one cam at this point
drc = DisplayRegionContext(base.cam)
self.displayRegionList.append(drc)
else:
# MRM: Doesn't properly handle multiple camera groups anymore
# Assumes everything is under main camera
# This is following the old way of setting up
# display regions. A display region is set up for
# each camera node in the scene graph. This was done
# so that only display regions in the scene graph are
# considered. The right way to do this is to set up
# a display region for each real display region, and then
# keep track of which are currently active (e.g. use a flag)
# processing only them.
for camIndex in range(len(base.camList)):
cam = base.camList[camIndex]
if cam.getName()=='<noname>':
cam.setName('Camera%d' % camIndex)
drc = DisplayRegionContext(cam)
self.displayRegionList.append(drc)
self.accept("DIRECT-mouse1", self.mouseUpdate)
self.accept("DIRECT-mouse2", self.mouseUpdate)
self.accept("DIRECT-mouse3", self.mouseUpdate)
self.accept("DIRECT-mouse1Up", self.mouseUpdate)
self.accept("DIRECT-mouse2Up", self.mouseUpdate)
self.accept("DIRECT-mouse3Up", self.mouseUpdate)
def __getitem__(self, index):
return self.displayRegionList[index]
def __len__(self):
return len(self.displayRegionList)
def updateContext(self):
self.contextTask(None)
def setNearFar(self, near, far):
for dr in self.displayRegionList:
dr.camLens.setNearFar(near, far)
def setNear(self, near):
for dr in self.displayRegionList:
dr.camLens.setNear(near)
def setFar(self, far):
for dr in self.displayRegionList:
dr.camLens.setFar(far)
def setFov(self, hfov, vfov):
for dr in self.displayRegionList:
dr.setFov(hfov, vfov)
def setHfov(self, fov):
for dr in self.displayRegionList:
dr.setHfov(fov)
def setVfov(self, fov):
for dr in self.displayRegionList:
dr.setVfov(fov)
def mouseUpdate(self, modifiers = DIRECT_NO_MOD):
for dr in self.displayRegionList:
dr.mouseUpdate()
base.direct.dr = self.getCurrentDr()
def getCurrentDr(self):
for dr in self.displayRegionList:
if (dr.mouseX >= -1.0 and dr.mouseX <= 1.0 and
dr.mouseY >= -1.0 and dr.mouseY <= 1.0):
return dr
return self.displayRegionList[0]
def start(self):
# First shutdown any existing task
self.stop()
# Start a new context task
self.spawnContextTask()
def stop(self):
# Kill the existing context task
taskMgr.remove('DIRECTContextTask')
def spawnContextTask(self):
taskMgr.add(self.contextTask, 'DIRECTContextTask')
def removeContextTask(self):
taskMgr.remove('DIRECTContextTask')
def contextTask(self, state):
# Window Data
self.mouseUpdate()
# hack to test movement
return Task.cont
# Create one
__builtins__['direct'] = base.direct = DirectSession()